forked from len0rd/rockbox
YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
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a8758c953d
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142 changed files with 1380 additions and 685 deletions
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@ -395,8 +395,19 @@ void I_ShutdownGraphics(void)
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
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#elif CONFIG_KEYPAD == SAMSUNG_YH920_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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#define DOOMBUTTON_LEFT BUTTON_LEFT
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#define DOOMBUTTON_RIGHT BUTTON_RIGHT
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#define DOOMBUTTON_SHOOT BUTTON_PLAY
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#define DOOMBUTTON_OPEN BUTTON_REW
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#define DOOMBUTTON_ESC BUTTON_REC_SW_ON
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#define DOOMBUTTON_ESC2 BUTTON_REC_SW_OFF
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#define DOOMBUTTON_ENTER BUTTON_PLAY
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#define DOOMBUTTON_WEAPON BUTTON_FFWD
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#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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#define DOOMBUTTON_LEFT BUTTON_LEFT
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@ -404,7 +415,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_SHOOT BUTTON_PLAY
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#define DOOMBUTTON_OPEN BUTTON_REW
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#define DOOMBUTTON_ESC BUTTON_REC
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#define DOOMBUTTON_ENTER BUTTON_FFWD
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#define DOOMBUTTON_ENTER BUTTON_PLAY
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#define DOOMBUTTON_WEAPON BUTTON_FFWD
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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@ -685,7 +696,11 @@ static inline void getkey()
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D_PostEvent(&event);
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}
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#ifdef DOOMBUTTON_ESC
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if(released & DOOMBUTTON_ESC)
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if(released & DOOMBUTTON_ESC
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#ifdef DOOMBUTTON_ESC2
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|| released & DOOMBUTTON_ESC2
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#endif
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)
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{
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event.data1=KEY_ESCAPE;
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D_PostEvent(&event);
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@ -747,7 +762,11 @@ static inline void getkey()
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D_PostEvent(&event);
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}
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#ifdef DOOMBUTTON_ESC
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if(pressed & DOOMBUTTON_ESC)
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if(pressed & DOOMBUTTON_ESC
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#ifdef DOOMBUTTON_ESC2
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|| pressed & DOOMBUTTON_ESC2
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#endif
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)
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{
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event.data1=KEY_ESCAPE;
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D_PostEvent(&event);
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