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Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8636 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Chapman 2006-02-09 00:48:53 +00:00
parent a88632f885
commit 8ad2df8275
15 changed files with 49 additions and 9 deletions

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Width:  |  Height:  |  Size: 212 KiB

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@ -73,7 +73,11 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
#if LCD_DEPTH == 1
*p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
#elif LCD_DEPTH == 2
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
*p = ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3);
#else
*p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
#endif
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
unsigned bits = lcd_framebuffer[y][x];

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@ -109,6 +109,18 @@
#define UI_REMOTE_WIDTH 128
#define UI_REMOTE_HEIGHT 64
#elif defined(IPOD_4G)
#define UI_TITLE "iPod 4G"
#define UI_WIDTH 196 // width of GUI window
#define UI_HEIGHT 370 // height of GUI window
#define UI_LCD_BGCOLOR 90, 145, 90 // bkgnd color of LCD (no backlight)
#define UI_LCD_BGCOLORLIGHT 173, 216, 230 // bkgnd color of LCD (backlight)
#define UI_LCD_BLACK 0, 0, 0 // black
#define UI_LCD_POSX 19 // x position of lcd
#define UI_LCD_POSY 14 // y position of lcd
#define UI_LCD_WIDTH 160
#define UI_LCD_HEIGHT 128
#elif defined(IPOD_COLOR)
#define UI_TITLE "iPod Color"
#define UI_WIDTH 261 // width of GUI window