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New feature for units that can be powered or charged from USB (Recorder fm/v2, Ondios): USB power mode, based on patch #1110332 by Pieter Bos. This way you can save battery power or even charge the battery (fm/v2) while using your unit near a PC. Hold MODE (Ondio) or F1 (fm/v2) while plugging USB to enter that mode. A tiny USB plug icon will be displayed is the status bar (overridden by the regular power plug icon in case of fm/v2 when the charger is connected).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6836 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-06-23 02:18:29 +00:00
parent 6e0436f65c
commit 97a8049389
12 changed files with 109 additions and 48 deletions

View file

@ -230,6 +230,10 @@ void init(void)
usb_screen();
mounted = true; /* mounting done @ end of USB mode */
}
#ifdef HAVE_USB_POWER
if (usb_powered()) /* avoid deadlock */
break;
#endif
}
if (!mounted)

View file

@ -58,6 +58,7 @@ const unsigned char bitmap_icons_6x8[LastIcon][6] =
const unsigned char bitmap_icons_7x8[][7] =
{
{0x08,0x1c,0x3e,0x3e,0x3e,0x14,0x14}, /* Power plug */
{0x1c,0x14,0x3e,0x2a,0x22,0x1c,0x08}, /* USB plug */
{0x00,0x1c,0x1c,0x3e,0x7f,0x00,0x00}, /* Speaker */
{0x01,0x1e,0x1c,0x3e,0x7f,0x20,0x40}, /* Speaker mute */
{0x00,0x7f,0x7f,0x3e,0x1c,0x08,0x00}, /* Play */
@ -239,7 +240,7 @@ const unsigned char rockbox160x53[] = {
/*
* Print battery icon to status bar
*/
void statusbar_icon_battery(int percent, bool charging)
void statusbar_icon_battery(int percent)
{
int i;
int fill;
@ -292,11 +293,6 @@ void statusbar_icon_battery(int percent, bool charging)
STATUSBAR_Y_POS, "?");
lcd_setfont(FONT_UI);
}
/* draw power plug if charging */
if (charging)
lcd_bitmap(bitmap_icons_7x8[Icon_Plug], ICON_PLUG_X_POS,
STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
}
/*

View file

@ -43,6 +43,7 @@ enum icons_5x8 {
enum icons_7x8 {
Icon_Plug,
Icon_USBPlug,
Icon_Speaker,
Icon_Mute,
Icon_Play,
@ -97,7 +98,7 @@ extern const unsigned char rockbox160x53[];
#define TIME_X_END STATUSBAR_WIDTH-1
extern void statusbar_wipe(void);
extern void statusbar_icon_battery(int percent, bool charging);
extern void statusbar_icon_battery(int percent);
extern bool statusbar_icon_volume(int percent);
extern void statusbar_icon_play_state(int state);
extern void statusbar_icon_play_mode(int mode);

View file

@ -40,13 +40,15 @@
#if CONFIG_KEYPAD == IRIVER_H100_PAD
#include "button.h"
#endif
#include "usb.h"
static enum playmode ff_mode;
static long switch_tick;
static int battery_charge_step = 0;
static bool plug_state;
static bool battery_state = true;
#ifdef HAVE_CHARGING
static int battery_charge_step = 0;
#endif
struct status_info {
int battlevel;
@ -63,6 +65,10 @@ struct status_info {
#if CONFIG_LED == LED_VIRTUAL
bool led; /* disk LED simulation in the status bar */
#endif
#ifdef HAVE_USB_POWER
bool usb_power;
#endif
};
void status_init(void)
@ -170,6 +176,9 @@ void status_draw(bool force_redraw)
#if CONFIG_LED == LED_VIRTUAL
info.led = led_read(HZ/2); /* delay should match polling interval */
#endif
#ifdef HAVE_USB_POWER
info.usb_power = usb_powered();
#endif
/* only redraw if forced to, or info has changed */
if (force_redraw ||
@ -183,10 +192,10 @@ void status_draw(bool force_redraw)
/* players always "redraw" */
{
#endif
#ifdef HAVE_CHARGING
if (info.inserted) {
battery_state = true;
plug_state = true;
#if defined(HAVE_CHARGE_CTRL) || CONFIG_BATTERY == BATT_LIION2200
/* zero battery run time if charging */
if (charge_state > 0) {
@ -212,8 +221,9 @@ void status_draw(bool force_redraw)
}
}
}
else {
plug_state=false;
else
#endif /* HAVE_CHARGING */
{
if (info.battery_safe)
battery_state = true;
else {
@ -228,8 +238,18 @@ void status_draw(bool force_redraw)
#ifdef HAVE_LCD_BITMAP
if (battery_state)
statusbar_icon_battery(info.battlevel, plug_state);
statusbar_icon_battery(info.battlevel);
/* draw power plug if charging */
if (info.inserted)
lcd_bitmap(bitmap_icons_7x8[Icon_Plug], ICON_PLUG_X_POS,
STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
#ifdef HAVE_USB_POWER
else if (info.usb_power)
lcd_bitmap(bitmap_icons_7x8[Icon_USBPlug], ICON_PLUG_X_POS,
STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
#endif
info.redraw_volume = statusbar_icon_volume(info.volume);
statusbar_icon_play_state(current_playmode() + Icon_Play);
switch (info.repeat) {