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SDL: Migrate to SDL2

Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
This commit is contained in:
Solomon Peachy 2024-09-21 16:31:20 -04:00
parent d13029ebdd
commit 7927423e34
49 changed files with 709 additions and 717 deletions

View file

@ -1,10 +1,10 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
@ -50,6 +50,8 @@
#define SIMULATOR_DEFAULT_ROOT "simdisk"
SDL_Surface *gui_surface;
SDL_Window *window;
SDL_Renderer *sdlRenderer;
bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
@ -72,26 +74,12 @@ bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
/*
* This thread will read the buttons in an interrupt like fashion, and
* also initializes SDL_INIT_VIDEO and the surfaces
*
* it must be done in the same thread (at least on windows) because events only
* work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
*
* This is an SDL thread and relies on preemptive behavoir of the host
**/
static int sdl_event_thread(void * param)
static void sdl_window_setup(void)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
SDL_sem *wait_for_maemo_startup;
#endif
SDL_Surface *picture_surface = NULL;
int width, height;
int depth;
Uint32 flags;
Uint32 flags = 0;
/* Try and load the background image. If it fails go without */
if (background) {
@ -101,14 +89,14 @@ static int sdl_event_thread(void * param)
DEBUGF("warn: %s\n", SDL_GetError());
}
}
/* Set things up */
if (background)
{
width = UI_WIDTH;
height = UI_HEIGHT;
}
else
}
else
{
#ifdef HAVE_REMOTE_LCD
if (showremote)
@ -128,17 +116,47 @@ static int sdl_event_thread(void * param)
if (depth < 8)
depth = 16;
flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
/* Fullscreen mode for maemo app */
flags |= SDL_FULLSCREEN;
flags |= SDL_WINDOW_FULLSCREEN;
#endif
SDL_WM_SetCaption(UI_TITLE, NULL);
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, depth, flags)) == NULL) {
if ((window = SDL_CreateWindow(UI_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width * display_zoom, height * display_zoom , flags)) == NULL)
panicf("%s", SDL_GetError());
if ((sdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)) == NULL)
panicf("%s", SDL_GetError());
if ((gui_surface = SDL_CreateRGBSurface(0, width * display_zoom, height * display_zoom, depth,
0, 0, 0, 0)) == NULL)
panicf("%s", SDL_GetError());
/* If we have a background, blit it over to the display surface */
if (background && picture_surface)
{
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
SDL_FreeSurface(picture_surface);
}
}
/*
* This thread will read the buttons in an interrupt like fashion, and
* also initializes SDL_INIT_VIDEO and the surfaces
*
* it must be done in the same thread (at least on windows) because events only
* work in the thread that called SDL_InitSubSystem(SDL_INIT_VIDEO)
*
* This is an SDL thread and relies on preemptive behavoir of the host
**/
static int sdl_event_thread(void * param)
{
#ifdef __WIN32 /* Fails on Linux and MacOS */
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_window_setup();
#endif
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
SDL_sem *wait_for_maemo_startup;
#endif
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
/* SDL touch screen fix: Work around a SDL assumption that returns
@ -152,14 +170,10 @@ static int sdl_event_thread(void * param)
SDL_SetCursor(hiddenCursor);
#endif
if (background && picture_surface != NULL)
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
/* start maemo thread: Listen to display on/off events and battery monitoring */
wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */
SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, wait_for_maemo_startup);
SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, NULL, wait_for_maemo_startup);
SDL_SemWait(wait_for_maemo_startup);
SDL_DestroySemaphore(wait_for_maemo_startup);
#endif
@ -184,9 +198,6 @@ static int sdl_event_thread(void * param)
SDL_FreeCursor(hiddenCursor);
#endif
if(picture_surface)
SDL_FreeSurface(picture_surface);
/* Order here is relevent to prevent deadlocks and use of destroyed
sync primitives by kernel threads */
#ifdef HAVE_SDL_THREADS
@ -251,15 +262,16 @@ void system_init(void)
g_type_init();
#endif
if (SDL_Init(SDL_INIT_TIMER))
if (SDL_InitSubSystem(SDL_INIT_TIMER))
panicf("%s", SDL_GetError());
#ifndef __WIN32 /* Fails on Windows */
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_window_setup();
#endif
s = SDL_CreateSemaphore(0); /* 0-count so it blocks */
evt_thread = SDL_CreateThread(sdl_event_thread, s);
/* wait for sdl_event_thread to run so that it can initialize the surfaces
* and video subsystem needed for SDL events */
evt_thread = SDL_CreateThread(sdl_event_thread, NULL, s);
SDL_SemWait(s);
/* cleanup */
SDL_DestroySemaphore(s);
@ -303,29 +315,29 @@ int hostfs_flush(void)
void sys_handle_argv(int argc, char *argv[])
{
if (argc >= 1)
if (argc >= 1)
{
int x;
for (x = 1; x < argc; x++)
for (x = 1; x < argc; x++)
{
#ifdef DEBUG
if (!strcmp("--debugaudio", argv[x]))
if (!strcmp("--debugaudio", argv[x]))
{
debug_audio = true;
printf("Writing debug audio file.\n");
}
else
else
#endif
if (!strcmp("--debugwps", argv[x]))
{
debug_wps = true;
printf("WPS debug mode enabled.\n");
}
}
else if (!strcmp("--nobackground", argv[x]))
{
background = false;
printf("Disabling background image.\n");
}
}
#ifdef HAVE_REMOTE_LCD
else if (!strcmp("--noremote", argv[x]))
{
@ -346,7 +358,7 @@ void sys_handle_argv(int argc, char *argv[])
display_zoom=atof(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
printf("Window zoom is %f\n", display_zoom);
}
else if (!strcmp("--alarm", argv[x]))
{
@ -372,7 +384,7 @@ void sys_handle_argv(int argc, char *argv[])
debug_buttons = true;
printf("Printing background button clicks.\n");
}
else
else
{
printf("rockboxui\n");
printf("Arguments:\n");