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Misc: Compiling under SDL2 uncovered a few issues unrelated to SDL itself

Change-Id: I625d5dd02d3f70bc6484a8641eafdaf13812f4a7
This commit is contained in:
Solomon Peachy 2024-09-21 16:32:13 -04:00
parent bc56e9a9dc
commit 6ed8b9091c
3 changed files with 11 additions and 5 deletions

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@ -58,6 +58,10 @@
#include "pcm_mixer.h"
#endif
#ifdef SIMULATOR
#include <strings.h>
#endif
/* TODO: The audio thread really is doing multitasking of acting like a
consumer and producer of tracks. It may be advantageous to better
logically separate the two functions. I won't go that far just yet. */

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@ -46,6 +46,8 @@ struct regs
* give a decent amount of space and hope for the best...
* FIXME: this isn't a great solution. */
#undef MINSIGSTKSZ
#endif
#ifndef MINSIGSTKSZ
#define MINSIGSTKSZ 16384
#endif
/* MINSIGSTKSZ for the OS to deliver the signal + 0x3000 for us */

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@ -30,7 +30,7 @@
#include "memset16.h"
#if defined(WIN32) || defined(APPLICATION) \
|| defined(__PCTOOL__)
|| defined(__PCTOOL__) || defined(SIMULATOR)
#ifndef mempcpy
#define mempcpy __builtin_mempcpy
#endif