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Doom plugin: In anticipation of moving to the EABI toolchain, because of its assumptions about enums being sized as ints, convert enum typdefs to int or unsigned depending upon whether they have negative values in the enumeration. This should effectively preserve the manner in which it is compiled under the old toolchain and avoids having to closely inspect and possibly change many places in the code.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26368 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2010-05-29 08:12:39 +00:00
parent 6980c1e998
commit 9c6e217f29
25 changed files with 260 additions and 191 deletions

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@ -52,14 +52,15 @@ extern boolean fastparm; // checkparm of -fast
extern boolean devparm; // DEBUG: launched with -devparm
enum automapmode_e {
enum {
am_active = 1, // currently shown
am_overlay= 2, // covers the screen, i.e. not overlay mode
am_rotate = 4, // rotates to the player facing direction
am_follow = 8, // keep the player centred
am_grid =16, // show grid
};
extern enum automapmode_e automapmode; // Mode that the automap is in
typedef int automapmode_e;
extern automapmode_e automapmode; // Mode that the automap is in
// -----------------------------------------------------
// Game Mode - identify IWAD as shareware, retail etc.