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player sim uses big font now, adjust the cursor routine

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1634 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Daniel Stenberg 2002-08-09 09:13:00 +00:00
parent a2f9fb6a33
commit 7cdf5c8cab

View file

@ -62,7 +62,7 @@ void put_cursorxy(int x, int y, bool on)
#elif defined(SIMULATOR)
/* player simulator */
unsigned char cursor[] = { 0x7f, 0x3e, 0x1c, 0x08 };
lcd_bitmap ( cursor, x*6, 8+y*8, 4, 8, true);
lcd_bitmap ( cursor, x*6, 12+y*16, 4, 8, true);
#else
lcd_puts(x, y, CURSOR_CHAR);
#endif
@ -73,7 +73,7 @@ void put_cursorxy(int x, int y, bool on)
lcd_clearrect (x*6, y*8, 4, 8);
#elif defined(SIMULATOR)
/* player simulator in action */
lcd_clearrect (x*6, 8+y*8, 4, 8);
lcd_clearrect (x*6, 12+y*16, 4, 8);
#else
lcd_puts(x, y, " ");
#endif