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Clean up of the autogenerated tables. Should probably use scalebox and booktabs for the tables in the future.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8868 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Martin Arver 2006-02-28 16:33:04 +00:00
parent 71f9c5360e
commit 744051bd65
24 changed files with 514 additions and 2061 deletions

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@ -20,39 +20,14 @@ mines are and avoid them. When the player is certain that they know
the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it.
\begin{tabular}[c]{|p{5.0210004cm}|p{10.77cm}|}
\begin{table}[h!]
\begin{tabular}{|c|c|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
Move the cursor across the minefield
\\\hline
{\centering
PLAY / F1
\par}
&
Toggle flag on / off
\\\hline
{\centering
MENU / F2
\par}
&
Reveal the contents of the current square
\\\hline
{\centering
STOP
\par}
&
Exit the game
\\\hline
KEY & ACTION \\\hline
UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\\hline
PLAY / F1 & Toggle flag on / off \\\hline
MENU / F2 & Reveal the contents of the current square \\\hline
STOP & Exit the game \\\hline
\end{tabular}
\end{table}