1
0
Fork 0
forked from len0rd/rockbox

Include Jpeg viewer and Doom in more manuals, added buttons for new targets to doom and a x5/h10 screenshot.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10914 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-09-10 09:52:56 +00:00
parent c3b147598c
commit 8fc1914177
3 changed files with 50 additions and 33 deletions

View file

@ -50,7 +50,10 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\emph{Headsup Display} Show the player status when in fullscreen\\ \emph{Headsup Display} Show the player status when in fullscreen\\
\emph{Statusbar Always Red} Disable color response statusbar%\\ \emph{Statusbar Always Red} Disable color response statusbar%\\
\item[InGame Main Menu: ]This menu can only be accessed from within a running game, and is displayed by \opt{h1xx,h300}{pressing \ButtonOff}\opt{IPOD_4G_PAD}{flipping your hold switch a couple of times} \item[InGame Main Menu: ]This menu can only be accessed from within a running game, and is displayed by
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{pressing \ButtonPower}
\emph{New Game } Start a new game\\ \emph{New Game } Start a new game\\
\emph{Options } In game options\\ \emph{Options } In game options\\
@ -72,33 +75,47 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\subsubsection{Keys} \subsubsection{Keys}
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{h1xx,h300}{\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonMenu} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
& Move Forward \\ \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
\opt{h1xx,h300}{\ButtonDown} & Move Forward \\
\opt{ipod4g,ipodcolor,ipodvideo}{na} %
& Down \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown & Down\\}
\opt{h1xx,h300}{\ButtonLeft} \opt{IRIVER_H10_PAD}{\ButtonScrollDown & Down\\}
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{tbd}} %
& Turn Left \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft}
\opt{h1xx,h300}{\ButtonRight} & Turn Left \\
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{tbd}} %
& Turn Right \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonRight}
\opt{h1xx,h300}{\ButtonRec} & Turn Right \\
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonPlay} %
& Shoot \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{h1xx,h300}{\ButtonMode} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonMenu} \opt{IAUDIO_X5_PAD}{\ButtonSelect}
& Open \\ \opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{h1xx,h300}{\ButtonOff} & Shoot \\
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{Hold switch}} %
& Escape \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{h1xx,h300}{\ButtonSelect} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{ipod4g,ipodcolor,ipodvideo}{\fixme{tbd}} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Enter \\ & Open \\
\opt{h1xx,h300}{\ButtonOn} %
\opt{ipod4g,ipodcolor,ipodvideo}{\ButtonSelect} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
& Change Weapon \\ \opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Escape \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Enter \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Change Weapon \\
%
\end{btnmap} \end{btnmap}
\end{table} \end{table}

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

View file

@ -24,7 +24,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{HAVE_LCD_BITMAP}{\input{plugins/chessbox.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/chessbox.tex}}
\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo}{\input{plugins/doom.tex}} \opt{SWCODEC}{\input{plugins/doom.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/flipit.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/flipit.tex}}
@ -54,7 +54,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipod3g,ipod4g,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/sudoku.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,ipod3g,ipod4g,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
@ -76,7 +76,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
{\input{plugins/logo.tex}} {\input{plugins/logo.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,HAVE_LCD_COLOR}{\input{plugins/mandelbrot.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/mandelbrot.tex}}
{\input{plugins/mosaic.tex}} {\input{plugins/mosaic.tex}}
@ -94,12 +94,12 @@ text files, chip8 games), or from the \setting{Open with} option on the
Viewers are plugins which are associated with specific file extensions. Viewers are plugins which are associated with specific file extensions.
They cannot be run directly but are started by ``playing'' They cannot be run directly but are started by ``playing''
the associated file. Viewers are stored in the the associated file. Viewers are stored in the
\textbf{/.rockbox/viewers/ }directory. \textbf{/.rockbox/viewers/ }directory.
\opt{HAVE_LCD_BITMAP}{\input{plugins/chip8emulator.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/chip8emulator.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,HAVE_LCD_COLOR}{\input{plugins/jpegviewer.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/jpegviewer.tex}}
\opt{recorder,recorderv2fm,ondio}{\input{plugins/movieplayer.tex}} \opt{recorder,recorderv2fm,ondio}{\input{plugins/movieplayer.tex}}