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YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
This commit is contained in:
Sebastian Leonhardt 2015-07-20 01:50:26 +02:00 committed by Gerrit Rockbox
parent a8758c953d
commit a507bb2837
142 changed files with 1380 additions and 685 deletions

View file

@ -390,6 +390,9 @@ static int gameProc( void )
if ((status & PACMAN_MENU) == PACMAN_MENU
#ifdef PACMAN_RC_MENU
|| status == PACMAN_RC_MENU
#endif
#ifdef PACMAN_MENU2
|| status == PACMAN_MENU2
#endif
) {
bool menu_res;

View file

@ -232,8 +232,19 @@
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define PACMAN_MENU BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
#elif CONFIG_KEYPAD == SAMSUNG_YH920_PAD
#define PACMAN_UP BUTTON_UP
#define PACMAN_DOWN BUTTON_DOWN
#define PACMAN_LEFT BUTTON_LEFT
#define PACMAN_RIGHT BUTTON_RIGHT
#define PACMAN_1UP BUTTON_FFWD
#define PACMAN_2UP BUTTON_REW
#define PACMAN_COIN BUTTON_PLAY
#define PACMAN_MENU BUTTON_REC_SW_ON
#define PACMAN_MENU2 BUTTON_REC_SW_OFF
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define PACMAN_UP BUTTON_UP
#define PACMAN_DOWN BUTTON_DOWN