forked from len0rd/rockbox
* fix bug (when double clicking on a card on the remains' stack to
automatically move it to the corresponding final stack, if the move worked, the cursor wasn't able to select a new card afterwards. - yeah, this sounds a bit complicated) * remove trailing spaces/tabs TODO: Fix/clean/rewrite the plugin. This whole code is a mess. It's impossible to read and maintain. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10196 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
18e6529d5d
commit
7ee850e432
1 changed files with 75 additions and 71 deletions
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@ -7,7 +7,7 @@
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2004-2005 dionoea (Antoine Cellerier)
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* Copyright (C) 2004-2006 dionoea (Antoine Cellerier)
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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@ -16,7 +16,7 @@
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*****************************************************************************
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Solitaire by dionoea
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Graphics & Fix Bugs by Ben Basha
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@ -187,26 +187,26 @@ static struct plugin_api* rb;
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#define HELP_SOL_REM2STACK "PLAY+RIGHT: Put the card on top of the remains' stack on one of the 4 final stacks."
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) ||(CONFIG_KEYPAD == IPOD_3G_PAD)
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#define HELP_SOL_MOVE "SELECT: Select cards, Move cards, reveal hidden cards ..."
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#define HELP_SOL_DRAW "SELECT+PLAY: Un-select a card if it was selected. Else, draw 3 new cards out of the remains' stack."
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#define HELP_SOL_REM2CUR "SELECT+LEFT: Put the card on top of the remains' stack on top of the cursor."
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#define HELP_SOL_CUR2STACK "SELECT+RIGHT..: Put the card under the cursor on one of the 4 final stacks."
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#define HELP_SOL_REM2STACK "LEFT+RIGHT: Put the card on top of the remains' stack on one of the 4 final stacks."
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#define HELP_SOL_MOVE "SELECT: Select cards, Move cards, reveal hidden cards ..."
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#define HELP_SOL_DRAW "SELECT+PLAY: Un-select a card if it was selected. Else, draw 3 new cards out of the remains' stack."
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#define HELP_SOL_REM2CUR "SELECT+LEFT: Put the card on top of the remains' stack on top of the cursor."
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#define HELP_SOL_CUR2STACK "SELECT+RIGHT..: Put the card under the cursor on one of the 4 final stacks."
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#define HELP_SOL_REM2STACK "LEFT+RIGHT: Put the card on top of the remains' stack on one of the 4 final stacks."
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define HELP_SOL_MOVE "MENU: Select cards, Move cards, reveal hidden cards ..."
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define HELP_SOL_MOVE "MENU: Select cards, Move cards, reveal hidden cards ..."
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#define HELP_SOL_DRAW "PLAY: Un-select a card if it was selected. Else, draw 3 new cards out of the remains' stack."
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#define HELP_SOL_REM2CUR "REC+LEFT: Put the card on top of the remains' stack on top of the cursor."
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#define HELP_SOL_CUR2STACK "REC+UP..: Put the card under the cursor on one of the 4 final stacks."
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#define HELP_SOL_REM2STACK "REC+DOWN: Put the card on top of the remains' stack on one of the 4 final stacks."
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#define HELP_SOL_REM2CUR "REC+LEFT: Put the card on top of the remains' stack on top of the cursor."
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#define HELP_SOL_CUR2STACK "REC+UP..: Put the card under the cursor on one of the 4 final stacks."
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#define HELP_SOL_REM2STACK "REC+DOWN: Put the card on top of the remains' stack on one of the 4 final stacks."
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define HELP_SOL_MOVE "SELECT: Select cards, Move cards, reveal hidden cards ..."
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define HELP_SOL_MOVE "SELECT: Select cards, Move cards, reveal hidden cards ..."
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#define HELP_SOL_DRAW "MENU: Un-select a card if it was selected. Else, draw 3 new cards out of the remains' stack."
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#define HELP_SOL_REM2CUR "POWER+LEFT: Put the card on top of the remains' stack on top of the cursor."
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#define HELP_SOL_CUR2STACK "SELECT..: Put the card under the cursor on one of the 4 final stacks."
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#define HELP_SOL_REM2STACK "POWER+RIGHT: Put the card on top of the remains' stack on one of the 4 final stacks."
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#define HELP_SOL_REM2CUR "POWER+LEFT: Put the card on top of the remains' stack on top of the cursor."
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#define HELP_SOL_CUR2STACK "SELECT..: Put the card under the cursor on one of the 4 final stacks."
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#define HELP_SOL_REM2STACK "POWER+RIGHT: Put the card on top of the remains' stack on one of the 4 final stacks."
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#endif
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#if LCD_DEPTH>1
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@ -581,7 +581,7 @@ int solitaire_menu(unsigned char when_n)
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switch(cursor){
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case MENU_RESUME:
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case MENU_RESTART:
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case MENU_OPT:
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case MENU_OPT:
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case MENU_QUIT:
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return cursor;
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@ -610,7 +610,7 @@ int solitaire_menu(unsigned char when_n)
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#endif
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case SOL_QUIT:
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return MENU_QUIT;
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default:
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if(rb->default_event_handler(button) == SYS_USB_CONNECTED)
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return MENU_USB;
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@ -711,7 +711,7 @@ void solitaire_init(void){
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/* init the remainder */
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cur_rem = NOT_A_CARD;
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coun_rem=0;
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}
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@ -866,8 +866,8 @@ unsigned char move_card(unsigned char dest_col, unsigned char src_card){
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else {
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deck[src_card_prev].next = deck[src_card].next;
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}
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cur_rem = src_card_prev;
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deck[src_card].next = NOT_A_CARD;
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cur_rem = src_card_prev;
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coun_rem = coun_rem-1;
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}
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/* if the src card is from somewhere else, just take everything */
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@ -907,10 +907,10 @@ int solitaire(void){
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int button, lastbutton = 0;
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unsigned char c,h,prevcard;
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int biggest_col_length;
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configfile_init(rb);
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configfile_load(FILENAME, config, 1, 0);
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configfile_load(FILENAME, config, 1, 0);
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rb->srand( *rb->current_tick );
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switch(solitaire_menu(draw_type==0?MENU_BEFOREGAME:MENU_BEFOREGAMEOP)) {
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case MENU_QUIT:
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@ -920,9 +920,9 @@ int solitaire(void){
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return SOLITAIRE_USB;
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case MENU_OPT:
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draw_type=change_draw(draw_type);
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configfile_save(FILENAME, config, 1, 0);
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configfile_save(FILENAME, config, 1, 0);
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when=draw_type==0?MENU_BEFOREGAME:MENU_BEFOREGAMEOP;
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return 0;
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return 0;
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}
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#if LCD_DEPTH>1
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rb->lcd_set_foreground(LCD_BLACK);
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@ -980,11 +980,11 @@ int solitaire(void){
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if(deck[c].known == 1){
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#if LCD_DEPTH>1
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_WHITE);
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#else
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rb->lcd_set_foreground(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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#endif
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#endif
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rb->lcd_fillrect(1+i*(LCD_WIDTH - 2)/COL_NUM+1, j+1, CARD_WIDTH-1, CARD_HEIGHT-1);
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#endif
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} else {
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#ifdef HAVE_LCD_COLOR
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rb->lcd_bitmap(solitaire_cardback,
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1+i*(LCD_WIDTH - 2)/COL_NUM+1, j+1,
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rb->lcd_bitmap(solitaire_cardback,
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1+i*(LCD_WIDTH - 2)/COL_NUM+1, j+1,
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BMPWIDTH_CARDBACK, BMPHEIGHT_CARDBACK);
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#endif
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}
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@ -1024,13 +1024,13 @@ int solitaire(void){
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if(deck[c].known == 0) {
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j += CARD_HEIGHT - NOT_KNOWN_CARD;
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} else {
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j += CARD_HEIGHT - KNOWN_CARD;
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j += CARD_HEIGHT - KNOWN_CARD;
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}
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}
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} else {
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/* go to the next card */
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h = c;
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c = deck[c].next;
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c = deck[c].next;
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if(c == NOT_A_CARD) break;
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if(c!=NOT_A_CARD) {
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if(deck[h].known == 0) {
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@ -1069,33 +1069,33 @@ int solitaire(void){
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if(c != NOT_A_CARD) {
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#if LCD_DEPTH>1
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_WHITE);
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#else
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rb->lcd_set_foreground(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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#endif
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#endif
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rb->lcd_fillrect(LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2, CARD_WIDTH-1, CARD_HEIGHT-1);
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#if LCD_DEPTH>1
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rb->lcd_set_foreground(colors[i]);
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#endif
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#endif
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rb->lcd_mono_bitmap(numbers[deck[c].num], LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2, BMPWIDTH_c, BMPHEIGHT_c);
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rb->lcd_mono_bitmap(suits[deck[c].suit], LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+10, 2, BMPWIDTH_c, BMPHEIGHT_c);
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} else {
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#if LCD_DEPTH>1
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_WHITE);
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#else
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rb->lcd_set_foreground(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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#endif
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#endif
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rb->lcd_fillrect(LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2, CARD_WIDTH-1, CARD_HEIGHT-1);
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#if LCD_DEPTH>1
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rb->lcd_set_foreground(colors[i]);
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#endif
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#endif
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#ifdef HAVE_LCD_COLOR
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rb->lcd_mono_bitmap(suitsi[i], LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+(CARD_WIDTH/2-7), CARD_HEIGHT/2-7, 15, 16);
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#endif
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if(sel_card == c){
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rb->lcd_drawrect(LCD_WIDTH2 -(CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2, CARD_WIDTH-1, CARD_HEIGHT-1);
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}
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}
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}
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rb->lcd_drawline(LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 1,LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+CARD_WIDTH,1);
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rb->lcd_drawline(LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2 ,2,LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2,CARD_HEIGHT);
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rb->lcd_drawline(LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1,CARD_HEIGHT+1,LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+CARD_WIDTH - 1,CARD_HEIGHT+1);
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@ -1127,46 +1127,46 @@ int solitaire(void){
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}
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/* draw the remains */
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if(rem != NOT_A_CARD) {
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coun_rem = coun_rem>2?coun_rem=2:coun_rem;
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if(cur_rem != NOT_A_CARD && find_prev_card(cur_rem) != NOT_A_CARD && CARDS_PER_DRAW != 1) {
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j = (coun_rem)*(BMPWIDTH_c+2);
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for(i=0;i<=coun_rem;i++) {
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for(i=0;i<=coun_rem;i++) {
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if (i>0 && i<3){
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#if LCD_DEPTH>1
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_WHITE);
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#else
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rb->lcd_set_foreground(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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#endif
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#endif
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rb->lcd_fillrect(CARD_WIDTH+4+j+1, 2, BMPWIDTH_c+1, CARD_HEIGHT-1);
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rb->lcd_fillrect(CARD_WIDTH+4+j+1, 2, BMPWIDTH_c+1, CARD_HEIGHT-1);
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#if LCD_DEPTH>1
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rb->lcd_set_foreground(LCD_BLACK);
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#endif
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rb->lcd_drawline(CARD_WIDTH+4+j+1,1,CARD_WIDTH+4+j+BMPWIDTH_c+2,1); /* top line */
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rb->lcd_drawline(CARD_WIDTH+4+j+1,CARD_HEIGHT+1,CARD_WIDTH+4+j+BMPWIDTH_c+2,CARD_HEIGHT+1); /* bottom line */
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rb->lcd_drawline(CARD_WIDTH+4+j,2,CARD_WIDTH+4+j,CARD_HEIGHT); /* right line */
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prevcard = cur_rem;
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for(x=0;i>x;x++)
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for(x=0;i>x;x++)
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prevcard = find_prev_card(prevcard);
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#if LCD_DEPTH>1
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rb->lcd_set_foreground(colors[deck[prevcard].suit]);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_WHITE);
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rb->lcd_set_background(LCD_WHITE);
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#endif
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#endif
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rb->lcd_mono_bitmap(numbers[deck[prevcard].num], CARD_WIDTH+4+j+1, 3, BMPWIDTH_c, BMPHEIGHT_c);
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rb->lcd_mono_bitmap(suits[deck[prevcard].suit], CARD_WIDTH+4+j+1, 4+BMPHEIGHT_c, BMPWIDTH_c, BMPHEIGHT_c);
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}
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}
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j -= BMPWIDTH_c+2;
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}
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}
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@ -1175,28 +1175,28 @@ int solitaire(void){
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#endif
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if(CARDS_PER_DRAW==1 || cur_rem==NOT_A_CARD)
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j=0;
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else
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else
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j=(coun_rem)*(BMPWIDTH_c+2);
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if(cur_rem != NOT_A_CARD){
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rb->lcd_drawline(CARD_WIDTH+4+j+1,1,CARD_WIDTH+4+j+CARD_WIDTH-1,1); /* top line */
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rb->lcd_drawline(CARD_WIDTH+4+j,2,CARD_WIDTH+4+j,CARD_HEIGHT); /* left line */
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rb->lcd_drawline(CARD_WIDTH+4+j+1,CARD_HEIGHT+1,CARD_WIDTH+4+j+CARD_WIDTH - 1,CARD_HEIGHT+1); /* bottom line */
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rb->lcd_drawline(CARD_WIDTH+4+j+1,CARD_HEIGHT+1,CARD_WIDTH+4+j+CARD_WIDTH - 1,CARD_HEIGHT+1); /* bottom line */
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rb->lcd_drawline(CARD_WIDTH+4+j+CARD_WIDTH,2,CARD_WIDTH+4+j+CARD_WIDTH,CARD_HEIGHT); /* right line */
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}
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rb->lcd_drawline(2,1,CARD_WIDTH+1,1); /* top line */
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rb->lcd_drawline(1,2,1,CARD_HEIGHT); /* left line */
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rb->lcd_drawline(2,CARD_HEIGHT+1,CARD_WIDTH + 1,CARD_HEIGHT+1); /* bottom line */
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rb->lcd_drawline(2,CARD_HEIGHT+1,CARD_WIDTH + 1,CARD_HEIGHT+1); /* bottom line */
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rb->lcd_drawline(CARD_WIDTH+2,2,CARD_WIDTH+2,CARD_HEIGHT); /* right line */
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if(cur_rem != NOT_A_CARD){
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#if LCD_DEPTH>1
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_WHITE);
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#else
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rb->lcd_set_foreground(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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rb->lcd_set_background(LCD_DEFAULT_BG);
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#endif
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#endif
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rb->lcd_fillrect(CARD_WIDTH+4+j+1, 2, CARD_WIDTH-1, CARD_HEIGHT-1);
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@ -1221,9 +1221,9 @@ int solitaire(void){
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rb->lcd_bitmap(solitaire_cardback, 2, 2,
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BMPWIDTH_CARDBACK, BMPHEIGHT_CARDBACK);
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#endif
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}
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}
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}
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/* draw the cursor */
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if(cur_col == REM_COL && rem != NOT_A_CARD){
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@ -1235,8 +1235,8 @@ int solitaire(void){
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rb->lcd_fillrect(CARD_WIDTH+4+1, 2,CARD_WIDTH-1, CARD_HEIGHT-1);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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}
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rb->lcd_update();
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/* what to do when a key is pressed ... */
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@ -1297,7 +1297,7 @@ int solitaire(void){
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cur_col = (cur_col - COL_NUM + 1)%(SUITS + 1) + COL_NUM;
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if(cur_col == REM_COL){
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cur_card = cur_rem;
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}
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}
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else {
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cur_card = find_last_card(cur_col);
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}
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@ -1375,6 +1375,10 @@ int solitaire(void){
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} else if(sel_card == cur_card) {
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move_card(deck[sel_card].suit + COL_NUM, sel_card);
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sel_card = NOT_A_CARD;
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if( cur_col == REM_COL )
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{
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cur_card = cur_rem;
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}
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/* try moving cards */
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} else {
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if(move_card(cur_col, sel_card) == MOVE_OK){
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@ -1411,19 +1415,19 @@ int solitaire(void){
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|||
|
||||
|
||||
#ifdef SOL_REM
|
||||
case SOL_REM:
|
||||
case SOL_REM:
|
||||
if(sel_card != NOT_A_CARD){
|
||||
/* unselect selected card */
|
||||
sel_card = NOT_A_CARD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(rem != NOT_A_CARD && cur_rem != NOT_A_CARD) {
|
||||
sel_card=cur_rem;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
|
||||
/* unselect selected card or ... */
|
||||
/* draw new cards from the remains of the deck */
|
||||
case SOL_DRAW:
|
||||
|
@ -1446,7 +1450,7 @@ int solitaire(void){
|
|||
} else {
|
||||
i = CARDS_PER_DRAW;
|
||||
}
|
||||
|
||||
|
||||
while(i>0 && deck[cur_rem].next != NOT_A_CARD){
|
||||
cur_rem = deck[cur_rem].next;
|
||||
i--;
|
||||
|
@ -1463,7 +1467,7 @@ int solitaire(void){
|
|||
if(cur_col == REM_COL && cur_card == cur_rem_old) {
|
||||
cur_card = cur_rem;
|
||||
sel_card = NOT_A_CARD;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1472,7 +1476,7 @@ int solitaire(void){
|
|||
case SOL_RC_QUIT:
|
||||
#endif
|
||||
case SOL_QUIT:
|
||||
#if LCD_DEPTH>1
|
||||
#if LCD_DEPTH>1
|
||||
rb->lcd_set_background(LCD_DEFAULT_BG);
|
||||
#endif
|
||||
switch(solitaire_menu(MENU_DURINGGAME)){
|
||||
|
@ -1481,7 +1485,7 @@ int solitaire(void){
|
|||
|
||||
case MENU_USB:
|
||||
return SOLITAIRE_USB;
|
||||
|
||||
|
||||
case MENU_RESTART:
|
||||
solitaire_init();
|
||||
break;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue