forked from len0rd/rockbox
Do some kernel cleanup
* Seal away private thread and kernel definitions and declarations into the internal headers in order to better hide internal structure. * Add a thread-common.c file that keeps shared functions together. List functions aren't messed with since that's about to be changed to different ones. * It is necessary to modify some ARM/PP stuff since GCC was complaining about constant pool distance and I would rather not force dump it. Just bl the cache calls in the startup and exit code and let it use veneers if it must. * Clean up redundant #includes in relevant areas and reorganize them. * Expunge useless and dangerous stuff like remove_thread(). Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
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981d028c09
22 changed files with 366 additions and 986 deletions
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@ -22,8 +22,8 @@
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#ifndef KERNEL_INTERNAL_H
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#define KERNEL_INTERNAL_H
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#include "config.h"
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#include "debug.h"
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#include "thread-internal.h"
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#include "kernel.h"
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/* Make this nonzero to enable more elaborate checks on objects */
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#if defined(DEBUG) || defined(SIMULATOR)
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@ -45,5 +45,23 @@
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#define KERNEL_ASSERT(exp, msg...) ({})
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#endif
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static inline void kernel_init(void)
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{
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/* Init the threading API */
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extern void init_threads(void);
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init_threads();
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/* Other processors will not reach this point in a multicore build.
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* In a single-core build with multiple cores they fall-through and
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* sleep in cop_main without returning. */
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if (CURRENT_CORE == CPU)
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{
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init_queues();
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init_tick();
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#ifdef KDEV_INIT
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kernel_device_init();
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#endif
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}
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}
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#endif /* KERNEL_INTERNAL_H */
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