forked from len0rd/rockbox
Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
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60 changed files with 460 additions and 406 deletions
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@ -8,10 +8,10 @@ last match loses. You can take up to twice as many matches as the
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft & Decrease the number of matches \\
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\ButtonRight & Increase the number of matches \\
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\ButtonPlay & Remove the number of matches you have selected \\
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\ButtonStop & Exit the game \\
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\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\
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\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\
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\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\
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\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\
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\end{btnmap}
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\end{table}
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