forked from len0rd/rockbox
Updated with the latest grayscale framework
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4604 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 62 additions and 101 deletions
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@ -34,18 +34,17 @@ static int max_iter;
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static unsigned char *gbuf;
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static unsigned char *gbuf;
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static unsigned int gbuf_size = 0;
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static unsigned int gbuf_size = 0;
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/**************** Begin grayscale framework ******************/
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/*********************** Begin grayscale framework *************************/
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/* This is a generic framework to use grayscale display within
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/* This is a generic framework to use grayscale display within rockbox
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* rockbox plugins. It obviously does not work for the player.
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* plugins. It obviously does not work for the player.
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*
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*
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* If you want to use grayscale display within a plugin, copy
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* If you want to use grayscale display within a plugin, copy this section
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* this section (up to "End grayscale framework") into your
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* (up to "End grayscale framework") into your source and you are able to use
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* source and you are able to use it. For detailed documentation
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* it. For detailed documentation look at the head of each public function.
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* look at the head of each public function.
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*
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*
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* It requires a global Rockbox api pointer in "rb" and uses
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* It requires a global Rockbox api pointer in "rb" and uses the rockbox
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* timer 4 so you cannot use timer 4 for other purposes while
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* timer api so you cannot use that timer for other purposes while
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* displaying grayscale.
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* displaying grayscale.
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*
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*
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* The framework consists of 3 sections:
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* The framework consists of 3 sections:
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@ -54,17 +53,15 @@ static unsigned int gbuf_size = 0;
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* - public core functions
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* - public core functions
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* - public optional functions
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* - public optional functions
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*
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*
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* Usually you will use functions from the latter two sections
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* Usually you will use functions from the latter two sections in your code.
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* in your code. You can cut out functions from the third section
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* You can cut out functions from the third section that you do not need in
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* that you do not need in order to not waste space. Don't forget
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* order to not waste space. Don't forget to cut the prototype as well.
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* to cut the prototype as well.
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*/
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*/
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/**** internal core functions and definitions ****/
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/**** internal core functions and definitions ****/
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/* You do not want to touch these if you don't know exactly what
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/* You do not want to touch these if you don't know exactly what you're
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* you're doing.
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* doing. */
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*/
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#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
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#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
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#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
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#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
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@ -89,14 +86,14 @@ static tGraybuf *graybuf = NULL;
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/** prototypes **/
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/** prototypes **/
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void timer4_isr(void);
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void timer_isr(void);
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void graypixel(int x, int y, unsigned long pattern);
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void graypixel(int x, int y, unsigned long pattern);
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void grayinvertmasked(int x, int yb, unsigned char mask);
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void grayinvertmasked(int x, int yb, unsigned char mask);
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/** implementation **/
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/** implementation **/
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/* timer interrupt handler: display next bitplane */
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/* timer interrupt handler: display next bitplane */
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void timer4_isr(void) /* IMIA4 */
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void timer_isr(void)
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{
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{
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rb->lcd_blit(graybuf->data + (graybuf->plane_size * graybuf->cur_plane),
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rb->lcd_blit(graybuf->data + (graybuf->plane_size * graybuf->cur_plane),
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graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
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graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
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@ -112,16 +109,16 @@ void timer4_isr(void) /* IMIA4 */
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int y1 = MAX(graybuf->by << 3, 0);
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int y1 = MAX(graybuf->by << 3, 0);
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int y2 = MIN((graybuf->by + graybuf->bheight) << 3, LCD_HEIGHT);
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int y2 = MIN((graybuf->by + graybuf->bheight) << 3, LCD_HEIGHT);
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if(y1 > 0) /* refresh part above overlay, full width */
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if (y1 > 0) /* refresh part above overlay, full width */
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rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
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rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
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if(y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
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if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
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rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
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rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
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if(x1 > 0) /* refresh part to the left of overlay */
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if (x1 > 0) /* refresh part to the left of overlay */
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rb->lcd_update_rect(0, y1, x1, y2 - y1);
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rb->lcd_update_rect(0, y1, x1, y2 - y1);
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if(x2 < LCD_WIDTH) /* refresh part to the right of overlay */
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if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
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rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
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rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
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graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
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graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
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@ -135,14 +132,11 @@ void graypixel(int x, int y, unsigned long pattern)
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static short random_buffer;
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static short random_buffer;
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register long address, mask, random;
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register long address, mask, random;
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/* Some (pseudo-)random function must be used here to shift
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/* Some (pseudo-)random function must be used here to shift the bit
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* the bit pattern randomly, otherwise you would get flicker
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* pattern randomly, otherwise you would get flicker and/or moire.
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* and/or moire.
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* Since rand() is relatively slow, I've implemented a simple, but very
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* Since rand() is relatively slow, I've implemented a simple,
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* fast pseudo-random generator based on linear congruency in assembler.
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* but very fast pseudo-random generator based on linear
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* It delivers 16 pseudo-random bits in each iteration. */
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* congruency in assembler. It delivers 16 pseudo-random bits
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* in each iteration.
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*/
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/* simple but fast pseudo-random generator */
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/* simple but fast pseudo-random generator */
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asm(
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asm(
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@ -268,7 +262,7 @@ void graypixel(int x, int y, unsigned long pattern)
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}
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}
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/* Invert the bits for 1-8 pixels within the buffer */
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/* Invert the bits for 1-8 pixels within the buffer */
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void grayinvertmasked(int x, int yb, unsigned char mask)
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void grayinvertmasked(int x, int by, unsigned char mask)
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{
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{
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asm(
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asm(
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"mulu %4,%5 \n" /* width * by (offset of row) */
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"mulu %4,%5 \n" /* width * by (offset of row) */
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@ -291,7 +285,7 @@ void grayinvertmasked(int x, int yb, unsigned char mask)
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/* %2 */ "r"(mask),
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/* %2 */ "r"(mask),
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/* %3 */ "r"(graybuf->plane_size),
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/* %3 */ "r"(graybuf->plane_size),
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/* %4 */ "r"(graybuf->width),
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/* %4 */ "r"(graybuf->width),
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/* %5 */ "r"(yb)
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/* %5 */ "r"(by)
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: /* clobbers */
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: /* clobbers */
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"r1", "r2", "macl"
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"r1", "r2", "macl"
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);
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);
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@ -316,12 +310,12 @@ void gray_show_display(bool enable);
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* gbuf_size = max usable size of the buffer
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* gbuf_size = max usable size of the buffer
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* width = width in pixels (1..112)
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* width = width in pixels (1..112)
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* bheight = height in 8-pixel units (1..8)
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* bheight = height in 8-pixel units (1..8)
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* depth = desired number of grayscales - 1 (1..32)
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* depth = desired number of shades - 1 (1..32)
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*
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*
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* result:
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* result:
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* = depth if there was enough memory
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* = depth if there was enough memory
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* < depth if there wasn't enough memory. The number of displayable
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* < depth if there wasn't enough memory. The number of displayable
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* grayscales is smaller than desired, but it still works
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* shades is smaller than desired, but it still works
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* = 0 if there wasn't even enough memory for 1 bitplane (black & white)
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* = 0 if there wasn't even enough memory for 1 bitplane (black & white)
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*
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*
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* You can request any depth from 1 to 32, not just powers of 2. The routine
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* You can request any depth from 1 to 32, not just powers of 2. The routine
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@ -335,17 +329,23 @@ void gray_show_display(bool enable);
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* sizeof(tGraymap) (= 48 bytes currently)
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* sizeof(tGraymap) (= 48 bytes currently)
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* + sizeof(long) (= 4 bytes)
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* + sizeof(long) (= 4 bytes)
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* + (width * bheight + sizeof(long)) * depth
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* + (width * bheight + sizeof(long)) * depth
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* + 0..3 (longword alignment of grayscale display buffer)
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*/
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*/
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int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
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int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
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int bheight, int depth)
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int bheight, int depth)
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{
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{
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int plane_size;
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int possible_depth, plane_size;
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int possible_depth;
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int i, j;
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int i, j;
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if (width > LCD_WIDTH || bheight > (LCD_HEIGHT >> 3) || depth < 1)
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if (width > LCD_WIDTH || bheight > (LCD_HEIGHT >> 3) || depth < 1)
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return 0;
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return 0;
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while ((unsigned long)gbuf & 3) /* the buffer has to be long aligned */
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{
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gbuf++;
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gbuf_size--;
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}
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plane_size = width * bheight;
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plane_size = width * bheight;
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possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(unsigned long))
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possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(unsigned long))
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/ (plane_size + sizeof(unsigned long));
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/ (plane_size + sizeof(unsigned long));
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@ -474,7 +474,7 @@ void gray_show_display(bool enable)
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if (enable)
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if (enable)
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{
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{
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graybuf->flags |= GRAY_RUNNING;
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graybuf->flags |= GRAY_RUNNING;
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rb->plugin_register_timer(FREQ / 67, 1, timer4_isr);
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rb->plugin_register_timer(FREQ / 67, 1, timer_isr);
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}
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}
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else
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else
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{
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{
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@ -504,7 +504,7 @@ void gray_clear_display(void);
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//void gray_scroll_down8(bool black_border);
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//void gray_scroll_down8(bool black_border);
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//void gray_scroll_up1(bool black_border);
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//void gray_scroll_up1(bool black_border);
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//void gray_scroll_down1(bool black_border);
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//void gray_scroll_down1(bool black_border);
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//
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/* pixel functions */
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/* pixel functions */
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void gray_drawpixel(int x, int y, int brightness);
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void gray_drawpixel(int x, int y, int brightness);
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//void gray_invertpixel(int x, int y);
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//void gray_invertpixel(int x, int y);
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@ -519,9 +519,11 @@ void gray_drawpixel(int x, int y, int brightness);
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//void gray_invertrect(int x1, int y1, int x2, int y2);
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//void gray_invertrect(int x1, int y1, int x2, int y2);
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/* bitmap functions */
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/* bitmap functions */
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//void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny);
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//void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
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// int stride);
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//void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
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//void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
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// bool draw_bg, int fg_brightness, int bg_brightness);
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// int stride, bool draw_bg, int fg_brightness,
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// int bg_brightness);
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/** implementation **/
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/** implementation **/
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@ -535,31 +537,6 @@ void gray_clear_display(void)
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rb->memset(graybuf->data, 0, graybuf->depth * graybuf->plane_size);
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rb->memset(graybuf->data, 0, graybuf->depth * graybuf->plane_size);
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}
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}
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/* Set the grayscale display to all black
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*/
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void gray_black_display(void)
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{
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if (graybuf == NULL)
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return;
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rb->memset(graybuf->data, 0xFF, graybuf->depth * graybuf->plane_size);
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}
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/* Do a lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
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* of the screen not covered by the grayscale overlay). If the grayscale
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* overlay is running, the update will be done in the next call of the
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* interrupt routine, otherwise it will be performed right away. See also
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* comment for the gray_show_display() function.
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*/
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void gray_deferred_update(void)
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{
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if (graybuf != NULL && (graybuf->flags & GRAY_RUNNING))
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graybuf->flags |= GRAY_DEFERRED_UPDATE;
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else
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rb->lcd_update();
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}
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/* Set a pixel to a specific gray value
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/* Set a pixel to a specific gray value
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*
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*
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* brightness is 0..255 (black to white) regardless of real bit depth
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* brightness is 0..255 (black to white) regardless of real bit depth
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* (graybuf->depth + 1)) >> 8]);
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* (graybuf->depth + 1)) >> 8]);
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}
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}
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/* Invert a pixel
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*
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* The bit pattern for that pixel in the buffer is inverted, so white
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* becomes black, light gray becomes dark gray etc.
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*/
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void gray_invertpixel(int x, int y)
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{
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if (graybuf == NULL || x >= graybuf->width || y >= graybuf->height)
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return;
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grayinvertmasked(x, (y >> 3), 1 << (y & 7));
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/*********************** end grayscale framework ***************************/
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}
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/**************** end grayscale framework ********************/
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