forked from len0rd/rockbox
Samsung YH: Many keymap fixes for keyboard screen, wps, set time/date and quickscreen. Little kludge for quickscreen: Entering the quickscreen requires pressing 2 directional buttons (left and down), but that's really easy to do actually, much easier than messing with the side buttons (which don't even work reliably), accidental option changes shouldn't be possible due to use of precondition.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22551 a1c6a512-1295-4272-9138-f99709370657
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876cce1fbe
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8301b69951
2 changed files with 29 additions and 30 deletions
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@ -48,16 +48,17 @@ CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker scree
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static const struct button_mapping button_context_standard[] = {
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_STD_QUICKSCREEN, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_FFWD },
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/* kludge: pressing 2 directional buttons is easy on this target */
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{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
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BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
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{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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@ -81,18 +82,20 @@ static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
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{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_BROWSE, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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/* these match context_standard */
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/* these match context_standard */
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{ ACTION_WPS_MENU, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_WPS_MENU, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_FFWD },
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/* kludge: pressing 2 directional buttons is easy on this target */
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{ ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
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BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
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{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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LAST_ITEM_IN_LIST
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@ -150,10 +153,11 @@ static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
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@ -212,16 +216,18 @@ static const struct button_mapping button_context_time[] = {
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static const struct button_mapping button_context_quickscreen[] = {
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REL,BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_UP },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
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@ -282,23 +288,18 @@ static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REL, BUTTON_FFWD },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_LEFT|BUTTON_REW, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_LEFT|BUTTON_REW|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
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{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_PLAY, BUTTON_FFWD },
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{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_REW, BUTTON_FFWD },
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{ ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_FFWD, BUTTON_NONE },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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}; /* button_context_keyboard */
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@ -80,11 +80,9 @@
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#define KBD_MORSE_INPUT
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#define KBD_MORSE_INPUT
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#elif CONFIG_KEYPAD == SANSA_E200_PAD \
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#elif CONFIG_KEYPAD == SANSA_E200_PAD \
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|| CONFIG_KEYPAD == SANSA_FUZE_PAD
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|| CONFIG_KEYPAD == SANSA_FUZE_PAD \
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#define KBD_CURSOR_KEYS
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|| CONFIG_KEYPAD == SANSA_C200_PAD \
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#define KBD_MODES
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|| CONFIG_KEYPAD == SAMSUNG_YH_PAD
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define KBD_CURSOR_KEYS
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#define KBD_CURSOR_KEYS
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#define KBD_MODES
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#define KBD_MODES
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