forked from len0rd/rockbox
Use buflib for skin images. Allows much more images to be loaded
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30478 a1c6a512-1295-4272-9138-f99709370657
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4f4e91e341
commit
a483c9c6f1
4 changed files with 73 additions and 27 deletions
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@ -22,6 +22,7 @@
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#include "config.h"
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#include <stdio.h>
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#include "string-extra.h"
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#include "core_alloc.h"
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#include "misc.h"
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#include "font.h"
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#include "system.h"
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@ -247,15 +248,16 @@ void draw_progressbar(struct gui_wps *gwps, int line, struct progressbar *pb)
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if (pb->backdrop)
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{
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struct gui_img *img = pb->backdrop;
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char *img_data = core_get_data(img->buflib_handle);
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#if LCD_DEPTH > 1
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if(img->bm.format == FORMAT_MONO) {
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#endif
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display->mono_bitmap_part(img->bm.data,
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display->mono_bitmap_part(img_data,
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0, 0, img->bm.width,
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x, y, width, height);
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#if LCD_DEPTH > 1
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} else {
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display->transparent_bitmap_part((fb_data *)img->bm.data,
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display->transparent_bitmap_part((fb_data *)img_data,
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0, 0,
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STRIDE(display->screen_type,
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img->bm.width, img->bm.height),
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@ -268,9 +270,13 @@ void draw_progressbar(struct gui_wps *gwps, int line, struct progressbar *pb)
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if (!pb->nobar)
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{
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if (pb->image)
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{
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char *img_data = core_get_data(pb->image->buflib_handle);
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pb->image->bm.data = img_data;
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gui_bitmap_scrollbar_draw(display, &pb->image->bm,
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x, y, width, height,
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length, 0, end, flags);
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}
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else
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gui_scrollbar_draw(display, x, y, width, height,
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length, 0, end, flags);
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@ -281,6 +287,7 @@ void draw_progressbar(struct gui_wps *gwps, int line, struct progressbar *pb)
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int xoff = 0, yoff = 0;
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int w = width, h = height;
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struct gui_img *img = pb->slider;
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char *img_data = core_get_data(img->buflib_handle);
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if (flags&HORIZONTAL)
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{
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@ -301,12 +308,12 @@ void draw_progressbar(struct gui_wps *gwps, int line, struct progressbar *pb)
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#if LCD_DEPTH > 1
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if(img->bm.format == FORMAT_MONO) {
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#endif
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display->mono_bitmap_part(img->bm.data,
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display->mono_bitmap_part(img_data,
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0, 0, img->bm.width,
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x + xoff, y + yoff, w, h);
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#if LCD_DEPTH > 1
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} else {
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display->transparent_bitmap_part((fb_data *)img->bm.data,
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display->transparent_bitmap_part((fb_data *)img_data,
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0, 0,
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STRIDE(display->screen_type,
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img->bm.width, img->bm.height),
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@ -350,6 +357,7 @@ void clear_image_pos(struct gui_wps *gwps, struct gui_img *img)
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void wps_draw_image(struct gui_wps *gwps, struct gui_img *img, int subimage)
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{
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struct screen *display = gwps->display;
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char *img_data = core_get_data(img->buflib_handle);
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if(img->always_display)
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display->set_drawmode(DRMODE_FG);
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else
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@ -358,14 +366,14 @@ void wps_draw_image(struct gui_wps *gwps, struct gui_img *img, int subimage)
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#if LCD_DEPTH > 1
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if(img->bm.format == FORMAT_MONO) {
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#endif
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display->mono_bitmap_part(img->bm.data,
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display->mono_bitmap_part(img_data,
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0, img->subimage_height * subimage,
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img->bm.width, img->x,
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img->y, img->bm.width,
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img->subimage_height);
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#if LCD_DEPTH > 1
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} else {
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display->transparent_bitmap_part((fb_data *)img->bm.data,
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display->transparent_bitmap_part((fb_data *)img_data,
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0, img->subimage_height * subimage,
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STRIDE(display->screen_type,
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img->bm.width, img->bm.height),
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@ -43,16 +43,8 @@ enum skinnable_screens {
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#ifdef HAVE_LCD_BITMAP
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#define MAIN_BUFFER (2*LCD_HEIGHT*LCD_WIDTH*LCD_DEPTH/8)
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#if (NB_SCREENS > 1)
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#define REMOTE_BUFFER (2*(LCD_REMOTE_HEIGHT*LCD_REMOTE_WIDTH*LCD_REMOTE_DEPTH/8))
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#else
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#define REMOTE_BUFFER 0
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#endif
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#define SKIN_BUFFER_SIZE (MAIN_BUFFER + REMOTE_BUFFER + SKIN_FONT_SIZE) + \
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#define SKIN_BUFFER_SIZE (2048 + SKIN_FONT_SIZE) + \
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(WPS_MAX_TOKENS * \
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(sizeof(struct wps_token) + (sizeof(struct skin_element))))
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#endif
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@ -24,6 +24,7 @@
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "core_alloc.h"
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#include "file.h"
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#include "misc.h"
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#include "plugin.h"
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@ -364,6 +365,7 @@ static int parse_image_load(struct skin_element *element,
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img->always_display = false;
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img->display = -1;
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img->using_preloaded_icons = false;
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img->buflib_handle = -1;
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/* save current viewport */
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img->vp = &curr_vp->vp;
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@ -885,6 +887,7 @@ static int parse_progressbar_tag(struct skin_element* element,
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img->always_display = false;
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img->display = -1;
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img->using_preloaded_icons = false;
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img->buflib_handle = -1;
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img->vp = &curr_vp->vp;
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struct skin_token_list *item =
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(struct skin_token_list *)new_skin_token_list_item(NULL, img);
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@ -1389,10 +1392,20 @@ static bool check_feature_tag(const int type)
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**/
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static void skin_data_reset(struct wps_data *wps_data)
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{
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wps_data->tree = NULL;
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#ifdef HAVE_LCD_BITMAP
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#ifndef __PCTOOL__
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struct skin_token_list *list = wps_data->images;
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while (list)
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{
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struct gui_img *img = (struct gui_img*)list->token->value.data;
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if (img->buflib_handle > 0)
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core_free(img->buflib_handle);
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list = list->next;
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}
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#endif
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wps_data->images = NULL;
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#endif
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wps_data->tree = NULL;
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#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
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if (wps_data->backdrop_id >= 0)
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skin_backdrop_unload(wps_data->backdrop_id);
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@ -1430,11 +1443,33 @@ static void skin_data_reset(struct wps_data *wps_data)
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}
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#ifdef HAVE_LCD_BITMAP
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static bool load_skin_bmp(struct wps_data *wps_data, struct bitmap *bitmap, char* bmpdir)
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#ifndef __PCTOOL__
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static int currently_loading_handle = -1;
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static int buflib_move_callback(int handle, void* current, void* new)
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{
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(void)current;
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(void)new;
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if (handle == currently_loading_handle)
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return BUFLIB_CB_CANNOT_MOVE;
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return BUFLIB_CB_OK;
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}
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static struct buflib_callbacks buflib_ops = {buflib_move_callback, NULL};
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static void lock_handle(int handle)
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{
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currently_loading_handle = handle;
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}
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static void unlock_handle(void)
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{
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currently_loading_handle = -1;
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}
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#endif
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static int load_skin_bmp(struct wps_data *wps_data, struct bitmap *bitmap, char* bmpdir)
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{
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(void)wps_data; /* only needed for remote targets */
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char img_path[MAX_PATH];
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int fd;
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int handle;
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get_image_filename(bitmap->data, bmpdir,
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img_path, sizeof(img_path));
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@ -1451,35 +1486,44 @@ static bool load_skin_bmp(struct wps_data *wps_data, struct bitmap *bitmap, char
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if (fd < 0)
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{
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DEBUGF("Couldn't open %s\n", img_path);
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return false;
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return fd;
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}
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#ifndef __PCTOOL__
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size_t buf_size = read_bmp_fd(fd, bitmap, 0,
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format|FORMAT_RETURN_SIZE, NULL);
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char* imgbuf = (char*)skin_buffer_alloc(buf_size);
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if (!imgbuf)
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handle = core_alloc_ex(bitmap->data, buf_size, &buflib_ops);
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if (handle < 0)
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{
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#ifndef APPLICATION
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DEBUGF("Not enough skin buffer: need %zd more.\n",
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buf_size - skin_buffer_freespace());
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#endif
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close(fd);
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return NULL;
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return handle;
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}
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lseek(fd, 0, SEEK_SET);
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bitmap->data = imgbuf;
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lock_handle(handle);
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bitmap->data = core_get_data(handle);
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int ret = read_bmp_fd(fd, bitmap, buf_size, format, NULL);
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bitmap->data = NULL; /* do this to force a crash later if the
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caller doesnt call core_get_data() */
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unlock_handle();
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close(fd);
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if (ret > 0)
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{
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return true;
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return handle;
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}
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else
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{
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/* Abort if we can't load an image */
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DEBUGF("Couldn't load '%s'\n", img_path);
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return false;
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core_free(handle);
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return -1;
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}
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#else /* !__PCTOOL__ */
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close(fd);
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return 1;
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#endif
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}
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static bool load_skin_bitmaps(struct wps_data *wps_data, char *bmpdir)
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}
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else
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{
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img->loaded = load_skin_bmp(wps_data, &img->bm, bmpdir);
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img->buflib_handle = load_skin_bmp(wps_data, &img->bm, bmpdir);
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img->loaded = img->buflib_handle >= 0;
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if (img->loaded)
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img->subimage_height = img->bm.height / img->num_subimages;
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else
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@ -77,6 +77,7 @@ struct gui_img {
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short int num_subimages; /* number of sub-images */
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short int subimage_height; /* height of each sub-image */
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struct bitmap bm;
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int buflib_handle;
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const char *label;
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bool loaded; /* load state */
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bool always_display; /* not using the preload/display mechanism */
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