forked from len0rd/rockbox
New plugin loader. Solves the crashes introduced with the .bss changes while keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8349 a1c6a512-1295-4272-9138-f99709370657
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70 changed files with 270 additions and 310 deletions
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@ -20,7 +20,7 @@
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#ifdef HAVE_LCD_CHARCELLS
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/* NIM game for the player
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/* NIM game for the player
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Rules of nim game
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-----------------
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@ -46,6 +46,7 @@ V1.2 : 2003-07-30
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take a match. Later you are obliged to take at least one.)
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*/
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PLUGIN_HEADER
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/*Pattern for the game*/
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static unsigned char smile[]={0x00, 0x11, 0x04, 0x04, 0x00, 0x11, 0x0E}; /* :-) */
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@ -140,11 +141,6 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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bool ok;
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bool go;
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/* this macro should be called as the first thing you do in the plugin.
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it test that the api version and model the plugin was compiled for
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matches the machine it is running on */
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TEST_PLUGIN_API(api);
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/* if you don't use the parameter, you can do like
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this to avoid the compiler warning about it */
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(void)parameter;
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