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Samsung YH: Many keymap fixes for keyboard screen, wps, set time/date and quickscreen. Little kludge for quickscreen: Entering the quickscreen requires pressing 2 directional buttons (left and down), but that's really easy to do actually, much easier than messing with the side buttons (which don't even work reliably), accidental option changes shouldn't be possible due to use of precondition.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22551 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-08-29 22:18:02 +00:00
parent 876cce1fbe
commit 8301b69951
2 changed files with 29 additions and 30 deletions

View file

@ -48,16 +48,17 @@ CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker scree
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_QUICKSCREEN, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_FFWD }, /* kludge: pressing 2 directional buttons is easy on this target */
{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
@ -81,18 +82,20 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY }, { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_BROWSE, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
/* these match context_standard */ /* these match context_standard */
{ ACTION_WPS_MENU, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_MENU, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_FFWD }, /* kludge: pressing 2 directional buttons is easy on this target */
{ ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
@ -150,10 +153,11 @@ static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
@ -212,16 +216,18 @@ static const struct button_mapping button_context_time[] = {
static const struct button_mapping button_context_quickscreen[] = { static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REL,BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_UP },
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
@ -282,23 +288,18 @@ static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REL, BUTTON_FFWD },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_LEFT|BUTTON_REW, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_LEFT|BUTTON_REW|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY }, { ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_PLAY, BUTTON_FFWD },
{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_REW, BUTTON_FFWD },
{ ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_FFWD, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */

View file

@ -80,11 +80,9 @@
#define KBD_MORSE_INPUT #define KBD_MORSE_INPUT
#elif CONFIG_KEYPAD == SANSA_E200_PAD \ #elif CONFIG_KEYPAD == SANSA_E200_PAD \
|| CONFIG_KEYPAD == SANSA_FUZE_PAD || CONFIG_KEYPAD == SANSA_FUZE_PAD \
#define KBD_CURSOR_KEYS || CONFIG_KEYPAD == SANSA_C200_PAD \
#define KBD_MODES || CONFIG_KEYPAD == SAMSUNG_YH_PAD
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define KBD_CURSOR_KEYS #define KBD_CURSOR_KEYS
#define KBD_MODES #define KBD_MODES