1
0
Fork 0
forked from len0rd/rockbox

Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14893 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Marianne Arnold 2007-09-28 21:16:35 +00:00
parent c0e34fad91
commit 7cbc161d51
19 changed files with 33 additions and 42 deletions

View file

@ -202,11 +202,7 @@ PLUGIN_HEADER
extern const fb_data bubbles_bubble[];
extern const fb_data bubbles_emblem[];
#ifdef HAVE_LCD_COLOR
extern const fb_data bubbles_left[];
/* skip right border for square screens */
#if (LCD_WIDTH > LCD_HEIGHT)
extern const fb_data bubbles_right[];
#endif
extern const fb_data bubbles_background[];
#endif
/* global rockbox api */
@ -1418,14 +1414,9 @@ static void bubbles_drawboard(struct game_context* bb) {
/* clear screen */
rb->lcd_clear_display();
/* draw sidebars */
/* draw background */
#ifdef HAVE_LCD_COLOR
rb->lcd_bitmap(bubbles_left, 0, 0, XOFS, LCD_HEIGHT);
/* skip right border for square screens */
#if (LCD_WIDTH > LCD_HEIGHT)
rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_WIDTH, 0,
LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_WIDTH), LCD_HEIGHT);
#endif
rb->lcd_bitmap(bubbles_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
#endif
/* display play board */