forked from len0rd/rockbox
Snake2: Add support for 640x480 screens
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21991 a1c6a512-1295-4272-9138-f99709370657
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70deae01ff
commit
83cf0df563
7 changed files with 20 additions and 3 deletions
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@ -476,7 +476,13 @@ rockpaint_hsvrgb.8x10x24.bmp
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#endif
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/* Snake2 */
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#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
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#if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480) && (LCD_DEPTH >= 16)
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snake2_header1.640x480x16.bmp
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snake2_header2.640x480x16.bmp
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snake2_left.640x480x16.bmp
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snake2_right.640x480x16.bmp
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snake2_bottom.640x480x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
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snake2_header1.320x240x16.bmp
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snake2_header2.320x240x16.bmp
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snake2_left.320x240x16.bmp
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BIN
apps/plugins/bitmaps/native/snake2_bottom.640x480x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/snake2_bottom.640x480x16.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 38 KiB |
BIN
apps/plugins/bitmaps/native/snake2_header1.640x480x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/snake2_header1.640x480x16.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 143 KiB |
BIN
apps/plugins/bitmaps/native/snake2_header2.640x480x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/snake2_header2.640x480x16.bmp
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Binary file not shown.
After Width: | Height: | Size: 143 KiB |
BIN
apps/plugins/bitmaps/native/snake2_left.640x480x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/snake2_left.640x480x16.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
apps/plugins/bitmaps/native/snake2_right.640x480x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/snake2_right.640x480x16.bmp
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Binary file not shown.
After Width: | Height: | Size: 23 KiB |
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@ -47,8 +47,19 @@ PLUGIN_HEADER
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#define BMPWIDTH_snake2_header BMPWIDTH_snake2_header1
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#endif
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#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
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#if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)
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#define MULTIPLIER 20 /*Modifier for porting on other screens*/
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#define MODIFIER_1 20
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#define MODIFIER_2 16
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#define CENTER_X 40
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#define CENTER_Y 110
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#define TOP_X1 68 /* x-coord of the upperleft item (game type) */
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#define TOP_X2 562 /* x-coord of the upperright item (maze type) */
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#define TOP_X3 84 /* x-coord of the lowerleft item (speed) */
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#define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
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#define TOP_Y1 8 /* y-coord of the top row of items */
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#define TOP_Y2 50 /* y-coord of the bottom row of items */
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
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#define MULTIPLIER 10 /*Modifier for porting on other screens*/
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#define MODIFIER_1 10
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#define MODIFIER_2 8
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