forked from len0rd/rockbox
New feature for units that can be powered or charged from USB (Recorder fm/v2, Ondios): USB power mode, based on patch #1110332 by Pieter Bos. This way you can save battery power or even charge the battery (fm/v2) while using your unit near a PC. Hold MODE (Ondio) or F1 (fm/v2) while plugging USB to enter that mode. A tiny USB plug icon will be displayed is the status bar (overridden by the regular power plug icon in case of fm/v2 when the charger is connected).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6836 a1c6a512-1295-4272-9138-f99709370657
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6e0436f65c
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97a8049389
12 changed files with 109 additions and 48 deletions
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@ -230,6 +230,10 @@ void init(void)
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usb_screen();
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mounted = true; /* mounting done @ end of USB mode */
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}
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#ifdef HAVE_USB_POWER
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if (usb_powered()) /* avoid deadlock */
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break;
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#endif
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}
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if (!mounted)
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@ -58,6 +58,7 @@ const unsigned char bitmap_icons_6x8[LastIcon][6] =
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const unsigned char bitmap_icons_7x8[][7] =
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{
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{0x08,0x1c,0x3e,0x3e,0x3e,0x14,0x14}, /* Power plug */
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{0x1c,0x14,0x3e,0x2a,0x22,0x1c,0x08}, /* USB plug */
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{0x00,0x1c,0x1c,0x3e,0x7f,0x00,0x00}, /* Speaker */
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{0x01,0x1e,0x1c,0x3e,0x7f,0x20,0x40}, /* Speaker mute */
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{0x00,0x7f,0x7f,0x3e,0x1c,0x08,0x00}, /* Play */
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@ -239,7 +240,7 @@ const unsigned char rockbox160x53[] = {
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/*
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* Print battery icon to status bar
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*/
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void statusbar_icon_battery(int percent, bool charging)
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void statusbar_icon_battery(int percent)
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{
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int i;
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int fill;
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@ -292,11 +293,6 @@ void statusbar_icon_battery(int percent, bool charging)
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STATUSBAR_Y_POS, "?");
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lcd_setfont(FONT_UI);
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}
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/* draw power plug if charging */
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if (charging)
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lcd_bitmap(bitmap_icons_7x8[Icon_Plug], ICON_PLUG_X_POS,
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STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
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}
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/*
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@ -43,6 +43,7 @@ enum icons_5x8 {
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enum icons_7x8 {
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Icon_Plug,
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Icon_USBPlug,
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Icon_Speaker,
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Icon_Mute,
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Icon_Play,
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@ -97,7 +98,7 @@ extern const unsigned char rockbox160x53[];
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#define TIME_X_END STATUSBAR_WIDTH-1
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extern void statusbar_wipe(void);
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extern void statusbar_icon_battery(int percent, bool charging);
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extern void statusbar_icon_battery(int percent);
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extern bool statusbar_icon_volume(int percent);
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extern void statusbar_icon_play_state(int state);
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extern void statusbar_icon_play_mode(int mode);
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@ -40,13 +40,15 @@
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#if CONFIG_KEYPAD == IRIVER_H100_PAD
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#include "button.h"
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#endif
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#include "usb.h"
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static enum playmode ff_mode;
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static long switch_tick;
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static int battery_charge_step = 0;
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static bool plug_state;
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static bool battery_state = true;
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#ifdef HAVE_CHARGING
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static int battery_charge_step = 0;
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#endif
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struct status_info {
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int battlevel;
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@ -63,6 +65,10 @@ struct status_info {
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#if CONFIG_LED == LED_VIRTUAL
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bool led; /* disk LED simulation in the status bar */
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#endif
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#ifdef HAVE_USB_POWER
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bool usb_power;
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#endif
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};
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void status_init(void)
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@ -170,6 +176,9 @@ void status_draw(bool force_redraw)
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#if CONFIG_LED == LED_VIRTUAL
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info.led = led_read(HZ/2); /* delay should match polling interval */
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#endif
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#ifdef HAVE_USB_POWER
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info.usb_power = usb_powered();
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#endif
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/* only redraw if forced to, or info has changed */
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if (force_redraw ||
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@ -183,10 +192,10 @@ void status_draw(bool force_redraw)
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/* players always "redraw" */
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{
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#endif
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#ifdef HAVE_CHARGING
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if (info.inserted) {
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battery_state = true;
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plug_state = true;
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#if defined(HAVE_CHARGE_CTRL) || CONFIG_BATTERY == BATT_LIION2200
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/* zero battery run time if charging */
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if (charge_state > 0) {
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@ -212,8 +221,9 @@ void status_draw(bool force_redraw)
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}
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}
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}
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else {
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plug_state=false;
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else
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#endif /* HAVE_CHARGING */
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{
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if (info.battery_safe)
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battery_state = true;
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else {
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@ -228,8 +238,18 @@ void status_draw(bool force_redraw)
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#ifdef HAVE_LCD_BITMAP
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if (battery_state)
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statusbar_icon_battery(info.battlevel, plug_state);
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statusbar_icon_battery(info.battlevel);
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/* draw power plug if charging */
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if (info.inserted)
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lcd_bitmap(bitmap_icons_7x8[Icon_Plug], ICON_PLUG_X_POS,
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STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
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#ifdef HAVE_USB_POWER
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else if (info.usb_power)
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lcd_bitmap(bitmap_icons_7x8[Icon_USBPlug], ICON_PLUG_X_POS,
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STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
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#endif
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info.redraw_volume = statusbar_icon_volume(info.volume);
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statusbar_icon_play_state(current_playmode() + Icon_Play);
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switch (info.repeat) {
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