forked from len0rd/rockbox
SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287 Differences from the above patches: * Removed all MacOS-specific stuff * Removed support for SDL1 entirely * Properly implement mousewheel support * Bumped up minimum stack size for sigalstack threading * Check for overflow before enqueing scrollwheel events Tested on: * sdl application (Linux) * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze * Simulator (i686, Windows) -- xduoox3 * Simulator (arm64, Linux) Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
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parent
d13029ebdd
commit
7927423e34
49 changed files with 709 additions and 717 deletions
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@ -115,12 +115,17 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
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(ui_y + y_start) * display_zoom,
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width * display_zoom, height * display_zoom};
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if (surface->flags & SDL_SRCALPHA) /* alpha needs a black background */
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uint8_t alpha;
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if (SDL_GetSurfaceAlphaMod(surface,&alpha) == 0 && alpha < 255)
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SDL_FillRect(gui_surface, &dest, 0);
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SDL_BlitSurface(surface, &src, gui_surface, &dest);
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SDL_BlitSurface(surface, &src, gui_surface, &dest); /* alpha needs a black background */
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SDL_Flip(gui_surface);
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SDL_Texture *sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, gui_surface);
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SDL_RenderClear(sdlRenderer);
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SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
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SDL_RenderPresent(sdlRenderer);
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SDL_DestroyTexture(sdlTexture);
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}
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/* set a range of bitmap indices to a gradient from startcolour to endcolour */
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@ -136,7 +141,7 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
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palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
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}
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SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);
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SDL_SetPaletteColors(surface->format->palette, palette, first , steps);
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}
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int lcd_get_dpi(void)
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