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Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14174 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kevin Ferrare 2007-08-04 03:01:46 +00:00
parent ffbbc60f38
commit 93b2f9fd44
56 changed files with 1969 additions and 1746 deletions

View file

@ -25,46 +25,58 @@
#ifdef HAVE_LCD_BITMAP
#include "xlcd.h"
#if (LCD_DEPTH >= 8) || (LCD_PIXELFORMAT == HORIZONTAL_PACKING)
/* draw a filled triangle, using horizontal lines for speed */
void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
/* sort the given coordinates by increasing x value */
void sort_points_by_increasing_x(int* x1, int* y1,
int* x2, int* y2,
int* x3, int* y3)
{
int x, y;
long fp_x1, fp_x2, fp_dx1, fp_dx2;
/* sort vertices by increasing y value */
if (y1 > y3)
if (*x1 > *x3)
{
if (y2 < y3) /* y2 < y3 < y1 */
if (*x2 < *x3) /* x2 < x3 < x1 */
{
x = x1; x1 = x2; x2 = x3; x3 = x;
y = y1; y1 = y2; y2 = y3; y3 = y;
x = *x1; *x1 = *x2; *x2 = *x3; *x3 = x;
y = *y1; *y1 = *y2; *y2 = *y3; *y3 = y;
}
else if (y2 > y1) /* y3 < y1 < y2 */
else if (*x2 > *x1) /* x3 < x1 < x2 */
{
x = x1; x1 = x3; x3 = x2; x2 = x;
y = y1; y1 = y3; y3 = y2; y2 = y;
x = *x1; *x1 = *x3; *x3 = *x2; *x2 = x;
y = *y1; *y1 = *y3; *y3 = *y2; *y2 = y;
}
else /* y3 <= y2 <= y1 */
else /* x3 <= x2 <= x1 */
{
x = x1; x1 = x3; x3 = x;
y = y1; y1 = y3; y3 = y;
x = *x1; *x1 = *x3; *x3 = x;
y = *y1; *y1 = *y3; *y3 = y;
}
}
else
{
if (y2 < y1) /* y2 < y1 <= y3 */
if (*x2 < *x1) /* x2 < x1 <= x3 */
{
x = x1; x1 = x2; x2 = x;
y = y1; y1 = y2; y2 = y;
x = *x1; *x1 = *x2; *x2 = x;
y = *y1; *y1 = *y2; *y2 = y;
}
else if (y2 > y3) /* y1 <= y3 < y2 */
else if (*x2 > *x3) /* x1 <= x3 < x2 */
{
x = x2; x2 = x3; x3 = x;
y = y2; y2 = y3; y3 = y;
x = *x2; *x2 = *x3; *x3 = x;
y = *y2; *y2 = *y3; *y3 = y;
}
/* else already sorted */
}
}
#define sort_points_by_increasing_y(x1, y1, x2, y2, x3, y3) \
sort_points_by_increasing_x(y1, x1, y2, x2, y3, x3)
/* draw a filled triangle, using horizontal lines for speed */
void xlcd_filltriangle_horizontal(struct screen* display,
int x1, int y1,
int x2, int y2,
int x3, int y3)
{
long fp_x1, fp_x2, fp_dx1, fp_dx2;
int y;
sort_points_by_increasing_y(&x1, &y1, &x2, &y2, &x3, &y3);
if (y1 < y3) /* draw */
{
@ -72,12 +84,12 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
fp_x1 = (x1 << 16) + (1<<15) + (fp_dx1 >> 1);
if (y1 < y2) /* first part */
{
{
fp_dx2 = ((x2 - x1) << 16) / (y2 - y1);
fp_x2 = (x1 << 16) + (1<<15) + (fp_dx2 >> 1);
for (y = y1; y < y2; y++)
{
_xlcd_rb->lcd_hline(fp_x1 >> 16, fp_x2 >> 16, y);
display->hline(fp_x1 >> 16, fp_x2 >> 16, y);
fp_x1 += fp_dx1;
fp_x2 += fp_dx2;
}
@ -88,53 +100,23 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
fp_x2 = (x2 << 16) + (1<<15) + (fp_dx2 >> 1);
for (y = y2; y < y3; y++)
{
_xlcd_rb->lcd_hline(fp_x1 >> 16, fp_x2 >> 16, y);
display->hline(fp_x1 >> 16, fp_x2 >> 16, y);
fp_x1 += fp_dx1;
fp_x2 += fp_dx2;
}
}
}
}
#else /* (LCD_DEPTH < 8) && (LCD_PIXELFORMAT == VERTICAL_PACKING) */
/* draw a filled triangle, using vertical lines for speed */
void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
{
int x, y;
long fp_y1, fp_y2, fp_dy1, fp_dy2;
}
/* sort vertices by increasing x value */
if (x1 > x3)
{
if (x2 < x3) /* x2 < x3 < x1 */
{
x = x1; x1 = x2; x2 = x3; x3 = x;
y = y1; y1 = y2; y2 = y3; y3 = y;
}
else if (x2 > x1) /* x3 < x1 < x2 */
{
x = x1; x1 = x3; x3 = x2; x2 = x;
y = y1; y1 = y3; y3 = y2; y2 = y;
}
else /* x3 <= x2 <= x1 */
{
x = x1; x1 = x3; x3 = x;
y = y1; y1 = y3; y3 = y;
}
}
else
{
if (x2 < x1) /* x2 < x1 <= x3 */
{
x = x1; x1 = x2; x2 = x;
y = y1; y1 = y2; y2 = y;
}
else if (x2 > x3) /* x1 <= x3 < x2 */
{
x = x2; x2 = x3; x3 = x;
y = y2; y2 = y3; y3 = y;
}
/* else already sorted */
}
/* draw a filled triangle, using vertical lines for speed */
void xlcd_filltriangle_vertical(struct screen* display,
int x1, int y1,
int x2, int y2,
int x3, int y3)
{
long fp_y1, fp_y2, fp_dy1, fp_dy2;
int x;
sort_points_by_increasing_x(&x1, &y1, &x2, &y2, &x3, &y3);
if (x1 < x3) /* draw */
{
@ -142,12 +124,12 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
fp_y1 = (y1 << 16) + (1<<15) + (fp_dy1 >> 1);
if (x1 < x2) /* first part */
{
{
fp_dy2 = ((y2 - y1) << 16) / (x2 - x1);
fp_y2 = (y1 << 16) + (1<<15) + (fp_dy2 >> 1);
for (x = x1; x < x2; x++)
{
_xlcd_rb->lcd_vline(x, fp_y1 >> 16, fp_y2 >> 16);
display->vline(x, fp_y1 >> 16, fp_y2 >> 16);
fp_y1 += fp_dy1;
fp_y2 += fp_dy2;
}
@ -158,14 +140,33 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
fp_y2 = (y2 << 16) + (1<<15) + (fp_dy2 >> 1);
for (x = x2; x < x3; x++)
{
_xlcd_rb->lcd_vline(x, fp_y1 >> 16, fp_y2 >> 16);
display->vline(x, fp_y1 >> 16, fp_y2 >> 16);
fp_y1 += fp_dy1;
fp_y2 += fp_dy2;
}
}
}
}
#endif /* LCD_DEPTH, LCD_PIXELFORMAT */
void xlcd_filltriangle(int x1, int y1,
int x2, int y2,
int x3, int y3)
{
/* default is main screen */
xlcd_filltriangle_screen(_xlcd_rb->screens[SCREEN_MAIN],
x1, y1, x2, y2, x3, y3);
}
void xlcd_filltriangle_screen(struct screen* display,
int x1, int y1,
int x2, int y2,
int x3, int y3)
{
if(display->pixel_format==HORIZONTAL_PACKING || display->depth>=8)
xlcd_filltriangle_horizontal(display, x1, y1, x2, y2, x3, y3);
else
xlcd_filltriangle_vertical(display, x1, y1, x2, y2, x3, y3);
}
#if LCD_DEPTH >= 8