forked from len0rd/rockbox
puzzles: fix crash when loading a corrupt save
I misread the documentation here, thinking that the pointer would be set to *point to* a null byte, not to a null pointer itself. [1] [1]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/midend.html#identify-game Change-Id: I9b76bba9b1611dfd8e05d076a69f7554b5b74c53
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1 changed files with 1 additions and 2 deletions
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@ -3201,9 +3201,8 @@ static bool load_game(void)
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char *game;
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char *game;
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const char *ret = identify_game(&game, read_wrapper, (void*)fd);
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const char *ret = identify_game(&game, read_wrapper, (void*)fd);
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if(!*game && ret)
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if(!game && ret)
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{
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{
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sfree(game);
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rb->splash(HZ, ret);
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rb->splash(HZ, ret);
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rb->close(fd);
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rb->close(fd);
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return false;
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return false;
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