forked from len0rd/rockbox
Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
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parent
308522b60e
commit
8d194f08d7
60 changed files with 460 additions and 406 deletions
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@ -18,13 +18,13 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Restart game\\
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\ButtonLeft
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move left\\
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\ButtonRight
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move right\\
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\opt{PLAYER_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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@ -32,7 +32,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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{\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move down\\
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
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\opt{RECORDER_PAD}{\ButtonPlay}
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@ -44,7 +44,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{SANSA_C200_PAD}{\ButtonVolDown}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
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\opt{MROBE100_PAD}{\ButtonMenu}
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Rotate left\\
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\opt{PLAYER_PAD}{\ButtonPlay}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
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@ -55,7 +55,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
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\opt{MROBE100_PAD}{\ButtonPlay}
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Rotate right\\
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\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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@ -64,11 +64,11 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Drop\\
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\opt{hold_button}{
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\ButtonHold{} switch
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause\\
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}
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\opt{PLAYER_PAD}{\ButtonStop}
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@ -76,7 +76,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{IRIVER_RC_H100_PAD}{&}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Quit\\
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\end{btnmap}
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\end{table}
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