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Snake2: Add support for 640x480 screens

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21991 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2009-07-21 04:22:19 +00:00
parent 70deae01ff
commit 83cf0df563
7 changed files with 20 additions and 3 deletions

View file

@ -47,8 +47,19 @@ PLUGIN_HEADER
#define BMPWIDTH_snake2_header BMPWIDTH_snake2_header1
#endif
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
#if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)
#define MULTIPLIER 20 /*Modifier for porting on other screens*/
#define MODIFIER_1 20
#define MODIFIER_2 16
#define CENTER_X 40
#define CENTER_Y 110
#define TOP_X1 68 /* x-coord of the upperleft item (game type) */
#define TOP_X2 562 /* x-coord of the upperright item (maze type) */
#define TOP_X3 84 /* x-coord of the lowerleft item (speed) */
#define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
#define TOP_Y1 8 /* y-coord of the top row of items */
#define TOP_Y2 50 /* y-coord of the bottom row of items */
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
#define MULTIPLIER 10 /*Modifier for porting on other screens*/
#define MODIFIER_1 10
#define MODIFIER_2 8