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Commit FS#10350, prevents to save an unchanged highscore and move the function show_highscore to the lib

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21960 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Johannes Schwarz 2009-07-18 15:16:24 +00:00
parent 03cb2b83ae
commit 99f5299996
6 changed files with 100 additions and 210 deletions

View file

@ -1235,7 +1235,6 @@ struct tile {
* elapsedshot is the shot elapsed time in 1/100s of seconds * elapsedshot is the shot elapsed time in 1/100s of seconds
* startedshot is when the current shot began * startedshot is when the current shot began
* resume denotes whether to resume the currently loaded game * resume denotes whether to resume the currently loaded game
* dirty denotes whether the high scores are out of sync with the saved file
* playboard is the game playing board * playboard is the game playing board
*/ */
struct game_context { struct game_context {
@ -1254,7 +1253,6 @@ struct game_context {
long elapsedshot; long elapsedshot;
long startedshot; long startedshot;
bool resume; bool resume;
bool dirty;
struct tile playboard[BB_HEIGHT][BB_WIDTH]; struct tile playboard[BB_HEIGHT][BB_WIDTH];
}; };
@ -1272,7 +1270,6 @@ static void bubbles_anchored(struct game_context* bb, int row, int col);
static int bubbles_fall(struct game_context* bb); static int bubbles_fall(struct game_context* bb);
static int bubbles_checklevel(struct game_context* bb); static int bubbles_checklevel(struct game_context* bb);
static void bubbles_recordscore(struct game_context* bb); static void bubbles_recordscore(struct game_context* bb);
static void bubbles_displayscores(struct game_context* bb, int position);
static void bubbles_savescores(struct game_context* bb); static void bubbles_savescores(struct game_context* bb);
static bool bubbles_loadgame(struct game_context* bb); static bool bubbles_loadgame(struct game_context* bb);
static void bubbles_savegame(struct game_context* bb); static void bubbles_savegame(struct game_context* bb);
@ -1286,6 +1283,7 @@ static int bubbles(struct game_context* bb);
* bubbles_init() initializes bubbles data structures. * bubbles_init() initializes bubbles data structures.
******************************************************************************/ ******************************************************************************/
static void bubbles_init(struct game_context* bb) { static void bubbles_init(struct game_context* bb) {
bubbles_setcolors();
/* seed the rand generator */ /* seed the rand generator */
rb->srand(*rb->current_tick); rb->srand(*rb->current_tick);
@ -2113,15 +2111,12 @@ static void bubbles_recordscore(struct game_context* bb) {
int position; int position;
if (highscore_would_update(bb->score, bb->highscores, NUM_SCORES)) {
bb->dirty = true;
position = highscore_update(bb->score, bb->level, "", position = highscore_update(bb->score, bb->level, "",
bb->highscores, NUM_SCORES); bb->highscores, NUM_SCORES);
if (position==0) { if (position==0)
rb->splash(HZ*2, "New High Score"); rb->splash(HZ*2, "New High Score");
} if (position != -1)
bubbles_displayscores(bb, position); highscore_show(position, bb->highscores, NUM_SCORES);
}
} }
/***************************************************************************** /*****************************************************************************
@ -2129,8 +2124,6 @@ static void bubbles_recordscore(struct game_context* bb) {
******************************************************************************/ ******************************************************************************/
static void bubbles_loadscores(struct game_context* bb) { static void bubbles_loadscores(struct game_context* bb) {
bb->dirty = false;
/* highlevel and highscores */ /* highlevel and highscores */
highscore_load(SCORE_FILE, &bb->highlevel, NUM_SCORES+1); highscore_load(SCORE_FILE, &bb->highlevel, NUM_SCORES+1);
@ -2145,60 +2138,6 @@ static void bubbles_savescores(struct game_context* bb) {
/* highlevel and highscores */ /* highlevel and highscores */
highscore_save(SCORE_FILE, &bb->highlevel, NUM_SCORES+1); highscore_save(SCORE_FILE, &bb->highlevel, NUM_SCORES+1);
bb->dirty = false;
}
/*****************************************************************************
* bubbles_displayscores() displays the high scores
******************************************************************************/
#define MARGIN 5
static void bubbles_displayscores(struct game_context* bb, int position) {
int i, w, h;
char str[30];
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
rb->button_clear_queue();
rb->lcd_clear_display();
rb->lcd_setfont(FONT_UI);
rb->lcd_getstringsize("High Scores", &w, &h);
/* check wether it fits on screen */
if ((4*h + h*(NUM_SCORES-1) + MARGIN) > LCD_HEIGHT) {
rb->lcd_setfont(FONT_SYSFIXED);
rb->lcd_getstringsize("High Scores", &w, &h);
}
rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores");
rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score");
rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level");
for (i = 0; i<NUM_SCORES; i++)
{
#ifdef HAVE_LCD_COLOR
if(i == position) {
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
}
#endif
rb->snprintf (str, sizeof (str), "%d)", i+1);
rb->lcd_putsxy (MARGIN,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", bb->highscores[i].score);
rb->lcd_putsxy (LCD_WIDTH/4-w/4,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", bb->highscores[i].level);
rb->lcd_putsxy (LCD_WIDTH*3/4-w/4,3*h + h*i, str);
if(i == position) {
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE);
#else
rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN, 3*h + h*(i+1)-1);
#endif
}
}
rb->lcd_update();
rb->button_get(true);
rb->lcd_setfont(FONT_SYSFIXED);
bubbles_setcolors();
} }
/***************************************************************************** /*****************************************************************************
@ -2277,10 +2216,7 @@ static inline void bubbles_setcolors(void) {
******************************************************************************/ ******************************************************************************/
static void bubbles_callback(void* param) { static void bubbles_callback(void* param) {
struct game_context* bb = (struct game_context*) param; struct game_context* bb = (struct game_context*) param;
if(bb->dirty) {
rb->splash(HZ/2, "Saving high scores...");
bubbles_savescores(bb); bubbles_savescores(bb);
}
} }
/***************************************************************************** /*****************************************************************************
@ -2376,8 +2312,6 @@ static int bubbles(struct game_context* bb) {
bool startgame = false; bool startgame = false;
long timeout; long timeout;
bubbles_setcolors();
/* don't resume by default */ /* don't resume by default */
bb->resume = false; bb->resume = false;
@ -2409,7 +2343,7 @@ static int bubbles(struct game_context* bb) {
startlevel--; startlevel--;
break; break;
case 3: /* High scores */ case 3: /* High scores */
bubbles_displayscores(bb, 0); highscore_show(NUM_SCORES, bb->highscores, NUM_SCORES);
break; break;
case 4: /* Playback Control */ case 4: /* Playback Control */
playback_control(NULL); playback_control(NULL);
@ -2494,7 +2428,6 @@ enum plugin_status plugin_start(const void* parameter) {
/* record high level */ /* record high level */
if( NUM_LEVELS-1 > bb.highlevel.level) { if( NUM_LEVELS-1 > bb.highlevel.level) {
bb.highlevel.level = NUM_LEVELS-1; bb.highlevel.level = NUM_LEVELS-1;
bb.dirty = true;
} }
/* record high score */ /* record high score */
bubbles_recordscore(&bb); bubbles_recordscore(&bb);
@ -2508,8 +2441,8 @@ enum plugin_status plugin_start(const void* parameter) {
if(!bb.resume) { if(!bb.resume) {
/* record high level */ /* record high level */
if((int)bb.level-1 > bb.highlevel.level) { if((int)bb.level-1 > bb.highlevel.level) {
bb.highlevel.level = bb.level-1; bb.highlevel.score = -1;
bb.dirty = true; highscore_update(0, bb.level-1, "", &bb.highlevel, 1);
} }
/* record high score */ /* record high score */
bubbles_recordscore(&bb); bubbles_recordscore(&bb);
@ -2521,10 +2454,7 @@ enum plugin_status plugin_start(const void* parameter) {
return PLUGIN_USB_CONNECTED; return PLUGIN_USB_CONNECTED;
case BB_QUIT: case BB_QUIT:
if(bb.dirty) {
rb->splash(HZ/2, "Saving high scores...");
bubbles_savescores(&bb); bubbles_savescores(&bb);
}
exit = true; exit = true;
break; break;

View file

@ -242,56 +242,6 @@ enum {
CC_DARK_GREEN CC_DARK_GREEN
}; };
/* display the highscore list and highlight the last one */
static void clix_show_highscores(int position)
{
int i, w, h;
char str[30];
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
rb->button_clear_queue();
rb->lcd_clear_display();
rb->lcd_setfont(FONT_UI);
rb->lcd_getstringsize("High Scores", &w, &h);
/* check wether it fits on screen */
if ((4*h + h*(NUM_SCORES-1) + MARGIN) > LCD_HEIGHT) {
rb->lcd_setfont(FONT_SYSFIXED);
rb->lcd_getstringsize("High Scores", &w, &h);
}
rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores");
rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score");
rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level");
for (i = 0; i<NUM_SCORES; i++)
{
#ifdef HAVE_LCD_COLOR
if (i == position) {
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
}
#endif
rb->snprintf (str, sizeof (str), "%d)", i+1);
rb->lcd_putsxy (MARGIN,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", highest[i].score);
rb->lcd_putsxy (LCD_WIDTH/4-w/4,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", highest[i].level);
rb->lcd_putsxy (LCD_WIDTH*3/4-w/4,3*h + h*i, str);
if(i == position) {
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE);
#else
rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN, 3*h + h*(i+1));
#endif
}
}
rb->lcd_update();
rb->button_get(true);
rb->lcd_setfont(FONT_SYSFIXED);
}
/* recursive function to check if a neighbour cell is of the same color /* recursive function to check if a neighbour cell is of the same color
if so call the function with the neighbours position if so call the function with the neighbours position
*/ */
@ -671,7 +621,7 @@ static int clix_menu(struct clix_game_state_t* state, bool ingame)
return 1; return 1;
break; break;
case 3: case 3:
clix_show_highscores(NUM_SCORES); highscore_show(NUM_SCORES, highest, NUM_SCORES);
break; break;
case 4: case 4:
playback_control(NULL); playback_control(NULL);
@ -827,16 +777,14 @@ static int clix_handle_game(struct clix_game_state_t* state)
clix_draw( state); clix_draw( state);
rb->splash(HZ*2, "Game Over!"); rb->splash(HZ*2, "Game Over!");
rb->lcd_clear_display(); rb->lcd_clear_display();
if (highscore_would_update(state->score,
highest, NUM_SCORES)) {
position=highscore_update(state->score, position=highscore_update(state->score,
state->level, "", state->level, "",
highest,NUM_SCORES); highest,NUM_SCORES);
if (position == 0) { if (position == 0)
rb->splash(HZ*2, "New High Score"); rb->splash(HZ*2, "New High Score");
} if (position != -1)
clix_show_highscores(position); highscore_show(position, highest,
} NUM_SCORES);
if (clix_menu(state, 0)) if (clix_menu(state, 0))
return 1; return 1;
break; break;

View file

@ -1723,8 +1723,7 @@ enum plugin_status plugin_start(UNUSED const void* parameter)
rb->splash(HZ * 2, "Game Over"); rb->splash(HZ * 2, "Game Over");
if (score > hiscore.score) { if (score > hiscore.score) {
/* Save new hiscore */ /* Save new hiscore */
hiscore.score = score; highscore_update(score, level, "Invader", &hiscore, 1);
hiscore.level = level;
highscore_save(HISCOREFILE, &hiscore, 1); highscore_save(HISCOREFILE, &hiscore, 1);
} }

View file

@ -408,7 +408,6 @@ struct puzzle_level puzzle_levels[NUM_PUZZLE_LEVELS] = {
#define HIGH_SCORE PLUGIN_GAMES_DIR "/jewels.score" #define HIGH_SCORE PLUGIN_GAMES_DIR "/jewels.score"
struct highscore highest[NUM_SCORES]; struct highscore highest[NUM_SCORES];
bool highest_updated = false;
/***************************************************************************** /*****************************************************************************
@ -1249,55 +1248,6 @@ static void jewels_nextlevel(struct game_context* bj) {
bj->score += points; bj->score += points;
} }
static void jewels_show_highscores(int position)
{
int i, w, h;
char str[30];
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
rb->button_clear_queue();
rb->lcd_clear_display();
rb->lcd_setfont(FONT_UI);
rb->lcd_getstringsize("High Scores", &w, &h);
/* check wether it fits on screen */
if ((4*h + h*(NUM_SCORES-1) + MARGIN) > LCD_HEIGHT) {
rb->lcd_setfont(FONT_SYSFIXED);
rb->lcd_getstringsize("High Scores", &w, &h);
}
rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores");
rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score");
rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level");
for (i = 0; i<NUM_SCORES; i++)
{
#ifdef HAVE_LCD_COLOR
if (i == position) {
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
}
#endif
rb->snprintf (str, sizeof (str), "%d)", i+1);
rb->lcd_putsxy (MARGIN,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", highest[i].score);
rb->lcd_putsxy (LCD_WIDTH/4-w/4,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", highest[i].level);
rb->lcd_putsxy (LCD_WIDTH*3/4-w/4,3*h + h*i, str);
if(i == position) {
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE);
#else
rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN, 3*h + h*(i+1));
#endif
}
}
rb->lcd_update();
rb->button_get(true);
rb->lcd_setfont(FONT_SYSFIXED);
}
static bool jewels_help(void) static bool jewels_help(void)
{ {
rb->lcd_setfont(FONT_UI); rb->lcd_setfont(FONT_UI);
@ -1395,7 +1345,7 @@ static int jewels_game_menu(struct game_context* bj, bool ingame)
return 1; return 1;
break; break;
case 4: case 4:
jewels_show_highscores(NUM_SCORES); highscore_show(NUM_SCORES, highest, NUM_SCORES);
break; break;
case 5: case 5:
playback_control(NULL); playback_control(NULL);
@ -1560,17 +1510,12 @@ static int jewels_main(struct game_context* bj) {
rb->splash(HZ*2, "Game Over!"); rb->splash(HZ*2, "Game Over!");
rb->lcd_clear_display(); rb->lcd_clear_display();
bj->score += (bj->level-1)*LEVEL_PTS; bj->score += (bj->level-1)*LEVEL_PTS;
if (highscore_would_update(bj->score, highest, position=highscore_update(bj->score, bj->level, "",
NUM_SCORES)) { highest, NUM_SCORES);
position=highscore_update(bj->score, if (position == 0)
bj->level, "",
highest,NUM_SCORES);
highest_updated = true;
if (position == 0) {
rb->splash(HZ*2, "New High Score"); rb->splash(HZ*2, "New High Score");
} if (position != -1)
jewels_show_highscores(position); highscore_show(position, highest, NUM_SCORES);
}
break; break;
case GAME_TYPE_PUZZLE: case GAME_TYPE_PUZZLE:
rb->splash(2*HZ, "Game Over"); rb->splash(2*HZ, "Game Over");
@ -1590,7 +1535,6 @@ enum plugin_status plugin_start(const void* parameter)
/* load high scores */ /* load high scores */
highscore_load(HIGH_SCORE,highest,NUM_SCORES); highscore_load(HIGH_SCORE,highest,NUM_SCORES);
highest_updated = false;
rb->lcd_setfont(FONT_SYSFIXED); rb->lcd_setfont(FONT_SYSFIXED);
#if LCD_DEPTH > 1 #if LCD_DEPTH > 1
@ -1600,7 +1544,6 @@ enum plugin_status plugin_start(const void* parameter)
struct game_context bj; struct game_context bj;
bj.tmp_type = GAME_TYPE_NORMAL; bj.tmp_type = GAME_TYPE_NORMAL;
jewels_main(&bj); jewels_main(&bj);
if(highest_updated)
highscore_save(HIGH_SCORE,highest,NUM_SCORES); highscore_save(HIGH_SCORE,highest,NUM_SCORES);
rb->lcd_setfont(FONT_UI); rb->lcd_setfont(FONT_UI);

View file

@ -21,6 +21,8 @@
#include "plugin.h" #include "plugin.h"
#include "highscore.h" #include "highscore.h"
static bool highscore_updated = false;
int highscore_save(char *filename, struct highscore *scores, int num_scores) int highscore_save(char *filename, struct highscore *scores, int num_scores)
{ {
int i; int i;
@ -28,6 +30,9 @@ int highscore_save(char *filename, struct highscore *scores, int num_scores)
int rc; int rc;
char buf[80]; char buf[80];
if(!highscore_updated)
return 1;
fd = rb->open(filename, O_WRONLY|O_CREAT); fd = rb->open(filename, O_WRONLY|O_CREAT);
if(fd < 0) if(fd < 0)
return -1; return -1;
@ -44,6 +49,7 @@ int highscore_save(char *filename, struct highscore *scores, int num_scores)
} }
} }
rb->close(fd); rb->close(fd);
highscore_updated = false;
return 0; return 0;
} }
@ -76,6 +82,7 @@ int highscore_load(char *filename, struct highscore *scores, int num_scores)
i++; i++;
} }
rb->close(fd); rb->close(fd);
highscore_updated = false;
return 0; return 0;
} }
@ -102,6 +109,7 @@ int highscore_update(int score, int level, const char *name,
entry->level = level; entry->level = level;
rb->strlcpy(entry->name, name, sizeof(entry->name)); rb->strlcpy(entry->name, name, sizeof(entry->name));
highscore_updated = true;
return pos; return pos;
} }
@ -110,3 +118,54 @@ bool highscore_would_update(int score, struct highscore *scores,
{ {
return (num_scores > 0) && (score > scores[num_scores-1].score); return (num_scores > 0) && (score > scores[num_scores-1].score);
} }
#ifdef HAVE_LCD_BITMAP
void highscore_show(int position, struct highscore *scores, int num_scores)
{
int i, w, h;
char str[30];
#define MARGIN 5
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
rb->button_clear_queue();
rb->lcd_clear_display();
rb->lcd_setfont(FONT_UI);
rb->lcd_getstringsize("High Scores", &w, &h);
/* check wether it fits on screen */
if ((4*h + h*(num_scores-1) + MARGIN) > LCD_HEIGHT) {
rb->lcd_setfont(FONT_SYSFIXED);
rb->lcd_getstringsize("High Scores", &w, &h);
}
rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores");
rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score");
rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level");
for (i = 0; i<num_scores; i++)
{
#ifdef HAVE_LCD_COLOR
if (i == position) {
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
}
#endif
rb->snprintf (str, sizeof (str), "%d)", i+1);
rb->lcd_putsxy (MARGIN,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", scores[i].score);
rb->lcd_putsxy (LCD_WIDTH/4-w/4,3*h + h*i, str);
rb->snprintf (str, sizeof (str), "%d", scores[i].level);
rb->lcd_putsxy (LCD_WIDTH*3/4-w/4,3*h + h*i, str);
if(i == position) {
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE);
#else
rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN, 3*h + h*(i+1));
#endif
}
}
rb->lcd_update();
rb->button_get(true);
rb->lcd_setfont(FONT_SYSFIXED);
}
#endif /* HAVE_LCD_BITMAP */

View file

@ -82,4 +82,15 @@ int highscore_update(int score, int level, const char *name,
bool highscore_would_update(int score, struct highscore *scores, bool highscore_would_update(int score, struct highscore *scores,
int num_scores); int num_scores);
#ifdef HAVE_LCD_BITMAP
/* Displays a nice highscore table. In general the font is FONT_UI, but if
* the highscore table doesn't fit on the the display size it uses
* FONT_SYSFIXED.
*
* - position : highlight position line
* - scores : the array of existing scores
* - num_scores: number of elements in 'scores'
*/
void highscore_show(int position, struct highscore *scores, int num_scores);
#endif
#endif #endif