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Do some kernel cleanup

* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.

* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.

* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.

* Clean up redundant #includes in relevant areas and reorganize them.

* Expunge useless and dangerous stuff like remove_thread().

Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
This commit is contained in:
Michael Sevakis 2014-08-08 01:39:29 -04:00
parent 53d9f2e6a7
commit 981d028c09
22 changed files with 366 additions and 986 deletions

View file

@ -22,8 +22,8 @@
#ifndef KERNEL_INTERNAL_H
#define KERNEL_INTERNAL_H
#include "config.h"
#include "debug.h"
#include "thread-internal.h"
#include "kernel.h"
/* Make this nonzero to enable more elaborate checks on objects */
#if defined(DEBUG) || defined(SIMULATOR)
@ -45,5 +45,23 @@
#define KERNEL_ASSERT(exp, msg...) ({})
#endif
static inline void kernel_init(void)
{
/* Init the threading API */
extern void init_threads(void);
init_threads();
/* Other processors will not reach this point in a multicore build.
* In a single-core build with multiple cores they fall-through and
* sleep in cop_main without returning. */
if (CURRENT_CORE == CPU)
{
init_queues();
init_tick();
#ifdef KDEV_INIT
kernel_device_init();
#endif
}
}
#endif /* KERNEL_INTERNAL_H */