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Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20646 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Marianne Arnold 2009-04-07 17:56:16 +00:00
parent 070ee525ac
commit 8b13d87ec3
38 changed files with 127 additions and 196 deletions

View file

@ -37,6 +37,15 @@ flipit_cursor.16x13x1.bmp
#endif
#endif
/* Invadrox, not on monochrome targets yet */
#if LCD_DEPTH > 1
#if LCD_WIDTH >= 220
invadrox_fire.8x8x1.bmp
#elif LCD_WIDTH >= 160
invadrox_fire.6x6x1.bmp
#endif
#endif
#if CONFIG_CODEC == SWCODEC
/* MPEGplayer */
mpegplayer_status_icons_8x8x1.bmp