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Build Sudoku for the iPod Nano - just use the 160x128 bitmaps.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9689 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Chapman 2006-04-16 20:38:15 +00:00
parent 6cc8c40e6b
commit 95325ff72a
3 changed files with 6 additions and 4 deletions

View file

@ -16,8 +16,8 @@ rockboy
/* For all targets with a bitmap display */
#ifdef HAVE_LCD_BITMAP
chessbox
#if (LCD_WIDTH != 176) && (LCD_WIDTH != 138)
/* This needs adjusting for the iPod Nano and Mini */
#if (LCD_WIDTH != 138)
/* This needs adjusting for the iPod Mini */
sudoku
#endif
#endif

View file

@ -118,7 +118,8 @@ solitaire_cardback.176x132x16.bmp
sudoku_start.112x64x1.bmp
sudoku_normal.112x64x1.bmp
sudoku_inverse.112x64x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH >= 2))
sudoku_start.160x128x2.bmp
sudoku_normal.160x128x2.bmp
sudoku_inverse.160x128x2.bmp

View file

@ -77,7 +77,8 @@ extern const fb_data sudoku_normal[];
extern const fb_data sudoku_start[];
extern const fb_data sudoku_inverse[];
#if (LCD_HEIGHT==128) && (LCD_WIDTH==160)
#if ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) || \
((LCD_HEIGHT==132) && (LCD_WIDTH==176))
/* For iriver H1x0 - 160x128, 9 cells @ 12x12 with 14 border lines*/
/* Internal dimensions of a cell */