forked from len0rd/rockbox
Fuzev2: Preliminary button support. Scrollwheel does not work yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25392 a1c6a512-1295-4272-9138-f99709370657
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a4c6870559
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1 changed files with 92 additions and 2 deletions
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@ -22,7 +22,15 @@
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#include "config.h"
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#include "system.h"
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#include "button.h"
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#include "backlight.h"
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/*
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* TODO: Scrollwheel!
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*/
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#ifdef HAS_BUTTON_HOLD
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static bool hold_button = false;
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#endif
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void button_init_device(void)
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{
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}
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@ -30,12 +38,94 @@ void button_init_device(void)
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/*
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* Get button pressed from hardware
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*/
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int button_read_device(void)
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{
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int btn = 0;
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volatile int delay;
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static bool hold_button_old = false;
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static long power_counter = 0;
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unsigned gpiod = GPIOD_DATA;
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unsigned gpioa_dir = GPIOA_DIR;
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unsigned gpiod6;
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for(delay = 500; delay; delay--) nop;
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CCU_IO &= ~(1<<12);
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for(delay=8;delay;delay--) nop;
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GPIOB_DIR |= 1<<3;
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GPIOB_PIN(3) = 1<<3;
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GPIOC_DIR = 0;
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GPIOB_DIR &= ~(1<<1);
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GPIOB_DIR |= 1<<0;
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GPIOB_PIN(0) = 1;
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for(delay = 500; delay; delay--)
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nop;
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gpiod6 = GPIOD_PIN(6);
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GPIOB_PIN(0) = 0;
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for(delay = 240; delay; delay--)
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nop;
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GPIOD_DIR = 0xff;
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GPIOA_DIR &= ~(1<<6|1<<7);
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GPIOD_DATA = 0;
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GPIOD_DIR = 0;
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if (GPIOC_PIN(1) & 1<<1)
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btn |= BUTTON_DOWN;
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if (GPIOC_PIN(2) & 1<<2)
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btn |= BUTTON_UP;
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if (GPIOC_PIN(3) & 1<<3)
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btn |= BUTTON_LEFT;
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if (GPIOC_PIN(4) & 1<<4)
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btn |= BUTTON_SELECT;
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if (GPIOC_PIN(5) & 1<<5)
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btn |= BUTTON_RIGHT;
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if (GPIOB_PIN(1) & 1<<1)
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btn |= BUTTON_HOME;
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if (gpiod6 & 1<<6)
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{ /* power/hold is on the same pin. we know it's hold if the bit isn't
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* set now anymore */
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if (GPIOD_PIN(6) & 1<<6)
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{
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hold_button = false;
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btn |= BUTTON_POWER;
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}
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else
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{
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hold_button = true;
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}
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}
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GPIOD_DIR = 0xff;
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GPIOD_DATA = gpiod;
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GPIOA_DIR = gpioa_dir;
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GPIOD_DIR = 0;
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CCU_IO |= 1<<12;
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#ifdef HAS_BUTTON_HOLD
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/* light handling */
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if (hold_button != hold_button_old)
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{
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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if (hold_button)
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{
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power_counter = HZ;
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return 0;
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}
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/* read power, but not if hold button was just released, since
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* you basically always hit power due to the slider mechanism after releasing
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* (fuze only)
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*/
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else if (power_counter > 0)
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{
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power_counter--;
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btn &= ~BUTTON_POWER;
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}
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#endif
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return btn;
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}
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#ifdef HAS_BUTTON_HOLD
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bool button_hold(void)
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{
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return false;
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return hold_button;
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}
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#endif
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