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usb detection in bounce, and all files use default font (not loaded)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2773 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Robert Hak 2002-10-29 10:45:29 +00:00
parent dae8deaf1f
commit 8f11dc00ac
5 changed files with 169 additions and 101 deletions

View file

@ -28,6 +28,8 @@
#include "menu.h" #include "menu.h"
#include "sprintf.h" #include "sprintf.h"
#include "rtc.h" #include "rtc.h"
#include "font.h"
#include "screens.h"
#ifdef SIMULATOR #ifdef SIMULATOR
#include <stdio.h> #include <stdio.h>
@ -37,6 +39,13 @@
#define SS_TITLE "Bouncer" #define SS_TITLE "Bouncer"
#define SS_TITLE_FONT 2 #define SS_TITLE_FONT 2
#define LETTERS_ON_SCREEN 12
#define YSPEED 2
#define XSPEED 3
#define YADD -4
static unsigned char table[]={ static unsigned char table[]={
26,28,30,33,35,37,39,40,42,43,45,46,46,47,47,47,47,47,46,46,45,43,42,40,39,37,35,33,30,28,26,24,21,19,17,14,12,10,8,7,5,4,2,1,1,0,0,0,0,0,1,1,2,4,5,7,8,10,12,14,17,19,21,23, 26,28,30,33,35,37,39,40,42,43,45,46,46,47,47,47,47,47,46,46,45,43,42,40,39,37,35,33,30,28,26,24,21,19,17,14,12,10,8,7,5,4,2,1,1,0,0,0,0,0,1,1,2,4,5,7,8,10,12,14,17,19,21,23,
}; };
@ -225,12 +234,6 @@ static void addclock(void)
} }
} }
#define LETTERS_ON_SCREEN 12
#define YSPEED 2
#define XSPEED 3
#define YADD -4
static int scrollit(void) static int scrollit(void)
{ {
int b; int b;
@ -301,6 +304,12 @@ static int loopit(void)
b = button_get_w_tmo(HZ/10); b = button_get_w_tmo(HZ/10);
if ( b == (BUTTON_OFF|BUTTON_REL) ) if ( b == (BUTTON_OFF|BUTTON_REL) )
return 0; return 0;
if ( b == SYS_USB_CONNECTED) {
usb_screen();
return 0;
}
if ( b == (BUTTON_ON|BUTTON_REL) ) if ( b == (BUTTON_ON|BUTTON_REL) )
return 1; return 1;
else if(b != BUTTON_NONE) else if(b != BUTTON_NONE)
@ -355,6 +364,8 @@ bool bounce(void)
char *off = "[Off] to stop"; char *off = "[Off] to stop";
int len = strlen(SS_TITLE); int len = strlen(SS_TITLE);
lcd_setfont(FONT_SYSFIXED);
lcd_getstringsize(SS_TITLE,&w, &h); lcd_getstringsize(SS_TITLE,&w, &h);
/* Get horizontel centering for text */ /* Get horizontel centering for text */
@ -395,9 +406,11 @@ bool bounce(void)
do { do {
h= loopit(); h= loopit();
if(h) if(h)
h= scrollit(); h = scrollit();
} while(h); } while(h);
lcd_setfont(FONT_UI);
return false; return false;
} }

View file

@ -31,25 +31,33 @@
#include "button.h" #include "button.h"
#include "sprintf.h" #include "sprintf.h"
#include "screens.h" #include "screens.h"
#include "font.h"
typedef struct /* Loops that the values are displayed */
{long x,y,z;} point3D; #define DISP_TIME 30
typedef struct struct point_3D {
{long x,y;} point2D; long x, y, z;
};
static point3D Sommet[8]; struct point_2D {
static point3D Point3D[8]; long x, y;
static point2D Point2D[8]; };
static int Nb_points = 8; static struct point_3D sommet[8];
static struct point_3D point3D[8];
static struct point_2D point2D[8];
static int Xoff = 56; static long matrice[3][3];
static int Yoff = 95;
static int Zoff = 600; static int nb_points = 8;
static int x_off = 56;
static int y_off = 95;
static int z_off = 600;
/* Precalculated sine and cosine * 10000 (four digit fixed point math) */ /* Precalculated sine and cosine * 10000 (four digit fixed point math) */
static int SinTable[91] = static int sin_table[91] =
{ {
0, 174, 348, 523, 697, 0, 174, 348, 523, 697,
871,1045,1218,1391,1564, 871,1045,1218,1391,1564,
@ -72,76 +80,83 @@ static int SinTable[91] =
10000 10000
}; };
static long Sin(int val) static long sin(int val)
{ {
/* Speed improvement through sukzessive lookup */ /* Speed improvement through sukzessive lookup */
if (val<181) if (val<181)
{ {
if (val<91)/* phase 0-90 degree */ if (val<91)
{ {
return (long)SinTable[val]; /* phase 0-90 degree */
return (long)sin_table[val];
} }
else/* phase 91-180 degree */ else
{ {
return (long)SinTable[180-val]; /* phase 91-180 degree */
return (long)sin_table[180-val];
} }
} }
else else
{ {
if (val<271)/* phase 181-270 degree */ if (val<271)
{ {
return (-1L)*(long)SinTable[val-180]; /* phase 181-270 degree */
return (-1L)*(long)sin_table[val-180];
} }
else/* phase 270-359 degree */ else
{ {
return (-1L)*(long)SinTable[360-val]; /* phase 270-359 degree */
return (-1L)*(long)sin_table[360-val];
} }
} }
return 0; return 0;
} }
static long Cos(int val) static long cos(int val)
{ {
/* Speed improvement through sukzessive lookup */ /* Speed improvement through sukzessive lookup */
if (val<181) if (val<181)
{ {
if (val<91)/* phase 0-90 degree */ if (val<91)
{ {
return (long)SinTable[90-val]; /* phase 0-90 degree */
return (long)sin_table[90-val];
} }
else/* phase 91-180 degree */ else
{ {
return (-1L)*(long)SinTable[val-90]; /* phase 91-180 degree */
return (-1L)*(long)sin_table[val-90];
} }
} }
else else
{ {
if (val<271)/* phase 181-270 degree */ if (val<271)
{ {
return (-1L)*(long)SinTable[270-val]; /* phase 181-270 degree */
return (-1L)*(long)sin_table[270-val];
} }
else/* phase 270-359 degree */ else
{ {
return (long)SinTable[val-270]; /* phase 270-359 degree */
return (long)sin_table[val-270];
} }
} }
return 0; return 0;
} }
static long matrice[3][3];
static void cube_rotate(int Xa, int Ya, int Za) static void cube_rotate(int xa, int ya, int za)
{ {
int i; int i;
/* Just to prevent unnecessary lookups */ /* Just to prevent unnecessary lookups */
long sxa,cxa,sya,cya,sza,cza; long sxa,cxa,sya,cya,sza,cza;
sxa=Sin(Xa); sxa=sin(xa);
cxa=Cos(Xa); cxa=cos(xa);
sya=Sin(Ya); sya=sin(ya);
cya=Cos(Ya); cya=cos(ya);
sza=Sin(Za); sza=sin(za);
cza=Cos(Za); cza=cos(za);
/* calculate overall translation matrix */ /* calculate overall translation matrix */
matrice[0][0] = cza*cya/10000L; matrice[0][0] = cza*cya/10000L;
@ -157,19 +172,16 @@ static void cube_rotate(int Xa, int Ya, int Za)
matrice[2][2] = cxa*cya/10000L; matrice[2][2] = cxa*cya/10000L;
/* apply translation matrix to all points */ /* apply translation matrix to all points */
for(i=0;i<Nb_points;i++) for(i=0;i<nb_points;i++)
{ {
Point3D[i].x = matrice[0][0]*Sommet[i].x point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y
+ matrice[1][0]*Sommet[i].y + matrice[2][0]*sommet[i].z;
+ matrice[2][0]*Sommet[i].z;
Point3D[i].y = matrice[0][1]*Sommet[i].x point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y
+ matrice[1][1]*Sommet[i].y + matrice[2][1]*sommet[i].z;
+ matrice[2][1]*Sommet[i].z;
Point3D[i].z = matrice[0][2]*Sommet[i].x point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y
+ matrice[1][2]*Sommet[i].y + matrice[2][2]*sommet[i].z;
+ matrice[2][2]*Sommet[i].z;
} }
} }
@ -178,31 +190,31 @@ static void cube_viewport(void)
int i; int i;
/* Do viewport transformation for all points */ /* Do viewport transformation for all points */
for(i=0;i<Nb_points;i++) for(i=0;i<nb_points;i++)
{ {
Point2D[i].x=(((Point3D[i].x)<<8)/10000L)/ point2D[i].x=(((point3D[i].x)<<8)/10000L)/
(Point3D[i].z/10000L+Zoff)+Xoff; (point3D[i].z/10000L+z_off)+x_off;
Point2D[i].y=(((Point3D[i].y)<<8)/10000L)/ point2D[i].y=(((point3D[i].y)<<8)/10000L)/
(Point3D[i].z/10000L+Zoff)+Yoff; (point3D[i].z/10000L+z_off)+y_off;
} }
} }
static void cube_init(void) static void cube_init(void)
{ {
/* Original 3D-position of cube's corners */ /* Original 3D-position of cube's corners */
Sommet[0].x = -40; Sommet[0].y = -40; Sommet[0].z = -40; sommet[0].x = -40; sommet[0].y = -40; sommet[0].z = -40;
Sommet[1].x = 40; Sommet[1].y = -40; Sommet[1].z = -40; sommet[1].x = 40; sommet[1].y = -40; sommet[1].z = -40;
Sommet[2].x = 40; Sommet[2].y = 40; Sommet[2].z = -40; sommet[2].x = 40; sommet[2].y = 40; sommet[2].z = -40;
Sommet[3].x = -40; Sommet[3].y = 40; Sommet[3].z = -40; sommet[3].x = -40; sommet[3].y = 40; sommet[3].z = -40;
Sommet[4].x = 40; Sommet[4].y = -40; Sommet[4].z = 40; sommet[4].x = 40; sommet[4].y = -40; sommet[4].z = 40;
Sommet[5].x = -40; Sommet[5].y = -40; Sommet[5].z = 40; sommet[5].x = -40; sommet[5].y = -40; sommet[5].z = 40;
Sommet[6].x = -40; Sommet[6].y = 40; Sommet[6].z = 40; sommet[6].x = -40; sommet[6].y = 40; sommet[6].z = 40;
Sommet[7].x = 40; Sommet[7].y = 40; Sommet[7].z = 40; sommet[7].x = 40; sommet[7].y = 40; sommet[7].z = 40;
} }
static void line(int a, int b) static void line(int a, int b)
{ {
lcd_drawline(Point2D[a].x,Point2D[a].y,Point2D[b].x,Point2D[b].y); lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y);
} }
static void cube_draw(void) static void cube_draw(void)
@ -222,10 +234,6 @@ static void cube_draw(void)
line(3,6); line(3,6);
} }
/* Loops that the values are displayed */
#define DISP_TIME 30
bool cube(void) bool cube(void)
{ {
int t_disp=0; int t_disp=0;
@ -240,11 +248,14 @@ bool cube(void)
bool highspeed=0; bool highspeed=0;
bool exit=0; bool exit=0;
lcd_setfont(FONT_SYSFIXED);
cube_init(); cube_init();
while(!exit) while(!exit)
{ {
if (!highspeed) sleep(4); if (!highspeed)
sleep(4);
lcd_clear_display(); lcd_clear_display();
cube_rotate(xa,ya,za); cube_rotate(xa,ya,za);
@ -255,7 +266,7 @@ bool cube(void)
t_disp--; t_disp--;
snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed); snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);
lcd_putsxy(0, 56, buffer); lcd_putsxy(0, 56, buffer);
} }
lcd_update(); lcd_update();
xa+=xs; xa+=xs;
@ -322,10 +333,13 @@ bool cube(void)
case SYS_USB_CONNECTED: case SYS_USB_CONNECTED:
usb_screen(); usb_screen();
lcd_setfont(FONT_UI);
return true; return true;
} }
} }
lcd_setfont(FONT_UI);
return false; return false;
} }
@ -338,3 +352,5 @@ bool cube(void)
* vim: et sw=4 ts=8 sts=4 tw=78 * vim: et sw=4 ts=8 sts=4 tw=78
*/ */

View file

@ -19,6 +19,7 @@
#include "config.h" #include "config.h"
#include "options.h" #include "options.h"
#ifdef USE_GAMES #ifdef USE_GAMES
#include <sprintf.h> #include <sprintf.h>
@ -28,6 +29,7 @@
#include "kernel.h" #include "kernel.h"
#include "menu.h" #include "menu.h"
#include "screens.h" #include "screens.h"
#include "font.h"
#include "sokoban_levels.h" #include "sokoban_levels.h"
@ -503,6 +505,8 @@ bool sokoban(void)
int w, h; int w, h;
int len; int len;
lcd_setfont(FONT_SYSFIXED);
lcd_getstringsize(SOKOBAN_TITLE, &w, &h); lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
/* Get horizontel centering for text */ /* Get horizontel centering for text */
@ -535,10 +539,9 @@ bool sokoban(void)
lcd_clear_display(); lcd_clear_display();
result = sokoban_loop(); result = sokoban_loop();
lcd_setfont(FONT_UI);
return result; return result;
} }
#endif #endif

View file

@ -25,12 +25,13 @@
#ifdef USE_GAMES #ifdef USE_GAMES
#include <stdbool.h> #include <stdbool.h>
#include <string.h>
#include "lcd.h" #include "lcd.h"
#include "button.h" #include "button.h"
#include "kernel.h" #include "kernel.h"
#include <string.h>
#include "menu.h" #include "menu.h"
#include "screens.h" #include "screens.h"
#include "font.h"
#ifdef SIMULATOR #ifdef SIMULATOR
#include <stdio.h> #include <stdio.h>
@ -46,7 +47,9 @@ static const int start_x = 5;
static const int start_y = 5; static const int start_y = 5;
static const int max_x = 4 * 17; static const int max_x = 4 * 17;
static const int max_y = 3 * 10; static const int max_y = 3 * 10;
static const short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200}; static const short level_speeds[10] = {
1000, 900, 800, 700, 600, 500, 400, 300, 250, 200
};
static const int blocks = 7; static const int blocks = 7;
static const int block_frames[7] = {1,2,2,2,4,4,4}; static const int block_frames[7] = {1,2,2,2,4,4,4};
@ -147,14 +150,15 @@ static void draw_block(int x, int y, int block, int frame, bool clear)
static void to_virtual(void) static void to_virtual(void)
{ {
int i,a,b; int i, a, b;
for(i = 0; i < 4; i++) for(i = 0; i < 4; i++)
for (a = 0; a < 3; a++) for (a = 0; a < 3; a++)
for (b = 0; b < 4; b++) for (b = 0; b < 4; b++)
*(virtual + *(virtual +
(current_y + block_data[current_b][current_f][0][i] * 3 + a) * max_x + (current_y + block_data[current_b][current_f][0][i] * 3 + a) *
current_x + block_data[current_b][current_f][1][i] * 4 - b) = current_b + 1; max_x + current_x + block_data[current_b][current_f][1][i] *
4 - b) = current_b + 1;
} }
static bool block_touch (int x, int y) static bool block_touch (int x, int y)
@ -179,7 +183,8 @@ static bool gameover(void)
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
/* Do we have blocks touching? */ /* Do we have blocks touching? */
if(block_touch(x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 3)) if(block_touch(x + block_data[block][frame][1][i] * 4,
y + block_data[block][frame][0][i] * 3))
{ {
/* Are we at the top of the frame? */ /* Are we at the top of the frame? */
if(x + block_data[block][frame][1][i] * 4 >= max_x - 16) if(x + block_data[block][frame][1][i] * 4 >= max_x - 16)
@ -200,8 +205,11 @@ static bool valid_position(int x, int y, int block, int frame)
(x + block_data[block][frame][1][i] * 4 > max_x - 4) || (x + block_data[block][frame][1][i] * 4 > max_x - 4) ||
(y + block_data[block][frame][0][i] * 3 < 0) || (y + block_data[block][frame][0][i] * 3 < 0) ||
(x + block_data[block][frame][1][i] * 4 < 4) || (x + block_data[block][frame][1][i] * 4 < 4) ||
block_touch (x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 3)) block_touch (x + block_data[block][frame][1][i] * 4,
y + block_data[block][frame][0][i] * 3))
{
return false; return false;
}
return true; return true;
} }
@ -290,7 +298,7 @@ static int check_lines(void)
/* move rows down */ /* move rows down */
for(i = x; i < max_x - 1; i++) for(i = x; i < max_x - 1; i++)
for (j = 0; j < max_y; j++) for (j = 0; j < max_y; j++)
*(virtual + j * max_x + i) = *(virtual + j * max_x + (i + 1)); *(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1));
x--; /* re-check this line */ x--; /* re-check this line */
} }
@ -402,6 +410,10 @@ static void init_tetris(void)
bool tetris(void) bool tetris(void)
{ {
char buf[20]; char buf[20];
bool val;
/* Lets use the default font */
lcd_setfont(FONT_SYSFIXED);
init_tetris(); init_tetris();
@ -413,7 +425,14 @@ bool tetris(void)
next_b = t_rand(blocks); next_b = t_rand(blocks);
next_f = t_rand(block_frames[next_b]); next_f = t_rand(block_frames[next_b]);
new_block(); new_block();
return game_loop(); val = game_loop();
lcd_setfont(FONT_UI);
return val;
} }
#endif #endif

View file

@ -35,6 +35,7 @@
#include "rtc.h" #include "rtc.h"
#include "lang.h" #include "lang.h"
#include "screens.h" #include "screens.h"
#include "font.h"
/* size of the field the worm lives in */ /* size of the field the worm lives in */
#define FIELD_RECT_X 1 #define FIELD_RECT_X 1
@ -1891,8 +1892,11 @@ extern bool use_old_rect;
*/ */
bool wormlet(void) bool wormlet(void)
{ {
bool wormDead = false; bool worm_dead = false;
int button; int button;
lcd_setfont(FONT_SYSFIXED);
#ifdef DEBUG_WORMLET #ifdef DEBUG_WORMLET
testline_in_rect(); testline_in_rect();
test_worm_argh_collision_in_moves(); test_worm_argh_collision_in_moves();
@ -1978,6 +1982,7 @@ bool wormlet(void)
case SYS_USB_CONNECTED: case SYS_USB_CONNECTED:
usb_screen(); usb_screen();
lcd_setfont(FONT_UI);
return true; return true;
} }
} while (button != BUTTON_PLAY && } while (button != BUTTON_PLAY &&
@ -1997,11 +2002,11 @@ bool wormlet(void)
button = BUTTON_OFF; button = BUTTON_OFF;
/* start the game */ /* start the game */
wormDead = run(); worm_dead = run();
/* if worm isn't dead the game was quit /* if worm isn't dead the game was quit
via BUTTON_OFF -> no need to wait for buttons. */ via BUTTON_OFF -> no need to wait for buttons. */
if (wormDead) { if (worm_dead) {
do { do {
button = button_get(true); button = button_get(true);
} }
@ -2012,8 +2017,20 @@ bool wormlet(void)
} }
while (button != BUTTON_OFF); while (button != BUTTON_OFF);
lcd_setfont(FONT_UI);
return false; return false;
} }
#endif /* USE_GAMES */ #endif /* USE_GAMES */