forked from len0rd/rockbox
Fix building invadrog with DEBUG defined, patch by Yoshihisa Uchida, FS#9737
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19633 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 2 additions and 3 deletions
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@ -44,8 +44,7 @@ PLUGIN_HEADER
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/* #define DEBUG */
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#ifdef DEBUG
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#include <stdio.h>
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#define DBG(format, arg...) { printf("%s: " format, __FUNCTION__, ## arg); }
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#define DBG(format, arg...) { DEBUGF("%s: " format, __FUNCTION__, ## arg); }
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#else
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#define DBG(format, arg...) {}
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#endif
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@ -1789,7 +1788,7 @@ void game_loop(void)
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PLAYFIELD_Y + 1 - SCORENUM_Y - FONT_HEIGHT);
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/* Wait until next frame */
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DBG("%d (%d)\n", end - *rb->current_tick, (CYCLETIME * HZ) / 1000);
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DBG("%ld (%d)\n", end - *rb->current_tick, (CYCLETIME * HZ) / 1000);
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if (end > *rb->current_tick) {
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rb->sleep(end - *rb->current_tick);
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} else {
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