forked from len0rd/rockbox
puzzles: update frontend for new upstream, misc. changes
The upstream code changed a little bit with regard to the request_keys() API. Also, we save some bytes (especially on the c200v2) by compiling with -ffunction-sections and -fdata-sections, which allows Net to fit once again. Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
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b29611fe2c
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5 changed files with 22 additions and 23 deletions
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@ -13,7 +13,7 @@ src/latin.c
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src/laydomino.c
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src/loopgen.c
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/*src/malloc.c*/ /* we have our own */
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src/maxflow.c
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src/matching.c
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src/midend.c
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src/misc.c
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src/penrose.c
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@ -45,7 +45,7 @@ src/untangle.c
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/* no c200v2 */
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#if PLUGIN_BUFFER_SIZE > 0x14000
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src/pearl.c
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src/loopy.c
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src/pearl.c
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src/solo.c
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#endif
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@ -33,12 +33,14 @@ ifeq ($(MODELNAME), sansac200v2)
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PUZZLES_OPTIMIZE = -Os # tiny plugin buffer
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endif
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# we suppress all warnings
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PUZZLESFLAGS = -I$(PUZZLES_SRCDIR)/dummy \
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$(filter-out -O%,$(PLUGINFLAGS)) $(PUZZLES_OPTIMIZE) \
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-Wno-unused-parameter -Wno-sign-compare -Wno-strict-aliasing -w \
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-DFOR_REAL -I$(PUZZLES_SRCDIR)/src -I$(PUZZLES_SRCDIR) -include \
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$(PUZZLES_SRCDIR)/rbcompat.h
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# we suppress all warnings with -w
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PUZZLESFLAGS = -I$(PUZZLES_SRCDIR)/dummy $(filter-out \
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-O%,$(PLUGINFLAGS)) $(PUZZLES_OPTIMIZE) \
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-Wno-unused-parameter -Wno-sign-compare \
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-Wno-strict-aliasing -DFOR_REAL \
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-I$(PUZZLES_SRCDIR)/src -I$(PUZZLES_SRCDIR) -include \
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$(PUZZLES_SRCDIR)/rbcompat.h -ffunction-sections \
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-fdata-sections -w
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$(PUZZLES_OBJDIR)/sgt-%.rock: $(PUZZLES_OBJDIR)/src/%.o $(PUZZLES_OBJDIR)/help/%.o $(PUZZLES_SHARED_OBJ) $(TLSFLIB)
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$(call PRINTS,LD $(@F))$(CC) $(PLUGINFLAGS) -o $(PUZZLES_OBJDIR)/$*.elf \
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@ -4,6 +4,7 @@
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#include "plugin.h"
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#include "rbassert.h"
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#include "lib/pluginlib_exit.h"
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#include "lib/stdio_compat.h"
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#include <tlsf.h>
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@ -77,6 +78,4 @@ double acos_wrapper(double x);
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#define abs(x) ((x)<0?-(x):(x))
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/* work around compilation error */
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typedef void FILE;
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#endif
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@ -1506,25 +1506,25 @@ static void send_click(int button, bool release)
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static int choose_key(void)
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{
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char *game_keys = NULL;
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int options = 0;
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const game *gm = midend_which_game(me);
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if(gm->request_keys)
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game_keys = gm->request_keys(midend_get_params(me));
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key_label *game_keys = midend_request_keys(me, &options);
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if(!game_keys)
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return;
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if(!game_keys || !options)
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return 0;
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int options = strlen(game_keys);
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int sel = 0;
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while(1)
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{
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midend_process_key(me, 0, 0, game_keys[sel]);
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if(timer_on)
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timer_cb();
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midend_process_key(me, 0, 0, game_keys[sel].button);
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midend_redraw(me);
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rb->lcd_update();
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rb->yield();
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int button = rb->button_get(true);
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int button = rb->button_get_w_tmo(timer_on ? TIMER_INTERVAL : -1);
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switch(button)
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{
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case BTN_LEFT:
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@ -1538,11 +1538,9 @@ static int choose_key(void)
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case BTN_PAUSE:
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return -1;
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case BTN_FIRE:
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midend_force_redraw(me);
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rb->lcd_update();
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free(game_keys);
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free_keys(game_keys, options);
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/* the key has already been sent to the game */
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/* the key has already been sent to the game, just return */
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return 0;
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}
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}
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