1
0
Fork 0
forked from len0rd/rockbox

Renamed Bejeweled to Jewels, for trademark reasons.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9116 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2006-03-19 12:31:13 +00:00
parent 5b4307ed0c
commit 958d6ac278
3 changed files with 175 additions and 175 deletions

View file

@ -30,7 +30,7 @@ mandelbrot.c
plasma.c
#endif
bejeweled.c
jewels.c
bounce.c
#if (LCD_WIDTH != 138) && (LCD_WIDTH != 128)

View file

@ -2,23 +2,23 @@
/* Bejeweled */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
bejeweled_jewels.112x64x1.bmp
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
bejeweled_jewels.112x64x1.bmp
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
bejeweled_jewels.138x110x1.bmp
jewels.138x110x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
bejeweled_jewels.160x128x1.bmp
jewels.160x128x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
bejeweled_jewels.160x128x16.bmp
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
bejeweled_jewels.160x128x16.bmp
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
bejeweled_jewels.220x176x16.bmp
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
bejeweled_jewels.220x176x16.bmp
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
bejeweled_jewels.320x240x16.bmp
jewels.320x240x16.bmp
#endif
/* ChessBox */

View file

@ -27,67 +27,67 @@ PLUGIN_HEADER
/* button definitions, every keypad must only have directions & select */
#if CONFIG_KEYPAD == RECORDER_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_SELECT BUTTON_PLAY
#define BEJEWELED_CANCEL BUTTON_OFF
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_SELECT BUTTON_PLAY
#define JEWELS_CANCEL BUTTON_OFF
#elif CONFIG_KEYPAD == ONDIO_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_SELECT BUTTON_MENU
#define BEJEWELED_CANCEL BUTTON_OFF
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_SELECT BUTTON_MENU
#define JEWELS_CANCEL BUTTON_OFF
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_CANCEL BUTTON_OFF
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_SELECT BUTTON_SELECT
#define JEWELS_CANCEL BUTTON_OFF
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
#define BEJEWELED_SCROLLWHEEL
#define BEJEWELED_UP BUTTON_MENU
#define BEJEWELED_DOWN BUTTON_PLAY
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_PREV BUTTON_SCROLL_BACK
#define BEJEWELED_NEXT BUTTON_SCROLL_FWD
#define BEJEWELED_SELECT BUTTON_SELECT
#define JEWELS_SCROLLWHEEL
#define JEWELS_UP BUTTON_MENU
#define JEWELS_DOWN BUTTON_PLAY
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_PREV BUTTON_SCROLL_BACK
#define JEWELS_NEXT BUTTON_SCROLL_FWD
#define JEWELS_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_CANCEL BUTTON_PLAY
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_SELECT BUTTON_SELECT
#define JEWELS_CANCEL BUTTON_PLAY
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_CANCEL BUTTON_PLAY
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_SELECT BUTTON_SELECT
#define JEWELS_CANCEL BUTTON_PLAY
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_QUIT BUTTON_A
#define BEJEWELED_START BUTTON_POWER
#define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_RESUME BUTTON_MENU
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_LEFT BUTTON_LEFT
#define JEWELS_RIGHT BUTTON_RIGHT
#define JEWELS_QUIT BUTTON_A
#define JEWELS_START BUTTON_POWER
#define JEWELS_SELECT BUTTON_SELECT
#define JEWELS_RESUME BUTTON_MENU
#else
#error BEJEWELED: Unsupported keypad
#error JEWELS: Unsupported keypad
#endif
/* use 30x30 tiles (iPod Video) */
@ -140,12 +140,12 @@ PLUGIN_HEADER
#define NUM_SCORES 8
#else
#error BEJEWELED: Unsupported LCD
#error JEWELS: Unsupported LCD
#endif
/* save files */
#define SCORE_FILE PLUGIN_DIR "/bejeweled.score"
#define SAVE_FILE PLUGIN_DIR "/bejeweled.save"
#define SCORE_FILE PLUGIN_DIR "/jewels.score"
#define SAVE_FILE PLUGIN_DIR "/jewels.save"
/* final game return status */
#define BJ_END 3
@ -194,17 +194,17 @@ enum menu_cmd {
};
/* menus */
struct bejeweled_menu {
struct jewels_menu {
char *title;
bool hasframe;
int selected;
int itemcnt;
struct bejeweled_menuitem {
struct jewels_menuitem {
char *text;
enum menu_result res;
} items[MAX_MITEMS];
} bjmenu[] = {
{"Bejeweled", false, 0, 5,
{"Jewels", false, 0, 5,
{{"New Game", MRES_NEW},
{"Resume Game", MRES_RESUME},
{"High Scores", MRES_SCORES},
@ -220,11 +220,11 @@ struct bejeweled_menu {
static struct plugin_api* rb;
/* external bitmaps */
extern const fb_data bejeweled_jewels[];
extern const fb_data jewels[];
/* tile background colors */
#ifdef HAVE_LCD_COLOR
static const unsigned bejeweled_bkgd[2] = {
static const unsigned jewels_bkgd[2] = {
LCD_RGBPACK(104, 63, 63),
LCD_RGBPACK(83, 44, 44)
};
@ -261,9 +261,9 @@ struct game_context {
};
/*****************************************************************************
* bejeweled_init() initializes bejeweled data structures.
* jewels_init() initializes jewels data structures.
******************************************************************************/
static void bejeweled_init(struct game_context* bj) {
static void jewels_init(struct game_context* bj) {
/* seed the rand generator */
rb->srand(*rb->current_tick);
@ -283,9 +283,9 @@ static void bejeweled_init(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_setcolors() set the foreground and background colors.
* jewels_setcolors() set the foreground and background colors.
******************************************************************************/
static inline void bejeweled_setcolors(void) {
static inline void jewels_setcolors(void) {
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_RGBPACK(49, 26, 26));
rb->lcd_set_foreground(LCD_RGBPACK(210, 181, 181));
@ -293,9 +293,9 @@ static inline void bejeweled_setcolors(void) {
}
/*****************************************************************************
* bejeweled_drawboard() redraws the entire game board.
* jewels_drawboard() redraws the entire game board.
******************************************************************************/
static void bejeweled_drawboard(struct game_context* bj) {
static void jewels_drawboard(struct game_context* bj) {
int i, j;
int w, h;
unsigned int tempscore;
@ -316,15 +316,15 @@ static void bejeweled_drawboard(struct game_context* bj) {
for(i=0; i<BJ_HEIGHT-1; i++){
for(j=0; j<BJ_WIDTH; j++){
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(bejeweled_bkgd[(i+j)%2]);
rb->lcd_set_foreground(jewels_bkgd[(i+j)%2]);
rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
rb->lcd_bitmap_transparent_part(bejeweled_jewels,
rb->lcd_bitmap_transparent_part(jewels,
0, TILE_HEIGHT*(bj->playboard[i+1][j].type),
TILE_WIDTH, j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
#else
rb->lcd_bitmap_part(bejeweled_jewels,
rb->lcd_bitmap_part(jewels,
0, TILE_HEIGHT*(bj->playboard[i+1][j].type),
TILE_WIDTH, j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
@ -348,7 +348,7 @@ static void bejeweled_drawboard(struct game_context* bj) {
tempscore/LEVEL_PTS)+1,
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-2,
((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS-1);
bejeweled_setcolors();
jewels_setcolors();
rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4,
(LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)*
tempscore/LEVEL_PTS),
@ -373,10 +373,10 @@ static void bejeweled_drawboard(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_showmenu() displays the chosen menu after performing the chosen
* jewels_showmenu() displays the chosen menu after performing the chosen
* menu command.
******************************************************************************/
static enum menu_result bejeweled_showmenu(struct bejeweled_menu* menu,
static enum menu_result jewels_showmenu(struct jewels_menu* menu,
enum menu_cmd cmd) {
int i;
int w, h;
@ -438,10 +438,10 @@ static enum menu_result bejeweled_showmenu(struct bejeweled_menu* menu,
}
/*****************************************************************************
* bejeweled_putjewels() makes the jewels fall to fill empty spots and adds
* jewels_putjewels() makes the jewels fall to fill empty spots and adds
* new random jewels at the empty spots at the top of each row.
******************************************************************************/
static void bejeweled_putjewels(struct game_context* bj){
static void jewels_putjewels(struct game_context* bj){
int i, j, k;
bool mark, done;
long lasttick, currenttick;
@ -485,12 +485,12 @@ static void bejeweled_putjewels(struct game_context* bj){
if(i == 0 && YOFS) {
rb->lcd_set_foreground(rb->lcd_get_background());
} else {
rb->lcd_set_foreground(bejeweled_bkgd[(i-1+j)%2]);
rb->lcd_set_foreground(jewels_bkgd[(i-1+j)%2]);
}
rb->lcd_fillrect(j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
if(bj->playboard[i+1][j].type == 0) {
rb->lcd_set_foreground(bejeweled_bkgd[(i+j)%2]);
rb->lcd_set_foreground(jewels_bkgd[(i+j)%2]);
rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
}
@ -507,14 +507,14 @@ static void bejeweled_putjewels(struct game_context* bj){
/* draw new position */
#ifdef HAVE_LCD_COLOR
rb->lcd_bitmap_transparent_part(bejeweled_jewels, 0,
rb->lcd_bitmap_transparent_part(jewels, 0,
TILE_HEIGHT*(bj->playboard[i][j].type),
TILE_WIDTH, j*TILE_WIDTH,
(i-1)*TILE_HEIGHT+YOFS+
((((TILE_HEIGHT<<10)*k)/8)>>10),
TILE_WIDTH, TILE_HEIGHT);
#else
rb->lcd_bitmap_part(bejeweled_jewels, 0,
rb->lcd_bitmap_part(jewels, 0,
TILE_HEIGHT*(bj->playboard[i][j].type),
TILE_WIDTH, j*TILE_WIDTH,
(i-1)*TILE_HEIGHT+YOFS+
@ -526,7 +526,7 @@ static void bejeweled_putjewels(struct game_context* bj){
}
rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT);
bejeweled_setcolors();
jewels_setcolors();
/* framerate limiting */
currenttick = *rb->current_tick;
@ -562,10 +562,10 @@ static void bejeweled_putjewels(struct game_context* bj){
}
/*****************************************************************************
* bejeweled_clearjewels() finds all the connected rows and columns and
* jewels_clearjewels() finds all the connected rows and columns and
* calculates and returns the points earned.
******************************************************************************/
static unsigned int bejeweled_clearjewels(struct game_context* bj) {
static unsigned int jewels_clearjewels(struct game_context* bj) {
int i, j;
int last, run;
unsigned int points = 0;
@ -636,29 +636,29 @@ static unsigned int bejeweled_clearjewels(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_runboard() runs the board until it settles in a fixed state and
* jewels_runboard() runs the board until it settles in a fixed state and
* returns points earned.
******************************************************************************/
static unsigned int bejeweled_runboard(struct game_context* bj) {
static unsigned int jewels_runboard(struct game_context* bj) {
unsigned int points = 0;
unsigned int ret;
bj->segments = 0;
while((ret = bejeweled_clearjewels(bj)) > 0) {
while((ret = jewels_clearjewels(bj)) > 0) {
points += ret;
bejeweled_drawboard(bj);
bejeweled_putjewels(bj);
jewels_drawboard(bj);
jewels_putjewels(bj);
}
return points;
}
/*****************************************************************************
* bejeweled_swapjewels() swaps two jewels as long as it results in points and
* jewels_swapjewels() swaps two jewels as long as it results in points and
* returns points earned.
******************************************************************************/
static unsigned int bejeweled_swapjewels(struct game_context* bj,
static unsigned int jewels_swapjewels(struct game_context* bj,
int x, int y, int direc) {
int k;
int horzmod, vertmod;
@ -710,11 +710,11 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
for(k=0; k<=8; k++) {
/* clear old position */
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(bejeweled_bkgd[(x+y)%2]);
rb->lcd_set_foreground(jewels_bkgd[(x+y)%2]);
rb->lcd_fillrect(x*TILE_WIDTH,
y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
rb->lcd_set_foreground(bejeweled_bkgd[(x+horzmod+y+vertmod)%2]);
rb->lcd_set_foreground(jewels_bkgd[(x+horzmod+y+vertmod)%2]);
rb->lcd_fillrect((x+horzmod)*TILE_WIDTH,
(y+vertmod)*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
@ -730,7 +730,7 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
#endif
/* draw new position */
#ifdef HAVE_LCD_COLOR
rb->lcd_bitmap_transparent_part(bejeweled_jewels,
rb->lcd_bitmap_transparent_part(jewels,
0, TILE_HEIGHT*(bj->playboard
[y+1+vertmod][x+horzmod].type), TILE_WIDTH,
(x+horzmod)*TILE_WIDTH-horzmod*
@ -738,7 +738,7 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
(y+vertmod)*TILE_HEIGHT-vertmod*
((((movelen<<10)*k)/8)>>10)+YOFS,
TILE_WIDTH, TILE_HEIGHT);
rb->lcd_bitmap_transparent_part(bejeweled_jewels,
rb->lcd_bitmap_transparent_part(jewels,
0, TILE_HEIGHT*(bj->playboard[y+1][x].type),
TILE_WIDTH, x*TILE_WIDTH+horzmod*
((((movelen<<10)*k)/8)>>10),
@ -746,7 +746,7 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
((((movelen<<10)*k)/8)>>10)+YOFS,
TILE_WIDTH, TILE_HEIGHT);
#else
rb->lcd_bitmap_part(bejeweled_jewels,
rb->lcd_bitmap_part(jewels,
0, TILE_HEIGHT*(bj->playboard
[y+1+vertmod][x+horzmod].type), TILE_WIDTH,
(x+horzmod)*TILE_WIDTH-horzmod*
@ -755,7 +755,7 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
((((movelen<<10)*k)/8)>>10)+YOFS,
TILE_WIDTH, TILE_HEIGHT);
rb->lcd_set_drawmode(DRMODE_FG);
rb->lcd_bitmap_part(bejeweled_jewels,
rb->lcd_bitmap_part(jewels,
0, TILE_HEIGHT*(bj->playboard[y+1][x].type),
TILE_WIDTH, x*TILE_WIDTH+horzmod*
((((movelen<<10)*k)/8)>>10),
@ -766,7 +766,7 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
#endif
rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT);
bejeweled_setcolors();
jewels_setcolors();
/* framerate limiting */
currenttick = *rb->current_tick;
@ -786,7 +786,7 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
if(undo) break;
points = bejeweled_runboard(bj);
points = jewels_runboard(bj);
if(points == 0) {
undo = true;
} else {
@ -798,10 +798,10 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
}
/*****************************************************************************
* bejeweled_movesavail() uses pattern matching to see if there are any
* jewels_movesavail() uses pattern matching to see if there are any
* available move left.
******************************************************************************/
static bool bejeweled_movesavail(struct game_context* bj) {
static bool jewels_movesavail(struct game_context* bj) {
int i, j;
bool moves = false;
int mytype;
@ -894,10 +894,10 @@ static bool bejeweled_movesavail(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_nextlevel() advances the game to the next level and returns
* jewels_nextlevel() advances the game to the next level and returns
* points earned.
******************************************************************************/
static unsigned int bejeweled_nextlevel(struct game_context* bj) {
static unsigned int jewels_nextlevel(struct game_context* bj) {
int i, x, y;
unsigned int points = 0;
@ -906,7 +906,7 @@ static unsigned int bejeweled_nextlevel(struct game_context* bj) {
bj->score -= LEVEL_PTS;
bj->level++;
rb->splash(HZ*2, true, "Level %d", bj->level);
bejeweled_drawboard(bj);
jewels_drawboard(bj);
}
/* randomly clear some jewels */
@ -919,11 +919,11 @@ static unsigned int bejeweled_nextlevel(struct game_context* bj) {
bj->playboard[y][x].type = 0;
}
}
bejeweled_drawboard(bj);
jewels_drawboard(bj);
/* run the play board */
bejeweled_putjewels(bj);
points += bejeweled_runboard(bj);
jewels_putjewels(bj);
points += jewels_runboard(bj);
return points;
}
@ -931,7 +931,7 @@ static unsigned int bejeweled_nextlevel(struct game_context* bj) {
* bejeweld_recordscore() inserts a high score into the high scores list and
* returns the high score position.
******************************************************************************/
static int bejeweled_recordscore(struct game_context* bj) {
static int jewels_recordscore(struct game_context* bj) {
int i;
int position = 0;
unsigned short current, temp;
@ -957,9 +957,9 @@ static int bejeweled_recordscore(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_loadscores() loads the high scores saved file.
* jewels_loadscores() loads the high scores saved file.
******************************************************************************/
static void bejeweled_loadscores(struct game_context* bj) {
static void jewels_loadscores(struct game_context* bj) {
int fd;
bj->dirty = false;
@ -981,9 +981,9 @@ static void bejeweled_loadscores(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_savescores() saves the high scores saved file.
* jewels_savescores() saves the high scores saved file.
******************************************************************************/
static void bejeweled_savescores(struct game_context* bj) {
static void jewels_savescores(struct game_context* bj) {
int fd;
/* write out the high scores to the save file */
@ -994,9 +994,9 @@ static void bejeweled_savescores(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_loadgame() loads the saved game and returns load success.
* jewels_loadgame() loads the saved game and returns load success.
******************************************************************************/
static bool bejeweled_loadgame(struct game_context* bj) {
static bool jewels_loadgame(struct game_context* bj) {
int fd;
bool loaded = false;
@ -1022,9 +1022,9 @@ static bool bejeweled_loadgame(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_savegame() saves the current game state.
* jewels_savegame() saves the current game state.
******************************************************************************/
static void bejeweled_savegame(struct game_context* bj) {
static void jewels_savegame(struct game_context* bj) {
int fd;
/* write out the game state to the save file */
@ -1038,14 +1038,14 @@ static void bejeweled_savegame(struct game_context* bj) {
}
/*****************************************************************************
* bejeweled_callback() is the default event handler callback which is called
* jewels_callback() is the default event handler callback which is called
* on usb connect and shutdown.
******************************************************************************/
static void bejeweled_callback(void* param) {
static void jewels_callback(void* param) {
struct game_context* bj = (struct game_context*) param;
if(bj->dirty) {
rb->splash(HZ, true, "Saving high scores...");
bejeweled_savescores(bj);
jewels_savescores(bj);
}
}
@ -1075,7 +1075,7 @@ static int bejeweled(struct game_context* bj) {
rb->lcd_clear_display();
while(!startgame) {
res = bejeweled_showmenu(&bjmenu[0], cmd);
res = jewels_showmenu(&bjmenu[0], cmd);
cmd = MCMD_NONE;
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
@ -1089,7 +1089,7 @@ static int bejeweled(struct game_context* bj) {
continue;
case MRES_RESUME:
if(!bejeweled_loadgame(bj)) {
if(!jewels_loadgame(bj)) {
rb->splash(HZ*2, true, "Nothing to resume");
rb->lcd_clear_display();
} else {
@ -1170,34 +1170,34 @@ static int bejeweled(struct game_context* bj) {
/* handle menu button presses */
button = rb->button_get(true);
switch(button){
#ifdef BEJEWELED_SCROLLWHEEL
case BEJEWELED_PREV:
#ifdef JEWELS_SCROLLWHEEL
case JEWELS_PREV:
#endif
case BEJEWELED_UP:
case (BEJEWELED_UP|BUTTON_REPEAT):
case JEWELS_UP:
case (JEWELS_UP|BUTTON_REPEAT):
cmd = MCMD_PREV;
break;
#ifdef BEJEWELED_SCROLLWHEEL
case BEJEWELED_NEXT:
#ifdef JEWELS_SCROLLWHEEL
case JEWELS_NEXT:
#endif
case BEJEWELED_DOWN:
case (BEJEWELED_DOWN|BUTTON_REPEAT):
case JEWELS_DOWN:
case (JEWELS_DOWN|BUTTON_REPEAT):
cmd = MCMD_NEXT;
break;
case BEJEWELED_SELECT:
case BEJEWELED_RIGHT:
case JEWELS_SELECT:
case JEWELS_RIGHT:
cmd = MCMD_SELECT;
break;
#ifdef BEJEWELED_CANCEL
case BEJEWELED_CANCEL:
#ifdef JEWELS_CANCEL
case JEWELS_CANCEL:
return BJ_QUIT;
#endif
default:
if(rb->default_event_handler_ex(button, bejeweled_callback,
if(rb->default_event_handler_ex(button, jewels_callback,
(void*) bj) == SYS_USB_CONNECTED)
return BJ_USB;
break;
@ -1207,15 +1207,15 @@ static int bejeweled(struct game_context* bj) {
/********************
* init *
********************/
bejeweled_init(bj);
jewels_init(bj);
/********************
* setup the board *
********************/
bejeweled_drawboard(bj);
bejeweled_putjewels(bj);
bj->score += bejeweled_runboard(bj);
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
jewels_drawboard(bj);
jewels_putjewels(bj);
bj->score += jewels_runboard(bj);
if (!jewels_movesavail(bj)) return BJ_LOSE;
/**********************
* play *
@ -1223,7 +1223,7 @@ static int bejeweled(struct game_context* bj) {
while(true) {
if(!inmenu) {
/* refresh the board */
bejeweled_drawboard(bj);
jewels_drawboard(bj);
/* display the cursor */
if(selected) {
@ -1238,7 +1238,7 @@ static int bejeweled(struct game_context* bj) {
rb->lcd_update_rect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
} else {
res = bejeweled_showmenu(&bjmenu[1], cmd);
res = jewels_showmenu(&bjmenu[1], cmd);
cmd = MCMD_NONE;
switch(res) {
case MRES_RESUME:
@ -1248,7 +1248,7 @@ static int bejeweled(struct game_context* bj) {
case MRES_SAVE:
rb->splash(HZ, true, "Saving game...");
bejeweled_savegame(bj);
jewels_savegame(bj);
return BJ_END;
case MRES_QUIT:
@ -1262,24 +1262,24 @@ static int bejeweled(struct game_context* bj) {
/* handle game button presses */
button = rb->button_get(true);
switch(button){
case BEJEWELED_LEFT: /* move cursor left */
case (BEJEWELED_LEFT|BUTTON_REPEAT):
case JEWELS_LEFT: /* move cursor left */
case (JEWELS_LEFT|BUTTON_REPEAT):
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_LEFT);
bj->score += jewels_swapjewels(bj, x, y, SWAP_LEFT);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if (!jewels_movesavail(bj)) return BJ_LOSE;
} else {
x = (x+BJ_WIDTH-1)%BJ_WIDTH;
}
break;
case BEJEWELED_RIGHT: /* move cursor right */
case (BEJEWELED_RIGHT|BUTTON_REPEAT):
case JEWELS_RIGHT: /* move cursor right */
case (JEWELS_RIGHT|BUTTON_REPEAT):
if(!inmenu) {
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_RIGHT);
bj->score += jewels_swapjewels(bj, x, y, SWAP_RIGHT);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if (!jewels_movesavail(bj)) return BJ_LOSE;
} else {
x = (x+1)%BJ_WIDTH;
}
@ -1288,13 +1288,13 @@ static int bejeweled(struct game_context* bj) {
}
break;
case BEJEWELED_DOWN: /* move cursor down */
case (BEJEWELED_DOWN|BUTTON_REPEAT):
case JEWELS_DOWN: /* move cursor down */
case (JEWELS_DOWN|BUTTON_REPEAT):
if(!inmenu) {
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_DOWN);
bj->score += jewels_swapjewels(bj, x, y, SWAP_DOWN);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if (!jewels_movesavail(bj)) return BJ_LOSE;
} else {
y = (y+1)%(BJ_HEIGHT-1);
}
@ -1303,13 +1303,13 @@ static int bejeweled(struct game_context* bj) {
}
break;
case BEJEWELED_UP: /* move cursor up */
case (BEJEWELED_UP|BUTTON_REPEAT):
case JEWELS_UP: /* move cursor up */
case (JEWELS_UP|BUTTON_REPEAT):
if(!inmenu) {
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_UP);
bj->score += jewels_swapjewels(bj, x, y, SWAP_UP);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if (!jewels_movesavail(bj)) return BJ_LOSE;
} else {
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
}
@ -1318,9 +1318,9 @@ static int bejeweled(struct game_context* bj) {
}
break;
#ifdef BEJEWELED_SCROLLWHEEL
case BEJEWELED_PREV: /* scroll backwards */
case (BEJEWELED_PREV|BUTTON_REPEAT):
#ifdef JEWELS_SCROLLWHEEL
case JEWELS_PREV: /* scroll backwards */
case (JEWELS_PREV|BUTTON_REPEAT):
if(!inmenu) {
if(!selected) {
if(x == 0) {
@ -1333,8 +1333,8 @@ static int bejeweled(struct game_context* bj) {
}
break;
case BEJEWELED_NEXT: /* scroll forwards */
case (BEJEWELED_NEXT|BUTTON_REPEAT):
case JEWELS_NEXT: /* scroll forwards */
case (JEWELS_NEXT|BUTTON_REPEAT):
if(!inmenu) {
if(!selected) {
if(x == BJ_WIDTH-1) {
@ -1348,7 +1348,7 @@ static int bejeweled(struct game_context* bj) {
break;
#endif
case BEJEWELED_SELECT: /* toggle selected */
case JEWELS_SELECT: /* toggle selected */
if(!inmenu) {
selected = !selected;
} else {
@ -1356,25 +1356,25 @@ static int bejeweled(struct game_context* bj) {
}
break;
case (BEJEWELED_SELECT|BUTTON_REPEAT): /* show menu */
case (JEWELS_SELECT|BUTTON_REPEAT): /* show menu */
if(!inmenu) inmenu = true;
break;
#ifdef BEJEWELED_CANCEL
case BEJEWELED_CANCEL: /* toggle menu */
#ifdef JEWELS_CANCEL
case JEWELS_CANCEL: /* toggle menu */
inmenu = !inmenu;
selected = false;
break;
#endif
default:
if(rb->default_event_handler_ex(button, bejeweled_callback,
if(rb->default_event_handler_ex(button, jewels_callback,
(void*) bj) == SYS_USB_CONNECTED)
return BJ_USB;
break;
}
if(bj->score >= LEVEL_PTS) bj->score = bejeweled_nextlevel(bj);
if(bj->score >= LEVEL_PTS) bj->score = jewels_nextlevel(bj);
}
}
@ -1393,10 +1393,10 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
/* end of plugin init */
/* load high scores */
bejeweled_loadscores(&bj);
jewels_loadscores(&bj);
rb->lcd_setfont(FONT_SYSFIXED);
bejeweled_setcolors();
jewels_setcolors();
while(!exit) {
switch(bejeweled(&bj)){
@ -1406,7 +1406,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
case BJ_END:
if(!bj.resume) {
if((position = bejeweled_recordscore(&bj))) {
if((position = jewels_recordscore(&bj))) {
rb->snprintf(str, 19, "New high score #%d!", position);
rb->splash(HZ*2, true, str);
}
@ -1420,7 +1420,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
case BJ_QUIT:
if(bj.dirty) {
rb->splash(HZ, true, "Saving high scores...");
bejeweled_savescores(&bj);
jewels_savescores(&bj);
}
exit = true;
break;