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Doom plugin: In anticipation of moving to the EABI toolchain, because of its assumptions about enums being sized as ints, convert enum typdefs to int or unsigned depending upon whether they have negative values in the enumeration. This should effectively preserve the manner in which it is compiled under the old toolchain and avoids having to closely inspect and possibly change many places in the code.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26368 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2010-05-29 08:12:39 +00:00
parent 6980c1e998
commit 9c6e217f29
25 changed files with 260 additions and 191 deletions

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@ -107,12 +107,13 @@
// These animation variables, structures, etc. are used for the
// DOOM/Ultimate DOOM intermission screen animations. This is
// totally different from any sprite or texture/flat animations
typedef enum
enum
{
ANIM_ALWAYS, // determined by patch entry
ANIM_RANDOM, // occasional
ANIM_LEVEL // continuous
} animenum_t;
};
typedef unsigned animenum_t;
typedef struct
{