forked from len0rd/rockbox
simulator: maintain LCD position/size when toggling background
Change-Id: Id76464b77b33d531d6075a83038466e18fab3a7f
This commit is contained in:
parent
8884284da4
commit
8ce9d9e39e
1 changed files with 36 additions and 13 deletions
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@ -67,7 +67,7 @@ static void get_window_dimensions(int *w, int *h)
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}
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}
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}
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}
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#define SNAP_MARGIN 50
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#if defined(__APPLE__) || defined(__WIN32)
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static void restore_aspect_ratio(int w, int h)
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static void restore_aspect_ratio(int w, int h)
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{
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{
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float aspect_ratio = (float) h / w;
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float aspect_ratio = (float) h / w;
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@ -81,31 +81,51 @@ static void restore_aspect_ratio(int w, int h)
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SDL_GetWindowSize(sdlWindow, &w, &h);
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SDL_GetWindowSize(sdlWindow, &w, &h);
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if (w != original_width || h != original_height)
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if (w != original_width || h != original_height)
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{
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{
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if (abs(original_width - w) < SNAP_MARGIN)
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h = w * aspect_ratio;
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{
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w = original_width;
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h = original_height;
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}
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else
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h = w * aspect_ratio;
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SDL_SetWindowSize(sdlWindow, w, h);
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SDL_SetWindowSize(sdlWindow, w, h);
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}
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}
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}
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}
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#endif
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static void rebuild_gui_texture(void)
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static void rebuild_gui_texture(void)
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{
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{
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SDL_Surface *gui_surface;
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SDL_Surface *gui_surface;
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int w, h, depth = LCD_DEPTH < 8 ? 16 : LCD_DEPTH;
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int prev_w, prev_h, x, y,
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w, h, depth = LCD_DEPTH < 8 ? 16 : LCD_DEPTH;
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Uint32 flags = SDL_GetWindowFlags(sdlWindow);
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get_window_dimensions(&w, &h);
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get_window_dimensions(&w, &h);
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SDL_RenderGetLogicalSize(sdlRenderer, &prev_w, &prev_h);
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SDL_RenderSetLogicalSize(sdlRenderer, w, h);
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SDL_RenderSetLogicalSize(sdlRenderer, w, h);
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if ((gui_texture = SDL_CreateTexture(sdlRenderer, SDL_MasksToPixelFormatEnum(depth,
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if ((gui_texture = SDL_CreateTexture(sdlRenderer, SDL_MasksToPixelFormatEnum(depth,
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0, 0, 0, 0), SDL_TEXTUREACCESS_STREAMING, w, h)) == NULL)
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0, 0, 0, 0), SDL_TEXTUREACCESS_STREAMING, w, h)) == NULL)
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panicf("%s", SDL_GetError());
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panicf("%s", SDL_GetError());
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if (SDL_GetWindowFlags(sdlWindow) & SDL_WINDOW_RESIZABLE)
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/* Did background change? */
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restore_aspect_ratio(w, h);
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if ((flags & SDL_WINDOW_RESIZABLE) &&
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!(flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN)) &&
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prev_w && prev_w != w)
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{
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SDL_GetWindowSize(sdlWindow, &x, NULL);
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/* Maintain LCD's size */
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float ratio = (float) x / prev_w;
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SDL_SetWindowSize(sdlWindow, w * ratio, h * ratio);
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/* move LCD back into previous position */
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SDL_GetWindowPosition(sdlWindow, &x, &y);
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if (background)
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{
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x -= (UI_LCD_POSX * ratio);
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y -= (UI_LCD_POSY * ratio);
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}
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else
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{
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x += (UI_LCD_POSX * ratio);
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y += (UI_LCD_POSY * ratio);
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}
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SDL_SetWindowPosition(sdlWindow, x > 0 ? x : 0, y > 0 ? y : 0);
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}
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if (background && picture_surface &&
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if (background && picture_surface &&
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(gui_surface = SDL_ConvertSurface(picture_surface, sim_lcd_surface->format, 0)))
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(gui_surface = SDL_ConvertSurface(picture_surface, sim_lcd_surface->format, 0)))
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@ -159,7 +179,10 @@ bool sdl_window_adjust(void)
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SDL_SetWindowSize(sdlWindow, display_zoom * w, display_zoom * h);
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SDL_SetWindowSize(sdlWindow, display_zoom * w, display_zoom * h);
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}
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}
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#if defined(__APPLE__) || defined(__WIN32)
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#if defined(__APPLE__) || defined(__WIN32)
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restore_aspect_ratio(w, h);
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int logical_w, logical_h;
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SDL_RenderGetLogicalSize(sdlRenderer, &logical_w, &logical_h);
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if (logical_w == w && logical_h == h) /* background unchanged */
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restore_aspect_ratio(w, h);
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#endif
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#endif
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display_zoom = 0;
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display_zoom = 0;
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sdl_window_render();
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sdl_window_render();
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