forked from len0rd/rockbox
Build Sudoku for the iPod Nano - just use the 160x128 bitmaps.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9689 a1c6a512-1295-4272-9138-f99709370657
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6cc8c40e6b
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3 changed files with 6 additions and 4 deletions
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@ -16,8 +16,8 @@ rockboy
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/* For all targets with a bitmap display */
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#ifdef HAVE_LCD_BITMAP
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chessbox
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#if (LCD_WIDTH != 176) && (LCD_WIDTH != 138)
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/* This needs adjusting for the iPod Nano and Mini */
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#if (LCD_WIDTH != 138)
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/* This needs adjusting for the iPod Mini */
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sudoku
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#endif
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#endif
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@ -118,7 +118,8 @@ solitaire_cardback.176x132x16.bmp
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sudoku_start.112x64x1.bmp
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sudoku_normal.112x64x1.bmp
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sudoku_inverse.112x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
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#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)) || \
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((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH >= 2))
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sudoku_start.160x128x2.bmp
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sudoku_normal.160x128x2.bmp
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sudoku_inverse.160x128x2.bmp
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@ -77,7 +77,8 @@ extern const fb_data sudoku_normal[];
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extern const fb_data sudoku_start[];
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extern const fb_data sudoku_inverse[];
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#if (LCD_HEIGHT==128) && (LCD_WIDTH==160)
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#if ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) || \
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((LCD_HEIGHT==132) && (LCD_WIDTH==176))
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/* For iriver H1x0 - 160x128, 9 cells @ 12x12 with 14 border lines*/
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/* Internal dimensions of a cell */
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