forked from len0rd/rockbox
Use the wheel to aim on the sansa
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14055 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 23 additions and 6 deletions
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@ -55,10 +55,23 @@ PLUGIN_HEADER
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#define MAX_SHOTTIME 1000
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#define MAX_SHOTTIME 1000
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/* keyboard layouts */
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/* keyboard layouts */
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#if CONFIG_KEYPAD != SANSA_E200_PAD
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/* sansa uses the wheel instead of left/right */
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#define BUBBLES_LEFT PLA_LEFT
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#define BUBBLES_LEFT PLA_LEFT
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#define BUBBLES_LEFT_REP PLA_LEFT_REPEAT
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#define BUBBLES_LEFT_REP PLA_LEFT_REPEAT
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#define BUBBLES_RIGHT PLA_RIGHT
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#define BUBBLES_RIGHT PLA_RIGHT
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#define BUBBLES_RIGHT_REP PLA_RIGHT_REPEAT
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#define BUBBLES_RIGHT_REP PLA_RIGHT_REPEAT
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#define ANGLE_STEP 4
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#define ANGLE_STEP_REP 4
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#else
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#define BUBBLES_LEFT PLA_UP
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#define BUBBLES_LEFT_REP PLA_UP_REPEAT
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#define BUBBLES_RIGHT PLA_DOWN
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#define BUBBLES_RIGHT_REP PLA_DOWN_REPEAT
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#define ANGLE_STEP 2
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#define ANGLE_STEP_REP 4
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#endif
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#define BUBBLES_QUIT PLA_QUIT
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#define BUBBLES_QUIT PLA_QUIT
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#define BUBBLES_START PLA_START
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#define BUBBLES_START PLA_START
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#define BUBBLES_SELECT PLA_FIRE
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#define BUBBLES_SELECT PLA_FIRE
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@ -2348,7 +2361,11 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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int buttonres;
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int buttonres;
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long start;
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long start;
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const struct button_mapping *plugin_contexts[]
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const struct button_mapping *plugin_contexts[]
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#if CONFIG_KEYPAD != SANSA_E200_PAD
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= {generic_left_right_fire,generic_actions};
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= {generic_left_right_fire,generic_actions};
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#else
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= {generic_directions,generic_actions};
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#endif
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if (timeout < 0)
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if (timeout < 0)
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timeout = 0;
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timeout = 0;
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@ -2360,15 +2377,15 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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switch(button){
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switch(button){
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case BUBBLES_LEFT_REP:
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case BUBBLES_LEFT_REP:
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if(bb->angle > MIN_ANGLE) bb->angle -= 4;
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if(bb->angle > MIN_ANGLE) bb->angle -= ANGLE_STEP_REP;
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case BUBBLES_LEFT: /* change angle to the left */
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case BUBBLES_LEFT: /* change angle to the left */
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if(bb->angle > MIN_ANGLE) bb->angle -= 2;
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if(bb->angle > MIN_ANGLE) bb->angle -= ANGLE_STEP;
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break;
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break;
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case BUBBLES_RIGHT_REP:
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case BUBBLES_RIGHT_REP:
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if(bb->angle < MAX_ANGLE) bb->angle += 4;
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if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP_REP;
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case BUBBLES_RIGHT: /* change angle to the right */
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case BUBBLES_RIGHT: /* change angle to the right */
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if(bb->angle < MAX_ANGLE) bb->angle += 2;
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if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP;
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break;
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break;
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case BUBBLES_SELECT: /* fire the shot */
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case BUBBLES_SELECT: /* fire the shot */
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@ -2509,8 +2526,8 @@ static int bubbles(struct game_context* bb) {
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rb->lcd_puts(0, 4, "POWER to exit");
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rb->lcd_puts(0, 4, "POWER to exit");
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rb->lcd_puts(0, 5, "SELECT to fire");
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rb->lcd_puts(0, 5, "SELECT to fire");
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rb->lcd_puts(0, 6, " and show high scores");
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rb->lcd_puts(0, 6, " and show high scores");
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rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
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rb->lcd_puts(0, 7, "SCROLL to aim");
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rb->lcd_puts(0, 8, "SCROLL to change level");
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rb->lcd_puts(0, 8, " and change level");
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#endif
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#endif
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#if LCD_WIDTH >= 138
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#if LCD_WIDTH >= 138
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rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,
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rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,
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