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Use cookies for thread identification instead of pointers directly which gives a buffer against wrongly identifying a thread when the slot is recycled (which has been nagging me for awhile). A slot gets 255 uses before it repeats. Everything gets incompatible so a full update is required.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19377 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2008-12-10 08:57:10 +00:00
parent 40ff47c7ee
commit 8cfbd3604f
32 changed files with 329 additions and 234 deletions

View file

@ -1691,8 +1691,8 @@ struct thread_entry *
struct thread_entry *next;
int bl_pr;
THREAD_ASSERT(thread_get_current() == bl_t,
"UPPT->wrong thread", thread_get_current());
THREAD_ASSERT(cores[CURRENT_CORE].running == bl_t,
"UPPT->wrong thread", cores[CURRENT_CORE].running);
LOCK_THREAD(bl_t);
@ -2031,7 +2031,7 @@ void switch_thread(void)
}
#ifdef RB_PROFILE
profile_thread_stopped(thread - threads);
profile_thread_stopped(thread->id & THREAD_ID_SLOT_MASK);
#endif
/* Begin task switching by saving our current context so that we can
@ -2136,7 +2136,7 @@ void switch_thread(void)
load_context(&thread->context);
#ifdef RB_PROFILE
profile_thread_started(thread - threads);
profile_thread_started(thread->id & THREAD_ID_SLOT_MASK);
#endif
}
@ -2315,6 +2315,24 @@ unsigned int thread_queue_wake(struct thread_entry **list)
return result;
}
/*---------------------------------------------------------------------------
* Assign the thread slot a new ID. Version is 1-255.
*---------------------------------------------------------------------------
*/
static void new_thread_id(unsigned int slot_num,
struct thread_entry *thread)
{
unsigned int version =
(thread->id + (1u << THREAD_ID_VERSION_SHIFT))
& THREAD_ID_VERSION_MASK;
/* If wrapped to 0, make it 1 */
if (version == 0)
version = 1u << THREAD_ID_VERSION_SHIFT;
thread->id = version | (slot_num & THREAD_ID_SLOT_MASK);
}
/*---------------------------------------------------------------------------
* Find an empty thread slot or MAXTHREADS if none found. The slot returned
* will be locked on multicore.
@ -2349,6 +2367,17 @@ static struct thread_entry * find_empty_thread_slot(void)
return thread;
}
/*---------------------------------------------------------------------------
* Return the thread_entry pointer for a thread_id. Return the current
* thread if the ID is 0 (alias for current).
*---------------------------------------------------------------------------
*/
struct thread_entry * thread_id_entry(unsigned int thread_id)
{
return (thread_id == THREAD_ID_CURRENT) ?
cores[CURRENT_CORE].running :
&threads[thread_id & THREAD_ID_SLOT_MASK];
}
/*---------------------------------------------------------------------------
* Place the current core in idle mode - woken up on interrupt or wake
@ -2369,11 +2398,11 @@ void core_idle(void)
* Return ID if context area could be allocated, else NULL.
*---------------------------------------------------------------------------
*/
struct thread_entry*
create_thread(void (*function)(void), void* stack, size_t stack_size,
unsigned flags, const char *name
IF_PRIO(, int priority)
IF_COP(, unsigned int core))
unsigned int create_thread(void (*function)(void),
void* stack, size_t stack_size,
unsigned flags, const char *name
IF_PRIO(, int priority)
IF_COP(, unsigned int core))
{
unsigned int i;
unsigned int stack_words;
@ -2385,7 +2414,7 @@ struct thread_entry*
thread = find_empty_thread_slot();
if (thread == NULL)
{
return NULL;
return 0;
}
oldlevel = disable_irq_save();
@ -2443,15 +2472,15 @@ struct thread_entry*
THREAD_STARTUP_INIT(core, thread, function);
thread->state = state;
i = thread->id; /* Snapshot while locked */
if (state == STATE_RUNNING)
core_schedule_wakeup(thread);
UNLOCK_THREAD(thread);
restore_irq(oldlevel);
return thread;
return i;
}
#ifdef HAVE_SCHEDULER_BOOSTCTRL
@ -2489,18 +2518,17 @@ void cancel_cpu_boost(void)
* Parameter is the ID as returned from create_thread().
*---------------------------------------------------------------------------
*/
void thread_wait(struct thread_entry *thread)
void thread_wait(unsigned int thread_id)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
if (thread == NULL)
thread = current;
struct thread_entry *thread = thread_id_entry(thread_id);
/* Lock thread-as-waitable-object lock */
corelock_lock(&thread->waiter_cl);
/* Be sure it hasn't been killed yet */
if (thread->state != STATE_KILLED)
if (thread_id == THREAD_ID_CURRENT ||
(thread->id == thread_id && thread->state != STATE_KILLED))
{
IF_COP( current->obj_cl = &thread->waiter_cl; )
current->bqp = &thread->queue;
@ -2538,9 +2566,10 @@ void thread_exit(void)
if (current->name == THREAD_DESTRUCT)
{
/* Thread being killed - become a waiter */
unsigned int id = current->id;
UNLOCK_THREAD(current);
corelock_unlock(&current->waiter_cl);
thread_wait(current);
thread_wait(id);
THREAD_PANICF("thread_exit->WK:*R", current);
}
#endif
@ -2568,7 +2597,13 @@ void thread_exit(void)
}
flush_icache();
/* At this point, this thread isn't using resources allocated for
* execution except the slot itself. */
#endif
/* Update ID for this slot */
new_thread_id(current->id, current);
current->name = NULL;
/* Signal this thread */
@ -2593,7 +2628,7 @@ void thread_exit(void)
* leave various objects in an undefined state.
*---------------------------------------------------------------------------
*/
void remove_thread(struct thread_entry *thread)
void remove_thread(unsigned int thread_id)
{
#if NUM_CORES > 1
/* core is not constant here because of core switching */
@ -2604,13 +2639,11 @@ void remove_thread(struct thread_entry *thread)
const unsigned int core = CURRENT_CORE;
#endif
struct thread_entry *current = cores[core].running;
struct thread_entry *thread = thread_id_entry(thread_id);
unsigned state;
int oldlevel;
if (thread == NULL)
thread = current;
if (thread == current)
thread_exit(); /* Current thread - do normal exit */
@ -2621,10 +2654,8 @@ void remove_thread(struct thread_entry *thread)
state = thread->state;
if (state == STATE_KILLED)
{
if (thread->id != thread_id || state == STATE_KILLED)
goto thread_killed;
}
#if NUM_CORES > 1
if (thread->name == THREAD_DESTRUCT)
@ -2633,7 +2664,7 @@ void remove_thread(struct thread_entry *thread)
UNLOCK_THREAD(thread);
corelock_unlock(&thread->waiter_cl);
restore_irq(oldlevel);
thread_wait(thread);
thread_wait(thread_id);
return;
}
@ -2741,6 +2772,7 @@ IF_COP( retry_state: )
/* Otherwise thread is frozen and hasn't run yet */
}
new_thread_id(thread_id, thread);
thread->state = STATE_KILLED;
/* If thread was waiting on itself, it will have been removed above.
@ -2773,17 +2805,15 @@ thread_killed: /* Thread was already killed */
* needed inheritance changes also may happen.
*---------------------------------------------------------------------------
*/
int thread_set_priority(struct thread_entry *thread, int priority)
int thread_set_priority(unsigned int thread_id, int priority)
{
int old_base_priority = -1;
struct thread_entry *thread = thread_id_entry(thread_id);
/* A little safety measure */
if (priority < HIGHEST_PRIORITY || priority > LOWEST_PRIORITY)
return -1;
if (thread == NULL)
thread = cores[CURRENT_CORE].running;
/* Thread could be on any list and therefore on an interrupt accessible
one - disable interrupts */
int oldlevel = disable_irq_save();
@ -2791,7 +2821,8 @@ int thread_set_priority(struct thread_entry *thread, int priority)
LOCK_THREAD(thread);
/* Make sure it's not killed */
if (thread->state != STATE_KILLED)
if (thread_id == THREAD_ID_CURRENT ||
(thread->id == thread_id && thread->state != STATE_KILLED))
{
int old_priority = thread->priority;
@ -2908,13 +2939,19 @@ int thread_set_priority(struct thread_entry *thread, int priority)
* Returns the current base priority for a thread.
*---------------------------------------------------------------------------
*/
int thread_get_priority(struct thread_entry *thread)
int thread_get_priority(unsigned int thread_id)
{
/* Simple, quick probe. */
if (thread == NULL)
thread = cores[CURRENT_CORE].running;
struct thread_entry *thread = thread_id_entry(thread_id);
int base_priority = thread->base_priority;
return thread->base_priority;
/* Simply check without locking slot. It may or may not be valid by the
* time the function returns anyway. If all tests pass, it is the
* correct value for when it was valid. */
if (thread_id != THREAD_ID_CURRENT &&
(thread->id != thread_id || thread->state == STATE_KILLED))
base_priority = -1;
return base_priority;
}
#endif /* HAVE_PRIORITY_SCHEDULING */
@ -2924,12 +2961,16 @@ int thread_get_priority(struct thread_entry *thread)
* virtue of the slot having a state of STATE_FROZEN.
*---------------------------------------------------------------------------
*/
void thread_thaw(struct thread_entry *thread)
void thread_thaw(unsigned int thread_id)
{
struct thread_entry *thread = thread_id_entry(thread_id);
int oldlevel = disable_irq_save();
LOCK_THREAD(thread);
if (thread->state == STATE_FROZEN)
/* If thread is the current one, it cannot be frozen, therefore
* there is no need to check that. */
if (thread->id == thread_id && thread->state == STATE_FROZEN)
core_schedule_wakeup(thread);
UNLOCK_THREAD(thread);
@ -2940,9 +2981,9 @@ void thread_thaw(struct thread_entry *thread)
* Return the ID of the currently executing thread.
*---------------------------------------------------------------------------
*/
struct thread_entry * thread_get_current(void)
unsigned int thread_get_current(void)
{
return cores[CURRENT_CORE].running;
return cores[CURRENT_CORE].running->id;
}
#if NUM_CORES > 1
@ -2967,9 +3008,10 @@ unsigned int switch_core(unsigned int new_core)
if (current->name == THREAD_DESTRUCT)
{
/* Thread being killed - deactivate and let process complete */
unsigned int id = current->id;
UNLOCK_THREAD(current);
restore_irq(oldlevel);
thread_wait(current);
thread_wait(id);
/* Should never be reached */
THREAD_PANICF("switch_core->D:*R", current);
}
@ -3034,6 +3076,19 @@ void init_threads(void)
const unsigned int core = CURRENT_CORE;
struct thread_entry *thread;
if (core == CPU)
{
/* Initialize core locks and IDs in all slots */
int n;
for (n = 0; n < MAXTHREADS; n++)
{
thread = &threads[n];
corelock_init(&thread->waiter_cl);
corelock_init(&thread->slot_cl);
thread->id = THREAD_ID_INIT(n);
}
}
/* CPU will initialize first and then sleep */
thread = find_empty_thread_slot();
@ -3060,8 +3115,6 @@ void init_threads(void)
thread->priority = PRIORITY_USER_INTERFACE;
rtr_add_entry(core, PRIORITY_USER_INTERFACE);
#endif
corelock_init(&thread->waiter_cl);
corelock_init(&thread->slot_cl);
add_to_list_l(&cores[core].running, thread);
@ -3070,6 +3123,7 @@ void init_threads(void)
thread->stack = stackbegin;
thread->stack_size = (uintptr_t)stackend - (uintptr_t)stackbegin;
#if NUM_CORES > 1 /* This code path will not be run on single core targets */
/* Initialize all locking for the slots */
/* Wait for other processors to finish their inits since create_thread
* isn't safe to call until the kernel inits are done. The first
* threads created in the system must of course be created by CPU. */