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Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all

manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alex Parker 2009-07-22 18:08:51 +00:00
parent 308522b60e
commit 8d194f08d7
60 changed files with 460 additions and 406 deletions

View file

@ -18,13 +18,13 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Restart game\\
\ButtonLeft
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Move left\\
\ButtonRight
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Move right\\
\opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
@ -32,7 +32,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Move down\\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
\opt{RECORDER_PAD}{\ButtonPlay}
@ -44,7 +44,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{SANSA_C200_PAD}{\ButtonVolDown}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
\opt{MROBE100_PAD}{\ButtonMenu}
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Rotate left\\
\opt{PLAYER_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
@ -55,7 +55,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
\opt{MROBE100_PAD}{\ButtonPlay}
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Rotate right\\
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
@ -64,11 +64,11 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Drop\\
\opt{hold_button}{
\ButtonHold{} switch
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Pause\\
}
\opt{PLAYER_PAD}{\ButtonStop}
@ -76,7 +76,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{IRIVER_RC_H100_PAD}{&}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}