forked from len0rd/rockbox
More 64bit simulator fixes, coinciding with the long policy this time.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8890 a1c6a512-1295-4272-9138-f99709370657
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3187a59f74
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6 changed files with 21 additions and 21 deletions
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@ -122,7 +122,7 @@ struct codec_api {
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bool reload_codec;
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/* If seek_time != 0, codec should seek to that song position (in ms)
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if codec supports seeking. */
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int seek_time;
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long seek_time;
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/* Returns buffer to malloc array. Only codeclib should need this. */
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void* (*get_codec_memory)(long *size);
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@ -232,13 +232,13 @@ struct codec_api {
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#endif /* !SIMULATOR */
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/* playback control */
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void (*PREFIX(audio_play))(int offset);
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void (*PREFIX(audio_play))(long offset);
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void (*audio_stop)(void);
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void (*audio_pause)(void);
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void (*audio_resume)(void);
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void (*audio_next)(void);
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void (*audio_prev)(void);
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void (*audio_ff_rewind)(int newtime);
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void (*audio_ff_rewind)(long newtime);
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struct mp3entry* (*audio_next_track)(void);
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int (*playlist_amount)(void);
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int (*audio_status)(void);
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@ -105,7 +105,7 @@ enum codec_status codec_start(struct codec_api* api)
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conf->outputFormat = FAAD_FMT_24BIT; /* irrelevant, we don't convert */
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NeAACDecSetConfiguration(hDecoder, conf);
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unsigned long s=0;
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uint32_t s=0;
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unsigned char c=0;
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err = NeAACDecInit2(hDecoder, demux_res.codecdata,demux_res.codecdata_len, &s, &c);
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@ -668,9 +668,9 @@ void codec_advance_buffer_loc_callback(void *ptr)
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long amount;
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if (current_codec == CODEC_IDX_VOICE)
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amount = (int)ptr - (int)voicebuf;
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amount = (long)ptr - (long)voicebuf;
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else
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amount = (int)ptr - (int)&filebuf[buf_ridx];
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amount = (long)ptr - (long)&filebuf[buf_ridx];
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codec_advance_buffer_callback(amount);
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}
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@ -1361,7 +1361,7 @@ static void audio_stop_playback(bool resume)
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audio_clear_track_entries(false);
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}
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static void audio_play_start(int offset)
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static void audio_play_start(long offset)
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{
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if (current_fd >= 0) {
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close(current_fd);
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@ -1859,7 +1859,7 @@ void audio_thread(void)
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while (audio_codec_loaded)
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yield();
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audio_play_start((int)ev.data);
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audio_play_start((long)ev.data);
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playlist_update_resume_info(audio_current_track());
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/* If there are no tracks in the playlist, then the playlist
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@ -1904,13 +1904,13 @@ void audio_thread(void)
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if (!playing)
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break ;
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pcmbuf_play_stop();
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ci.seek_time = (int)ev.data+1;
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ci.seek_time = (long)ev.data+1;
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break ;
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case Q_AUDIO_SEAMLESS_SEEK:
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if (!playing)
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break ;
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ci.seek_time = (int)ev.data+1;
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ci.seek_time = (long)ev.data+1;
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break ;
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case Q_AUDIO_DIR_NEXT:
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@ -1992,7 +1992,7 @@ void codec_thread(void)
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}
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ci.stop_codec = false;
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wrap = (int)&filebuf[filebuflen] - (int)cur_ti->codecbuf;
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wrap = (long)&filebuf[filebuflen] - (long)cur_ti->codecbuf;
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audio_codec_loaded = true;
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mutex_lock(&mutex_codecthread);
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current_codec = CODEC_IDX_AUDIO;
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@ -2175,7 +2175,7 @@ bool audio_has_changed_track(void)
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return false;
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}
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void audio_play(int offset)
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void audio_play(long offset)
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{
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logf("audio_play");
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if (pcmbuf_is_crossfade_enabled())
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@ -2262,13 +2262,13 @@ void audio_prev_dir(void)
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queue_post(&audio_queue, Q_AUDIO_DIR_PREV, 0);
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}
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void audio_ff_rewind(int newpos)
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void audio_ff_rewind(long newpos)
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{
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logf("rewind: %d", newpos);
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queue_post(&audio_queue, Q_AUDIO_FF_REWIND, (int *)newpos);
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}
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void audio_seamless_seek(int newpos)
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void audio_seamless_seek(long newpos)
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{
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logf("seamless_seek: %d", newpos);
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queue_post(&audio_queue, Q_AUDIO_SEAMLESS_SEEK, (int *)newpos);
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@ -347,13 +347,13 @@ struct plugin_api {
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#endif /* !SIMULATOR */
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/* playback control */
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void (*PREFIX(audio_play))(int offset);
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void (*PREFIX(audio_play))(long offset);
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void (*audio_stop)(void);
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void (*audio_pause)(void);
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void (*audio_resume)(void);
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void (*audio_next)(void);
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void (*audio_prev)(void);
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void (*audio_ff_rewind)(int newtime);
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void (*audio_ff_rewind)(long newtime);
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struct mp3entry* (*audio_next_track)(void);
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int (*playlist_amount)(void);
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int (*audio_status)(void);
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@ -63,15 +63,15 @@ struct audio_debug
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};
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void audio_init(void);
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void audio_play(int offset);
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void audio_play(long offset);
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void audio_stop(void);
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void audio_pause(void);
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void audio_resume(void);
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void audio_next(void);
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void audio_prev(void);
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int audio_status(void);
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void audio_ff_rewind(int newtime);
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void audio_seamless_seek(int newtime);
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void audio_ff_rewind(long newtime);
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void audio_seamless_seek(long newtime);
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void audio_flush_and_reload_tracks(void);
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struct mp3entry* audio_current_track(void);
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struct mp3entry* audio_next_track(void);
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@ -2671,7 +2671,7 @@ void audio_set_recording_options(int frequency, int quality,
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#endif /* SIMULATOR */
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#endif /* CONFIG_CODEC == MAS3587F */
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void audio_play(int offset)
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void audio_play(long offset)
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{
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#ifdef SIMULATOR
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char* trackname;
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@ -2805,7 +2805,7 @@ void audio_prev(void)
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#endif /* SIMULATOR */
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}
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void audio_ff_rewind(int newtime)
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void audio_ff_rewind(long newtime)
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{
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#ifndef SIMULATOR
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queue_post(&mpeg_queue, MPEG_FF_REWIND, (void *)newtime);
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