forked from len0rd/rockbox
move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22418 a1c6a512-1295-4272-9138-f99709370657
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2492e258fa
commit
98756fe492
4 changed files with 104 additions and 22 deletions
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@ -38,6 +38,15 @@
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* MAIN_ and REMOTE_BUFFER are just for reasonable size calibration,
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* both screens can use the whole buffer as they need; it's not split
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* between screens
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*
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* Buffer can be allocated from either "end" of the global buffer.
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* items with unknown sizes get allocated from the start (0->) (data)
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* items with known sizes get allocated from the end (<-buf_size) (tokens)
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* After loading 2 skins the buffer will look like this:
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* |tokens skin1|images skin2|---SPACE---|data skin2|data skin1|
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* Make sure to never start allocating from the beginning before letting us know
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* how much was used. and RESPECT THE buf_free RETURN VALUES!
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*
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*/
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@ -55,63 +64,93 @@
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#define SKIN_BUFFER_SIZE (MAIN_BUFFER + REMOTE_BUFFER)
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static unsigned char buffer_start[SKIN_BUFFER_SIZE], *buffer_pos = NULL;
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static unsigned char buffer[SKIN_BUFFER_SIZE];
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static unsigned char *buffer_front = NULL; /* start of the free space,
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increases with allocation*/
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static unsigned char *buffer_back = NULL; /* end of the free space
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decreases with allocation */
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static size_t buf_size = SKIN_BUFFER_SIZE;
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void skin_buffer_init(void)
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{
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#if 0 /* this will go in again later probably */
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if (buffer_start == NULL)
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if (buffer == NULL)
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{
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buf_size = SKIN_BUFFER_SIZE;/* global_settings.skin_buf_size */
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buffer_start = buffer_alloc(buf_size);
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buffer_pos = buffer_start;
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buffer = buffer_alloc(buf_size);
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buffer_front = buffer;
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buffer_back = bufer + buf_size;
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}
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else
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#endif
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{
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/* reset the buffer.... */
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buffer_pos = buffer_start;
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buffer_front = buffer;
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buffer_back = buffer + buf_size;
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}
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}
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/* get the number of bytes currently being used */
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size_t skin_buffer_usage(void)
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{
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return buffer_pos-buffer_start;
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return buf_size - (buffer_back-buffer_front);
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}
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/* Allocate size bytes from the buffer */
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size_t skin_buffer_freespace(void)
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{
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return buffer_back-buffer_front;
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}
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/* Allocate size bytes from the buffer
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* allocates from the back end (data end)
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*/
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void* skin_buffer_alloc(size_t size)
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{
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void* retval = buffer_pos;
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if (skin_buffer_usage()+size >= buf_size)
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if (skin_buffer_freespace() <= size)
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{
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return NULL;
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}
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buffer_pos += size;
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buffer_back -= size;
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/* 32-bit aligned */
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buffer_pos = (void *)(((unsigned long)buffer_pos + 3) & ~3);
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return retval;
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buffer_back = (void *)(((unsigned long)buffer_back) & ~3);
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return buffer_back;
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}
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/* Get a pointer to the skin buffer and the count of how much is free
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* used to do your own buffer management.
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* Any memory used will be overwritten next time wps_buffer_alloc()
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* is called unless skin_buffer_increment() is called first
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*
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* This is from the start of the buffer, it is YOUR responsility to make
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* sure you dont ever use more then *freespace, and bear in mind this will only
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* be valid untill skin_buffer_alloc() is next called...
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* so call skin_buffer_increment() and skin_buffer_freespace() regularly
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*/
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void* skin_buffer_grab(size_t *freespace)
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{
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*freespace = buf_size - skin_buffer_usage();
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return buffer_pos;
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return buffer_front;
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}
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/* Use after skin_buffer_grab() to specify how much buffer was used */
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void skin_buffer_increment(size_t used)
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void skin_buffer_increment(size_t used, bool align)
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{
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buffer_pos += used;
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/* 32-bit aligned */
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buffer_pos = (void *)(((unsigned long)buffer_pos + 3) & ~3);
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buffer_front += used;
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if (align)
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{
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/* 32-bit aligned */
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buffer_front = (void *)(((unsigned long)buffer_front + 3) & ~3);
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}
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}
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/* free previously skin_buffer_increment()'ed space. This just moves the pointer
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* back 'used' bytes so make sure you actually want to do this */
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void skin_buffer_free_from_front(size_t used)
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{
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buffer_front -= used;
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/* 32-bit aligned */
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buffer_front = (void *)(((unsigned long)buffer_front + 3) & ~3);
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}
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@ -33,6 +33,7 @@ void skin_buffer_init(void);
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/* get the number of bytes currently being used */
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size_t skin_buffer_usage(void);
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size_t skin_buffer_freespace(void);
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/* Allocate size bytes from the buffer */
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void* skin_buffer_alloc(size_t size);
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@ -42,10 +43,22 @@ void* skin_buffer_alloc(size_t size);
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* used to do your own buffer management.
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* Any memory used will be overwritten next time wps_buffer_alloc()
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* is called unless skin_buffer_increment() is called first
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*
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* This is from the start of the buffer, it is YOUR responsility to make
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* sure you dont ever use more then *freespace, and bear in mind this will only
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* be valid untill skin_buffer_alloc() is next called...
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* so call skin_buffer_increment() and skin_buffer_freespace() regularly
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*/
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void* skin_buffer_grab(size_t *freespace);
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/* Use after skin_buffer_grab() to specify how much buffer was used */
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void skin_buffer_increment(size_t used);
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/* Use after skin_buffer_grab() to specify how much buffer was used.
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* align should always be true unless there is a possibility that you will need
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* more space *immediatly* after the previous allocation. (i.e in an array).
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* NEVER leave the buffer unaligned */
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void skin_buffer_increment(size_t used, bool align);
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/* free previously skin_buffer_increment()'ed space. This just moves the pointer
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* back 'used' bytes so make sure you actually want to do this */
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void skin_buffer_free_from_front(size_t used);
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#endif /* _SKIN_BUFFER_H_ */
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@ -1274,18 +1274,44 @@ static int parse_token(const char *wps_bufptr, struct wps_data *wps_data)
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data is the pointer to the structure where the parsed WPS should be stored.
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It is initialised.
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wps_bufptr points to the string containing the WPS tags */
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#define TOKEN_BLOCK_SIZE 128
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static bool wps_parse(struct wps_data *data, const char *wps_bufptr)
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{
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if (!data || !wps_bufptr || !*wps_bufptr)
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return false;
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enum wps_parse_error fail = PARSE_OK;
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int ret;
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int max_tokens = TOKEN_BLOCK_SIZE;
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size_t buf_free = 0;
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line = 1;
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level = -1;
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/* allocate enough RAM for a reasonable skin, grow as needed.
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* Free any used RAM before loading the images to be 100% RAM efficient */
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data->tokens = (struct wps_token *)skin_buffer_grab(&buf_free);
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if (sizeof(struct wps_token)*max_tokens >= buf_free)
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return false;
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skin_buffer_increment(max_tokens * sizeof(struct wps_token), false);
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data->num_tokens = 0;
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while(*wps_bufptr && !fail && data->num_tokens < WPS_MAX_TOKENS - 1
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while(*wps_bufptr && !fail
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&& data->num_lines < WPS_MAX_LINES)
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{
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/* first make sure there is enough room for tokens */
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if (max_tokens -1 == data->num_tokens)
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{
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int extra_tokens = TOKEN_BLOCK_SIZE;
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size_t needed = extra_tokens * sizeof(struct wps_token);
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/* do some smarts here to grow the array a bit */
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if (skin_buffer_freespace() < needed)
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{
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fail = PARSE_FAIL_LIMITS_EXCEEDED;
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break;
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}
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skin_buffer_increment(needed, false);
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max_tokens += extra_tokens;
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}
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switch(*wps_bufptr++)
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{
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@ -1482,6 +1508,10 @@ static bool wps_parse(struct wps_data *data, const char *wps_bufptr)
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/* one of the limits of the while loop was exceeded */
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fail = PARSE_FAIL_LIMITS_EXCEEDED;
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/* Success! */
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/* freeup unused tokens */
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skin_buffer_free_from_front(sizeof(struct wps_token)
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* (max_tokens - data->num_tokens));
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curr_vp->last_line = data->num_lines - 1;
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#if defined(DEBUG) || defined(SIMULATOR)
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@ -1528,7 +1558,7 @@ static bool load_skin_bmp(struct wps_data *wps_data, struct bitmap *bitmap, char
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if (ret > 0)
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{
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skin_buffer_increment(ret);
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skin_buffer_increment(ret, true);
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loaded = true;
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}
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else
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@ -276,7 +276,7 @@ struct wps_data
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/* Total number of tokens in the WPS. During WPS parsing, this is
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the index of the token being parsed. */
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int num_tokens;
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struct wps_token tokens[WPS_MAX_TOKENS];
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struct wps_token *tokens;
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struct skin_token_list *strings;
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