forked from len0rd/rockbox
Anti-Aliased Fonts support.
This enables Rockbox to render anti-aliased fonts using an alpha blending method. The input font bitmaps are 4bit, i.e. 4x larger, but the metadata size stays the same. A tool, convttf, for converting ttf fonts directly to the Rockbox fnt format is provided. It has a useful help output, but the parameter that works best is -c1 or -c2 (2 for larger font sizes). Flyspray: FS#8961 Author: Initial work by Jonas Hurrelmann, further work by Fred Bauer, Andrew Mahone, Teruaki Kawashima and myself. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29523 a1c6a512-1295-4272-9138-f99709370657
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11 changed files with 1939 additions and 27 deletions
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@ -901,6 +901,258 @@ void lcd_mono_bitmap(const unsigned char *src, int x, int y, int width, int heig
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lcd_mono_bitmap_part(src, 0, 0, width, x, y, width, height);
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}
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/* draw alpha bitmap for anti-alias font */
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#define ALPHA_COLOR_FONT_DEPTH 2
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#define ALPHA_COLOR_LOOKUP_SHIFT (1 << ALPHA_COLOR_FONT_DEPTH)
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#define ALPHA_COLOR_LOOKUP_SIZE ((1 << ALPHA_COLOR_LOOKUP_SHIFT) - 1)
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#define ALPHA_COLOR_PIXEL_PER_BYTE (8 >> ALPHA_COLOR_FONT_DEPTH)
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#define ALPHA_COLOR_PIXEL_PER_WORD (32 >> ALPHA_COLOR_FONT_DEPTH)
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#ifdef CPU_ARM
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#define BLEND_INIT do {} while (0)
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#define BLEND_START(acc, color, alpha) \
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asm volatile("mul %0, %1, %2" : "=&r" (acc) : "r" (color), "r" (alpha))
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#define BLEND_CONT(acc, color, alpha) \
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asm volatile("mla %0, %1, %2, %0" : "+&r" (acc) : "r" (color), "r" (alpha))
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#define BLEND_OUT(acc) do {} while (0)
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#elif defined(CPU_COLDFIRE)
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#define ALPHA_BITMAP_READ_WORDS
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#define BLEND_INIT coldfire_set_macsr(EMAC_UNSIGNED)
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#define BLEND_START(acc, color, alpha) \
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asm volatile("mac.l %0, %1, %%acc0" :: "%d" (color), "d" (alpha))
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#define BLEND_CONT BLEND_START
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#define BLEND_OUT(acc) asm volatile("movclr.l %%acc0, %0" : "=d" (acc))
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#else
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#define BLEND_INIT do {} while (0)
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#define BLEND_START(acc, color, alpha) ((acc) = (color) * (alpha))
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#define BLEND_CONT(acc, color, alpha) ((acc) += (color) * (alpha))
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#define BLEND_OUT(acc) do {} while (0)
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#endif
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/* Blend the given two colors */
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static inline unsigned blend_two_colors(unsigned c1, unsigned c2, unsigned a)
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{
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a += a >> (ALPHA_COLOR_LOOKUP_SHIFT - 1);
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#if (LCD_PIXELFORMAT == RGB565SWAPPED)
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c1 = swap16(c1);
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c2 = swap16(c2);
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#endif
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unsigned c1l = (c1 | (c1 << 16)) & 0x07e0f81f;
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unsigned c2l = (c2 | (c2 << 16)) & 0x07e0f81f;
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unsigned p;
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BLEND_START(p, c1l, a);
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BLEND_CONT(p, c2l, ALPHA_COLOR_LOOKUP_SIZE + 1 - a);
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BLEND_OUT(p);
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p = (p >> ALPHA_COLOR_LOOKUP_SHIFT) & 0x07e0f81f;
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p |= (p >> 16);
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#if (LCD_PIXELFORMAT == RGB565SWAPPED)
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return swap16(p);
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#else
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return p;
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#endif
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}
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/* Blend the given color with the value from the alpha_color_lookup table */
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static inline unsigned blend_color(unsigned c, unsigned a)
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{
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return blend_two_colors(c, current_vp->fg_pattern, a);
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}
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void ICODE_ATTR lcd_alpha_bitmap_part(const unsigned char *src, int src_x,
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int src_y, int stride, int x, int y,
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int width, int height)
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{
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fb_data *dst, *backdrop;
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unsigned dmask = 0x00000000;
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int drmode = current_vp->drawmode;
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/* nothing to draw? */
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if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
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(y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
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return;
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/* initialize blending */
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BLEND_INIT;
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/* clipping */
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if (x < 0)
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{
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width += x;
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src_x -= x;
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x = 0;
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}
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if (y < 0)
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{
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height += y;
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src_y -= y;
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y = 0;
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}
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if (x + width > current_vp->width)
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width = current_vp->width - x;
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if (y + height > current_vp->height)
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height = current_vp->height - y;
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if (drmode & DRMODE_INVERSEVID)
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{
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dmask = 0xffffffff;
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drmode &= DRMODE_SOLID; /* mask out inversevid */
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}
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if (drmode == DRMODE_BG)
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{
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dmask = ~dmask;
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}
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dst = LCDADDR(current_vp->x + x, current_vp->y + y);
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int col, row = height;
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unsigned data, pixels;
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unsigned skip_end = (stride - width);
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unsigned skip_start = src_y * stride + src_x;
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#ifdef ALPHA_BITMAP_READ_WORDS
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uint32_t *src_w = (uint32_t *)((uintptr_t)src & ~3);
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skip_start += ALPHA_COLOR_PIXEL_PER_BYTE * ((uintptr_t)src & 3);
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src_w += skip_start / ALPHA_COLOR_PIXEL_PER_WORD;
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data = letoh32(*src_w++) ^ dmask;
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pixels = skip_start % ALPHA_COLOR_PIXEL_PER_WORD;
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#else
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src += skip_start / ALPHA_COLOR_PIXEL_PER_BYTE;
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data = *src ^ dmask;
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pixels = skip_start % ALPHA_COLOR_PIXEL_PER_BYTE;
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#endif
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data >>= pixels * ALPHA_COLOR_LOOKUP_SHIFT;
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#ifdef ALPHA_BITMAP_READ_WORDS
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pixels = 8 - pixels;
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#endif
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do
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{
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col = width;
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#ifdef ALPHA_BITMAP_READ_WORDS
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#define UPDATE_SRC_ALPHA do { \
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if (--pixels) \
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data >>= ALPHA_COLOR_LOOKUP_SHIFT; \
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else \
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{ \
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data = letoh32(*src_w++) ^ dmask; \
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pixels = ALPHA_COLOR_PIXEL_PER_WORD; \
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} \
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} while (0)
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#elif ALPHA_COLOR_PIXEL_PER_BYTE == 2
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#define UPDATE_SRC_ALPHA do { \
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if (pixels ^= 1) \
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data >>= ALPHA_COLOR_LOOKUP_SHIFT; \
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else \
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data = *(++src) ^ dmask; \
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} while (0)
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#else
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#define UPDATE_SRC_ALPHA do { \
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if (pixels = (++pixels % ALPHA_COLOR_PIXEL_PER_BYTE)) \
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data >>= ALPHA_COLOR_LOOKUP_SHIFT; \
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else \
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data = *(++src) ^ dmask; \
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} while (0)
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#endif
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/* we don't want to have this in our inner
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* loop and the codesize increase is minimal */
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switch (drmode)
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{
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case DRMODE_COMPLEMENT:
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do
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{
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*dst=blend_two_colors(*dst, ~(*dst),
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data & ALPHA_COLOR_LOOKUP_SIZE );
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dst++;
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UPDATE_SRC_ALPHA;
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}
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while (--col);
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break;
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case DRMODE_BG:
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if(lcd_backdrop)
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{
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backdrop = (fb_data *)((long)dst+lcd_backdrop_offset);
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do
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{
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*dst=blend_two_colors(*dst, *(backdrop++),
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data & ALPHA_COLOR_LOOKUP_SIZE );
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dst++;
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UPDATE_SRC_ALPHA;
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}
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while (--col);
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}
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else
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{
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do
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{
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*dst=blend_two_colors(*dst, current_vp->bg_pattern,
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data & ALPHA_COLOR_LOOKUP_SIZE );
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dst++;
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UPDATE_SRC_ALPHA;
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}
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while (--col);
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}
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break;
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case DRMODE_FG:
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do
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{
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*dst=blend_color(*dst, data & ALPHA_COLOR_LOOKUP_SIZE );
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dst++;
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UPDATE_SRC_ALPHA;
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}
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while (--col);
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break;
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case DRMODE_SOLID:
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if(lcd_backdrop)
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{
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backdrop = (fb_data *)((long)dst+lcd_backdrop_offset);
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do
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{
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*(dst++)=blend_color(*(backdrop++),
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data & ALPHA_COLOR_LOOKUP_SIZE );
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UPDATE_SRC_ALPHA;
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}
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while (--col);
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}
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else
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{
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do
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{
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*(dst++)=blend_color(current_vp->bg_pattern,
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data & ALPHA_COLOR_LOOKUP_SIZE );
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UPDATE_SRC_ALPHA;
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}
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while (--col);
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}
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break;
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}
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#ifdef ALPHA_BITMAP_READ_WORDS
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if (skip_end < pixels)
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{
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pixels -= skip_end;
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data >>= skip_end * ALPHA_COLOR_LOOKUP_SHIFT;
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} else {
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pixels = skip_end - pixels;
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src_w += pixels / ALPHA_COLOR_PIXEL_PER_WORD;
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pixels %= ALPHA_COLOR_PIXEL_PER_WORD;
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data = letoh32(*src_w++) ^ dmask;
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data >>= pixels * ALPHA_COLOR_LOOKUP_SHIFT;
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pixels = 8 - pixels;
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}
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#else
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if (skip_end)
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{
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pixels += skip_end;
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if (pixels >= ALPHA_COLOR_PIXEL_PER_BYTE)
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{
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src += pixels / ALPHA_COLOR_PIXEL_PER_BYTE;
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pixels %= ALPHA_COLOR_PIXEL_PER_BYTE;
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data = *src ^ dmask;
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data >>= pixels * ALPHA_COLOR_LOOKUP_SHIFT;
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} else
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data >>= skip_end * ALPHA_COLOR_LOOKUP_SHIFT;
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}
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#endif
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dst += LCD_WIDTH - width;
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} while (--row);
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}
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/* Draw a partial native bitmap */
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void ICODE_ATTR lcd_bitmap_part(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width,
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