forked from len0rd/rockbox
usb detection in bounce, and all files use default font (not loaded)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2773 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
dae8deaf1f
commit
8f11dc00ac
5 changed files with 169 additions and 101 deletions
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@ -28,6 +28,8 @@
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#include "menu.h"
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#include "sprintf.h"
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#include "rtc.h"
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#include "font.h"
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#include "screens.h"
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#ifdef SIMULATOR
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#include <stdio.h>
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@ -37,6 +39,13 @@
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#define SS_TITLE "Bouncer"
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#define SS_TITLE_FONT 2
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#define LETTERS_ON_SCREEN 12
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#define YSPEED 2
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#define XSPEED 3
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#define YADD -4
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static unsigned char table[]={
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26,28,30,33,35,37,39,40,42,43,45,46,46,47,47,47,47,47,46,46,45,43,42,40,39,37,35,33,30,28,26,24,21,19,17,14,12,10,8,7,5,4,2,1,1,0,0,0,0,0,1,1,2,4,5,7,8,10,12,14,17,19,21,23,
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};
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@ -225,12 +234,6 @@ static void addclock(void)
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}
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}
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#define LETTERS_ON_SCREEN 12
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#define YSPEED 2
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#define XSPEED 3
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#define YADD -4
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static int scrollit(void)
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{
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int b;
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@ -301,6 +304,12 @@ static int loopit(void)
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b = button_get_w_tmo(HZ/10);
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if ( b == (BUTTON_OFF|BUTTON_REL) )
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return 0;
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if ( b == SYS_USB_CONNECTED) {
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usb_screen();
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return 0;
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}
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if ( b == (BUTTON_ON|BUTTON_REL) )
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return 1;
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else if(b != BUTTON_NONE)
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@ -355,6 +364,8 @@ bool bounce(void)
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char *off = "[Off] to stop";
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int len = strlen(SS_TITLE);
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lcd_setfont(FONT_SYSFIXED);
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lcd_getstringsize(SS_TITLE,&w, &h);
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/* Get horizontel centering for text */
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@ -363,41 +374,43 @@ bool bounce(void)
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len = ((len+1)/2)+(w/2);
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else
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len /= 2;
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if (h%2 != 0)
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h = (h/2)+1;
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else
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h /= 2;
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lcd_clear_display();
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lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SS_TITLE);
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len = 1;
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lcd_getstringsize(off, &w, &h);
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/* Get horizontel centering for text */
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len *= w;
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if (len%2 != 0)
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len = ((len+1)/2)+(w/2);
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else
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len /= 2;
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if (h%2 != 0)
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h = (h/2)+1;
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else
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h /= 2;
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lcd_putsxy(LCD_WIDTH/2-len, LCD_HEIGHT-(2*h), off);
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lcd_update();
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sleep(HZ);
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do {
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h= loopit();
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if(h)
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h= scrollit();
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h = scrollit();
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} while(h);
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lcd_setfont(FONT_UI);
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return false;
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}
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@ -31,25 +31,33 @@
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#include "button.h"
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#include "sprintf.h"
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#include "screens.h"
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#include "font.h"
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typedef struct
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{long x,y,z;} point3D;
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/* Loops that the values are displayed */
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#define DISP_TIME 30
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typedef struct
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{long x,y;} point2D;
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struct point_3D {
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long x, y, z;
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};
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static point3D Sommet[8];
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static point3D Point3D[8];
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static point2D Point2D[8];
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struct point_2D {
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long x, y;
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};
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static int Nb_points = 8;
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static struct point_3D sommet[8];
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static struct point_3D point3D[8];
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static struct point_2D point2D[8];
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static int Xoff = 56;
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static int Yoff = 95;
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static int Zoff = 600;
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static long matrice[3][3];
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static int nb_points = 8;
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static int x_off = 56;
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static int y_off = 95;
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static int z_off = 600;
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/* Precalculated sine and cosine * 10000 (four digit fixed point math) */
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static int SinTable[91] =
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static int sin_table[91] =
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{
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0, 174, 348, 523, 697,
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871,1045,1218,1391,1564,
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@ -72,76 +80,83 @@ static int SinTable[91] =
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10000
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};
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static long Sin(int val)
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static long sin(int val)
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{
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/* Speed improvement through sukzessive lookup */
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if (val<181)
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{
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if (val<91)/* phase 0-90 degree */
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if (val<91)
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{
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return (long)SinTable[val];
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/* phase 0-90 degree */
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return (long)sin_table[val];
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}
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else/* phase 91-180 degree */
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else
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{
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return (long)SinTable[180-val];
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/* phase 91-180 degree */
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return (long)sin_table[180-val];
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}
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}
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else
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{
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if (val<271)/* phase 181-270 degree */
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if (val<271)
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{
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return (-1L)*(long)SinTable[val-180];
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/* phase 181-270 degree */
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return (-1L)*(long)sin_table[val-180];
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}
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else/* phase 270-359 degree */
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else
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{
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return (-1L)*(long)SinTable[360-val];
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/* phase 270-359 degree */
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return (-1L)*(long)sin_table[360-val];
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}
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}
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return 0;
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}
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static long Cos(int val)
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static long cos(int val)
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{
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/* Speed improvement through sukzessive lookup */
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if (val<181)
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{
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if (val<91)/* phase 0-90 degree */
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if (val<91)
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{
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return (long)SinTable[90-val];
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/* phase 0-90 degree */
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return (long)sin_table[90-val];
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}
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else/* phase 91-180 degree */
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else
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{
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return (-1L)*(long)SinTable[val-90];
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/* phase 91-180 degree */
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return (-1L)*(long)sin_table[val-90];
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}
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}
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else
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{
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if (val<271)/* phase 181-270 degree */
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if (val<271)
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{
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return (-1L)*(long)SinTable[270-val];
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/* phase 181-270 degree */
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return (-1L)*(long)sin_table[270-val];
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}
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else/* phase 270-359 degree */
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else
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{
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return (long)SinTable[val-270];
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/* phase 270-359 degree */
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return (long)sin_table[val-270];
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}
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}
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return 0;
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}
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static long matrice[3][3];
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static void cube_rotate(int Xa, int Ya, int Za)
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static void cube_rotate(int xa, int ya, int za)
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{
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int i;
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/* Just to prevent unnecessary lookups */
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long sxa,cxa,sya,cya,sza,cza;
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sxa=Sin(Xa);
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cxa=Cos(Xa);
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sya=Sin(Ya);
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cya=Cos(Ya);
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sza=Sin(Za);
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cza=Cos(Za);
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sxa=sin(xa);
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cxa=cos(xa);
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sya=sin(ya);
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cya=cos(ya);
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sza=sin(za);
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cza=cos(za);
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/* calculate overall translation matrix */
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matrice[0][0] = cza*cya/10000L;
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@ -157,19 +172,16 @@ static void cube_rotate(int Xa, int Ya, int Za)
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matrice[2][2] = cxa*cya/10000L;
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/* apply translation matrix to all points */
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for(i=0;i<Nb_points;i++)
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for(i=0;i<nb_points;i++)
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{
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Point3D[i].x = matrice[0][0]*Sommet[i].x
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+ matrice[1][0]*Sommet[i].y
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+ matrice[2][0]*Sommet[i].z;
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Point3D[i].y = matrice[0][1]*Sommet[i].x
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+ matrice[1][1]*Sommet[i].y
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+ matrice[2][1]*Sommet[i].z;
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Point3D[i].z = matrice[0][2]*Sommet[i].x
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+ matrice[1][2]*Sommet[i].y
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+ matrice[2][2]*Sommet[i].z;
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point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y
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+ matrice[2][0]*sommet[i].z;
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point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y
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+ matrice[2][1]*sommet[i].z;
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point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y
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+ matrice[2][2]*sommet[i].z;
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}
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}
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@ -178,31 +190,31 @@ static void cube_viewport(void)
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int i;
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/* Do viewport transformation for all points */
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for(i=0;i<Nb_points;i++)
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for(i=0;i<nb_points;i++)
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{
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Point2D[i].x=(((Point3D[i].x)<<8)/10000L)/
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(Point3D[i].z/10000L+Zoff)+Xoff;
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Point2D[i].y=(((Point3D[i].y)<<8)/10000L)/
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(Point3D[i].z/10000L+Zoff)+Yoff;
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point2D[i].x=(((point3D[i].x)<<8)/10000L)/
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(point3D[i].z/10000L+z_off)+x_off;
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point2D[i].y=(((point3D[i].y)<<8)/10000L)/
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(point3D[i].z/10000L+z_off)+y_off;
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}
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}
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static void cube_init(void)
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{
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/* Original 3D-position of cube's corners */
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Sommet[0].x = -40; Sommet[0].y = -40; Sommet[0].z = -40;
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Sommet[1].x = 40; Sommet[1].y = -40; Sommet[1].z = -40;
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Sommet[2].x = 40; Sommet[2].y = 40; Sommet[2].z = -40;
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Sommet[3].x = -40; Sommet[3].y = 40; Sommet[3].z = -40;
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Sommet[4].x = 40; Sommet[4].y = -40; Sommet[4].z = 40;
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Sommet[5].x = -40; Sommet[5].y = -40; Sommet[5].z = 40;
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Sommet[6].x = -40; Sommet[6].y = 40; Sommet[6].z = 40;
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Sommet[7].x = 40; Sommet[7].y = 40; Sommet[7].z = 40;
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sommet[0].x = -40; sommet[0].y = -40; sommet[0].z = -40;
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sommet[1].x = 40; sommet[1].y = -40; sommet[1].z = -40;
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sommet[2].x = 40; sommet[2].y = 40; sommet[2].z = -40;
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sommet[3].x = -40; sommet[3].y = 40; sommet[3].z = -40;
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sommet[4].x = 40; sommet[4].y = -40; sommet[4].z = 40;
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sommet[5].x = -40; sommet[5].y = -40; sommet[5].z = 40;
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sommet[6].x = -40; sommet[6].y = 40; sommet[6].z = 40;
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sommet[7].x = 40; sommet[7].y = 40; sommet[7].z = 40;
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}
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static void line(int a, int b)
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{
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lcd_drawline(Point2D[a].x,Point2D[a].y,Point2D[b].x,Point2D[b].y);
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lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y);
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}
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static void cube_draw(void)
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@ -222,10 +234,6 @@ static void cube_draw(void)
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line(3,6);
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}
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/* Loops that the values are displayed */
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#define DISP_TIME 30
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bool cube(void)
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{
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int t_disp=0;
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@ -240,11 +248,14 @@ bool cube(void)
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bool highspeed=0;
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bool exit=0;
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lcd_setfont(FONT_SYSFIXED);
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cube_init();
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while(!exit)
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{
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if (!highspeed) sleep(4);
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if (!highspeed)
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sleep(4);
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lcd_clear_display();
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cube_rotate(xa,ya,za);
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@ -255,7 +266,7 @@ bool cube(void)
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t_disp--;
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snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);
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lcd_putsxy(0, 56, buffer);
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}
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}
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lcd_update();
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xa+=xs;
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@ -322,10 +333,13 @@ bool cube(void)
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case SYS_USB_CONNECTED:
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usb_screen();
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lcd_setfont(FONT_UI);
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return true;
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}
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}
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lcd_setfont(FONT_UI);
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return false;
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}
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@ -338,3 +352,5 @@ bool cube(void)
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* vim: et sw=4 ts=8 sts=4 tw=78
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*/
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@ -19,6 +19,7 @@
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#include "config.h"
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#include "options.h"
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#ifdef USE_GAMES
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#include <sprintf.h>
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@ -28,6 +29,7 @@
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#include "kernel.h"
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#include "menu.h"
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#include "screens.h"
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#include "font.h"
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#include "sokoban_levels.h"
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@ -503,6 +505,8 @@ bool sokoban(void)
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int w, h;
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int len;
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lcd_setfont(FONT_SYSFIXED);
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lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
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/* Get horizontel centering for text */
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@ -535,10 +539,9 @@ bool sokoban(void)
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lcd_clear_display();
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result = sokoban_loop();
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lcd_setfont(FONT_UI);
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return result;
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}
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#endif
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@ -25,12 +25,13 @@
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#ifdef USE_GAMES
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#include <stdbool.h>
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#include <string.h>
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#include "lcd.h"
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#include "button.h"
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#include "kernel.h"
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#include <string.h>
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#include "menu.h"
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#include "screens.h"
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#include "font.h"
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#ifdef SIMULATOR
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#include <stdio.h>
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@ -46,7 +47,9 @@ static const int start_x = 5;
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static const int start_y = 5;
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static const int max_x = 4 * 17;
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static const int max_y = 3 * 10;
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static const short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200};
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static const short level_speeds[10] = {
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1000, 900, 800, 700, 600, 500, 400, 300, 250, 200
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};
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static const int blocks = 7;
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static const int block_frames[7] = {1,2,2,2,4,4,4};
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@ -147,14 +150,15 @@ static void draw_block(int x, int y, int block, int frame, bool clear)
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static void to_virtual(void)
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{
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int i,a,b;
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int i, a, b;
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for(i = 0; i < 4; i++)
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for (a = 0; a < 3; a++)
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for (b = 0; b < 4; b++)
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*(virtual +
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(current_y + block_data[current_b][current_f][0][i] * 3 + a) * max_x +
|
||||
current_x + block_data[current_b][current_f][1][i] * 4 - b) = current_b + 1;
|
||||
(current_y + block_data[current_b][current_f][0][i] * 3 + a) *
|
||||
max_x + current_x + block_data[current_b][current_f][1][i] *
|
||||
4 - b) = current_b + 1;
|
||||
}
|
||||
|
||||
static bool block_touch (int x, int y)
|
||||
|
|
@ -179,7 +183,8 @@ static bool gameover(void)
|
|||
|
||||
for(i = 0; i < 4; i++){
|
||||
/* Do we have blocks touching? */
|
||||
if(block_touch(x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 3))
|
||||
if(block_touch(x + block_data[block][frame][1][i] * 4,
|
||||
y + block_data[block][frame][0][i] * 3))
|
||||
{
|
||||
/* Are we at the top of the frame? */
|
||||
if(x + block_data[block][frame][1][i] * 4 >= max_x - 16)
|
||||
|
|
@ -200,8 +205,11 @@ static bool valid_position(int x, int y, int block, int frame)
|
|||
(x + block_data[block][frame][1][i] * 4 > max_x - 4) ||
|
||||
(y + block_data[block][frame][0][i] * 3 < 0) ||
|
||||
(x + block_data[block][frame][1][i] * 4 < 4) ||
|
||||
block_touch (x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 3))
|
||||
block_touch (x + block_data[block][frame][1][i] * 4,
|
||||
y + block_data[block][frame][0][i] * 3))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -290,7 +298,7 @@ static int check_lines(void)
|
|||
/* move rows down */
|
||||
for(i = x; i < max_x - 1; i++)
|
||||
for (j = 0; j < max_y; j++)
|
||||
*(virtual + j * max_x + i) = *(virtual + j * max_x + (i + 1));
|
||||
*(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1));
|
||||
|
||||
x--; /* re-check this line */
|
||||
}
|
||||
|
|
@ -402,6 +410,10 @@ static void init_tetris(void)
|
|||
bool tetris(void)
|
||||
{
|
||||
char buf[20];
|
||||
bool val;
|
||||
|
||||
/* Lets use the default font */
|
||||
lcd_setfont(FONT_SYSFIXED);
|
||||
|
||||
init_tetris();
|
||||
|
||||
|
|
@ -413,7 +425,14 @@ bool tetris(void)
|
|||
next_b = t_rand(blocks);
|
||||
next_f = t_rand(block_frames[next_b]);
|
||||
new_block();
|
||||
return game_loop();
|
||||
val = game_loop();
|
||||
|
||||
lcd_setfont(FONT_UI);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@
|
|||
#include "rtc.h"
|
||||
#include "lang.h"
|
||||
#include "screens.h"
|
||||
#include "font.h"
|
||||
|
||||
/* size of the field the worm lives in */
|
||||
#define FIELD_RECT_X 1
|
||||
|
|
@ -1891,8 +1892,11 @@ extern bool use_old_rect;
|
|||
*/
|
||||
bool wormlet(void)
|
||||
{
|
||||
bool wormDead = false;
|
||||
bool worm_dead = false;
|
||||
int button;
|
||||
|
||||
lcd_setfont(FONT_SYSFIXED);
|
||||
|
||||
#ifdef DEBUG_WORMLET
|
||||
testline_in_rect();
|
||||
test_worm_argh_collision_in_moves();
|
||||
|
|
@ -1978,6 +1982,7 @@ bool wormlet(void)
|
|||
|
||||
case SYS_USB_CONNECTED:
|
||||
usb_screen();
|
||||
lcd_setfont(FONT_UI);
|
||||
return true;
|
||||
}
|
||||
} while (button != BUTTON_PLAY &&
|
||||
|
|
@ -1997,11 +2002,11 @@ bool wormlet(void)
|
|||
button = BUTTON_OFF;
|
||||
|
||||
/* start the game */
|
||||
wormDead = run();
|
||||
worm_dead = run();
|
||||
|
||||
/* if worm isn't dead the game was quit
|
||||
via BUTTON_OFF -> no need to wait for buttons. */
|
||||
if (wormDead) {
|
||||
if (worm_dead) {
|
||||
do {
|
||||
button = button_get(true);
|
||||
}
|
||||
|
|
@ -2012,8 +2017,20 @@ bool wormlet(void)
|
|||
}
|
||||
while (button != BUTTON_OFF);
|
||||
|
||||
lcd_setfont(FONT_UI);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
#endif /* USE_GAMES */
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue