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Include Jpeg viewer and Doom in more manuals, added buttons for new targets to doom and a x5/h10 screenshot.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10914 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-09-10 09:52:56 +00:00
parent c3b147598c
commit 8fc1914177
3 changed files with 50 additions and 33 deletions

View file

@ -50,7 +50,10 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\emph{Headsup Display} Show the player status when in fullscreen\\
\emph{Statusbar Always Red} Disable color response statusbar%\\
\item[InGame Main Menu: ]This menu can only be accessed from within a running game, and is displayed by \opt{h1xx,h300}{pressing \ButtonOff}\opt{IPOD_4G_PAD}{flipping your hold switch a couple of times}
\item[InGame Main Menu: ]This menu can only be accessed from within a running game, and is displayed by
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{pressing \ButtonPower}
\emph{New Game } Start a new game\\
\emph{Options } In game options\\
@ -72,33 +75,47 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\opt{h1xx,h300}{\ButtonUp}
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonMenu}
& Move Forward \\
\opt{h1xx,h300}{\ButtonDown}
\opt{ipod4g,ipodcolor,ipodvideo}{na}
& Down \\
\opt{h1xx,h300}{\ButtonLeft}
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{tbd}}
& Turn Left \\
\opt{h1xx,h300}{\ButtonRight}
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{tbd}}
& Turn Right \\
\opt{h1xx,h300}{\ButtonRec}
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonPlay}
& Shoot \\
\opt{h1xx,h300}{\ButtonMode}
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonMenu}
& Open \\
\opt{h1xx,h300}{\ButtonOff}
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{Hold switch}}
& Escape \\
\opt{h1xx,h300}{\ButtonSelect}
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{tbd}}
& Enter \\
\opt{h1xx,h300}{\ButtonOn}
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonSelect}
& Change Weapon \\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Move Forward \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown & Down\\}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown & Down\\}
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft}
& Turn Left \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonRight}
& Turn Right \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Shoot \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Open \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Escape \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Enter \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Change Weapon \\
%
\end{btnmap}
\end{table}

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@ -24,7 +24,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{HAVE_LCD_BITMAP}{\input{plugins/chessbox.tex}}
\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo}{\input{plugins/doom.tex}}
\opt{SWCODEC}{\input{plugins/doom.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/flipit.tex}}
@ -54,7 +54,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipod3g,ipod4g,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/sudoku.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,ipod3g,ipod4g,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
@ -76,7 +76,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
{\input{plugins/logo.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,HAVE_LCD_COLOR}{\input{plugins/mandelbrot.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/mandelbrot.tex}}
{\input{plugins/mosaic.tex}}
@ -94,12 +94,12 @@ text files, chip8 games), or from the \setting{Open with} option on the
Viewers are plugins which are associated with specific file extensions.
They cannot be run directly but are started by ``playing''
the associated file. Viewers are stored in the
the associated file. Viewers are stored in the
\textbf{/.rockbox/viewers/ }directory.
\opt{HAVE_LCD_BITMAP}{\input{plugins/chip8emulator.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,HAVE_LCD_COLOR}{\input{plugins/jpegviewer.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/jpegviewer.tex}}
\opt{recorder,recorderv2fm,ondio}{\input{plugins/movieplayer.tex}}