1
0
Fork 0
forked from len0rd/rockbox

implement actions in the plugins, bubbles and metronome converted.

(hopefully buttons are correct, let me know in
http://forums.rockbox.org/index.php?topic=5829.0 if there is a major
stuff up)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11535 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2006-11-16 02:53:44 +00:00
parent 4072848184
commit 7b8b0ff491
7 changed files with 306 additions and 252 deletions

View file

@ -21,6 +21,7 @@
#include "plugin.h"
#include "xlcd.h"
#include "pluginlib_actions.h"
#ifdef HAVE_LCD_BITMAP
@ -53,93 +54,6 @@ PLUGIN_HEADER
#define NUM_COMPRESS 9
#define MAX_SHOTTIME 1000
/* button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_UP
#define BUBBLES_DOWN BUTTON_DOWN
#define BUBBLES_QUIT BUTTON_OFF
#define BUBBLES_START BUTTON_ON
#define BUBBLES_SELECT BUTTON_SELECT
#define BUBBLES_RESUME BUTTON_MODE
#define BUBBLES_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
#define BUBBLES_LEFT BUTTON_SCROLL_BACK
#define BUBBLES_RIGHT BUTTON_SCROLL_FWD
#define BUBBLES_UP BUTTON_SCROLL_FWD
#define BUBBLES_DOWN BUTTON_SCROLL_BACK
#define BUBBLES_QUIT BUTTON_MENU|BUTTON_REL
#define BUBBLES_START BUTTON_PLAY|BUTTON_REL
#define BUBBLES_SELECT BUTTON_SELECT
#define BUBBLES_RESUME BUTTON_RIGHT|BUTTON_LEFT
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_UP
#define BUBBLES_DOWN BUTTON_DOWN
#define BUBBLES_QUIT BUTTON_POWER
#define BUBBLES_START BUTTON_PLAY
#define BUBBLES_SELECT BUTTON_SELECT
#define BUBBLES_RESUME BUTTON_REC
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_UP
#define BUBBLES_DOWN BUTTON_DOWN
#define BUBBLES_QUIT BUTTON_A
#define BUBBLES_START BUTTON_POWER
#define BUBBLES_SELECT BUTTON_SELECT
#define BUBBLES_RESUME BUTTON_MENU
#elif CONFIG_KEYPAD == RECORDER_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_UP
#define BUBBLES_DOWN BUTTON_DOWN
#define BUBBLES_QUIT BUTTON_OFF
#define BUBBLES_START BUTTON_ON
#define BUBBLES_SELECT BUTTON_PLAY
#define BUBBLES_RESUME BUTTON_F1
#elif CONFIG_KEYPAD == ONDIO_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_RIGHT
#define BUBBLES_DOWN BUTTON_LEFT
#define BUBBLES_QUIT BUTTON_OFF
#define BUBBLES_START BUTTON_MENU
#define BUBBLES_SELECT BUTTON_UP
#define BUBBLES_RESUME BUTTON_DOWN
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_SCROLL_UP
#define BUBBLES_DOWN BUTTON_SCROLL_DOWN
#define BUBBLES_QUIT BUTTON_POWER
#define BUBBLES_START BUTTON_PLAY
#define BUBBLES_SELECT BUTTON_SELECT
#define BUBBLES_RESUME BUTTON_DOWN
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_SCROLL_UP
#define BUBBLES_DOWN BUTTON_SCROLL_DOWN
#define BUBBLES_QUIT BUTTON_POWER
#define BUBBLES_START BUTTON_PLAY
#define BUBBLES_SELECT BUTTON_REW
#define BUBBLES_RESUME BUTTON_FF
#else
#error BUBBLES: Unsupported keypad
#endif
/* bubbles will consume height of 10*ROW_HEIGHT+2*(BUBBLE_HEIGHT-1)+BUBBLE_HEIGHT/2 */
/* 24x24 bubbles (iPod Video) */
#if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320)
@ -2395,31 +2309,29 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
int button;
int buttonres;
long start;
button = rb->button_get_w_tmo(timeout);
const struct button_mapping *plugin_contexts[]
= {generic_directions,generic_actions};
button = pluginlib_getaction(rb,timeout,plugin_contexts,2);
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold())
button = BUBBLES_START;
button = PLA_START;
#endif
switch(button){
case (BUBBLES_LEFT|BUTTON_REPEAT):
case PLA_LEFT_REPEAT:
if(bb->angle > MIN_ANGLE) bb->angle -= 4;
case BUBBLES_LEFT: /* change angle to the left */
case PLA_LEFT: /* change angle to the left */
if(bb->angle > MIN_ANGLE) bb->angle -= 2;
break;
case (BUBBLES_RIGHT|BUTTON_REPEAT):
case PLA_RIGHT_REPEAT:
if(bb->angle < MAX_ANGLE) bb->angle += 4;
case BUBBLES_RIGHT: /* change angle to the right */
case PLA_RIGHT: /* change angle to the right */
if(bb->angle < MAX_ANGLE) bb->angle += 2;
break;
case BUBBLES_SELECT: /* fire the shot */
#if CONFIG_KEYPAD == IRIVER_H10_PAD
case BUBBLES_UP: /* easier to press on H10 */
#endif
case PLA_FIRE: /* fire the shot */
if(!animblock) {
bb->elapsedlvl += bb->elapsedshot;
bb->elapsedshot = 0;
@ -2431,29 +2343,27 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
}
break;
case BUBBLES_START: /* pause the game */
case PLA_START: /* pause the game */
start = *rb->current_tick;
rb->splash(1, true, "Paused");
while(rb->button_get(true) != (BUBBLES_START));
while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2)
!= (PLA_START));
bb->startedshot += *rb->current_tick-start;
bubbles_drawboard(bb);
rb->lcd_update();
break;
case BUBBLES_RESUME: /* save and end the game */
case PLA_MENU: /* save and end the game */
if(!animblock) {
rb->splash(HZ/2, true, "Saving game...");
bubbles_savegame(bb);
return BB_END;
}
break;
#ifdef BUBBLES_RC_QUIT
case BUBBLES_RC_QUIT:
#endif
case BUBBLES_QUIT: /* end the game */
case PLA_QUIT: /* end the game */
return BB_END;
case BUTTON_NONE: /* no button pressed */
case ACTION_UNKNOWN: /* no button pressed */
break;
default:
@ -2479,6 +2389,8 @@ static int bubbles(struct game_context* bb) {
bool startgame = false;
bool showscores = false;
long timeout;
const struct button_mapping *plugin_contexts[]
= {generic_directions,generic_actions};
bubbles_setcolors();
@ -2578,23 +2490,20 @@ static int bubbles(struct game_context* bb) {
rb->lcd_update();
/* handle menu button presses */
button = rb->button_get(true);
button = pluginlib_getaction(rb,timeout,plugin_contexts,2);
switch(button){
case BUBBLES_START: /* start playing */
case PLA_START: /* start playing */
bb->level = startlevel;
startgame = true;
break;
#ifdef BUBBLES_RC_QUIT
case BUBBLES_RC_QUIT:
#endif
case BUBBLES_QUIT: /* quit program */
case PLA_QUIT: /* quit program */
if(showscores) {
showscores = false;
break;
}
return BB_QUIT;
case BUBBLES_RESUME: /* resume game */
case PLA_MENU: /* resume game */
if(!bubbles_loadgame(bb)) {
rb->splash(HZ*2, true, "Nothing to resume");
} else {
@ -2602,12 +2511,12 @@ static int bubbles(struct game_context* bb) {
}
break;
case BUBBLES_SELECT: /* toggle high scores */
case PLA_FIRE: /* toggle high scores */
showscores = !showscores;
break;
case (BUBBLES_UP|BUTTON_REPEAT):
case BUBBLES_UP: /* increase starting level */
case PLA_UP: /* increase starting level */
case PLA_UP_REPEAT:
if(startlevel >= bb->highlevel) {
startlevel = 0;
} else {
@ -2615,8 +2524,8 @@ static int bubbles(struct game_context* bb) {
}
break;
case (BUBBLES_DOWN|BUTTON_REPEAT):
case BUBBLES_DOWN: /* decrease starting level */
case PLA_DOWN: /* decrease starting level */
case PLA_DOWN_REPEAT:
if(startlevel <= 0) {
startlevel = bb->highlevel;
} else {