forked from len0rd/rockbox
Improve the highscore related functions in plugin lib (FS#10350)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21578 a1c6a512-1295-4272-9138-f99709370657
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e905ca61d4
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6a5245ae08
3 changed files with 113 additions and 63 deletions
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@ -34,8 +34,8 @@ int highscore_save(char *filename, struct highscore *scores, int num_scores)
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for(i = 0;i < num_scores;i++)
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{
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rb->snprintf(buf, sizeof(buf)-1, "%s:%d:%d\n",
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scores[i].name, scores[i].score, scores[i].level);
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rb->snprintf(buf, sizeof(buf), "%d:%d:%s\n",
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scores[i].score, scores[i].level, scores[i].name);
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rc = rb->write(fd, buf, rb->strlen(buf));
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if(rc < 0)
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{
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@ -52,72 +52,62 @@ int highscore_load(char *filename, struct highscore *scores, int num_scores)
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int i;
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int fd;
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char buf[80];
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char *name, *score, *level;
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char *ptr;
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char *score, *level, *name;
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rb->memset(scores, 0, sizeof(struct highscore)*num_scores);
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fd = rb->open(filename, O_RDONLY);
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rb->memset(scores, 0, sizeof(struct highscore)*(num_scores+1));
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if(fd < 0)
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return -1;
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i = -1;
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while(rb->read_line(fd, buf, sizeof(buf)-1) && i < num_scores)
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i = 0;
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while(rb->read_line(fd, buf, sizeof(buf)) > 0 && i < num_scores)
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{
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i++;
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DEBUGF("%s\n", buf);
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name = buf;
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ptr = rb->strchr(buf, ':');
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if ( !ptr )
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if ( !rb->settings_parseline(buf, &score, &level) )
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continue;
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*ptr = 0;
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ptr++;
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rb->strncpy(scores[i].name, name, sizeof(scores[i].name));
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DEBUGF("%s\n", scores[i].name);
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score = ptr;
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ptr = rb->strchr(ptr, ':');
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if ( !ptr )
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if ( !rb->settings_parseline(level, &level, &name) )
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continue;
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*ptr = 0;
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ptr++;
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scores[i].score = rb->atoi(score);
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level = ptr;
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scores[i].level = rb->atoi(level);
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rb->strncpy(scores[i].name, name, sizeof(scores[i].name)-1);
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i++;
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}
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rb->close(fd);
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return 0;
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}
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int highscore_update(int score, int level, struct highscore *scores, int num_scores)
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int highscore_update(int score, int level, const char *name,
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struct highscore *scores, int num_scores)
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{
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int i, j;
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int new = 0;
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int pos;
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struct highscore *entry;
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/* look through the scores and see if this one is in the top ones */
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for(i = num_scores-1;i >= 0; i--)
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if (!highscore_would_update(score, scores, num_scores))
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return -1;
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pos = num_scores-1;
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while (pos > 0 && score > scores[pos-1].score)
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{
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if ((score > scores[i].score))
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{
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/* Move the rest down one... */
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if (i > 0)
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{
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for (j=1; j<=i; j++)
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{
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rb->memcpy((void *)&scores[j-1], (void *)&scores[j], sizeof(struct highscore));
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/* move down one */
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rb->memcpy((void *)&scores[pos], (void *)&scores[pos-1],
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sizeof(struct highscore));
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pos--;
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}
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}
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scores[i].score = score;
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scores[i].level = level;
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/* Need to sort out entering a name... maybe old three letter arcade style */
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new = 1;
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break;
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}
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}
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return new;
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entry = scores + pos;
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entry->score = score;
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entry->level = level;
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rb->strncpy(entry->name, name, sizeof(entry->name));
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entry->name[sizeof(entry->name)-1] = '\0';
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return pos;
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}
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bool highscore_would_update(int score, struct highscore *scores,
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int num_scores)
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{
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return (num_scores > 0) && (score > scores[num_scores-1].score);
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}
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@ -21,6 +21,8 @@
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#ifndef HIGHSCORE_H
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#define HIGHSCORE_H
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/* see rockblox.c for the example of usage. */
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struct highscore
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{
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char name[32];
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@ -28,8 +30,56 @@ struct highscore
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int level;
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};
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/* Saves the scores to a file
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* - filename: name of the file to write the data to
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* - scores : scores to store
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* - num_scores: number of the elements in the array 'scores'
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* Returns 0 on success or a negative value if an error occures
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*/
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int highscore_save(char *filename, struct highscore *scores, int num_scores);
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/* Reads the scores from a file. The file must be a text file, each line
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* represents a score entry.
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*
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* - filename: name of the file to read the data from
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* - scores : where to put the read data
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* - num_scores: max number of the scores to read (array capacity)
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*
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* Returns 0 on success or a negative value if an error occures
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*/
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int highscore_load(char *filename, struct highscore *scores, int num_scores);
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int highscore_update(int score, int level, struct highscore *scores, int num_scores);
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/* Inserts score and level into array of struct highscore in the
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* descending order of scores, i.e. higher scores are at lower array
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* indexes.
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*
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* - score : the new score value to insert
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* - level : the game level at which the score was reached
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* - name : the name of the new entry (whatever it means)
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* - scores: the array of scores to insert the new value into
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* - num_scores: number of elements in 'scores'
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*
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* Returns the 0-based position of the newly inserted score if it was
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* inserted. Returns a negative value if the score was not inserted
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* (i.e. it was less than the lowest score in the array).
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*/
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int highscore_update(int score, int level, const char *name,
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struct highscore *scores, int num_scores);
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/* Checks whether the new score would be inserted into the score table.
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* This function can be used to find out whether a score with the given
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* value would be inserted into the score table. If yes, the program
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* can collect the name of the entry from the user (if it's done that
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* way) and then really update the score table with 'highscore_update'.
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*
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* - score : the score value to check
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* - scores: the array of existing scores
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* - num_scores: number of elements in 'scores'
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*
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* Returns true iff the given score would be inserted into the score
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* table by highscore_update.
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*/
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bool highscore_would_update(int score, struct highscore *scores,
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int num_scores);
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#endif
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@ -723,7 +723,7 @@ figures[BLOCKS_NUM] = {
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#define MAX_HIGH_SCORES 5
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/* Default High Scores... */
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struct highscore Highest[MAX_HIGH_SCORES];
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struct highscore highest[MAX_HIGH_SCORES];
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/* get random number from (0) to (range-1) */
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static int t_rand (int range)
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@ -776,10 +776,11 @@ static void show_highscores (void)
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int i;
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char str[25]; /* for strings */
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for (i = MAX_HIGH_SCORES-1; i>=0; i--)
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for (i = 0; i<MAX_HIGH_SCORES; i++)
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{
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rb->snprintf (str, sizeof (str), "%06d" _SPACE "L%1d",Highest[i].score, Highest[i].level);
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rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * ((MAX_HIGH_SCORES-1) - i)), str);
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rb->snprintf (str, sizeof (str), "%06d" _SPACE "L%1d",
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highest[i].score, highest[i].level);
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rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * i), str);
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}
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}
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#endif
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@ -831,8 +832,17 @@ fail:
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}
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static void init_rockblox (bool resume)
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{
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highscore_update(rockblox_status.score, rockblox_status.level, Highest,
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MAX_HIGH_SCORES);
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char score_name[50];
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struct tm* tm;
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tm = rb->get_time();
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rb->snprintf(score_name, sizeof(score_name), "%04d%02d%02d %02d%02d%02d",
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tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
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tm->tm_hour, tm->tm_min, tm->tm_sec);
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highscore_update(rockblox_status.score, rockblox_status.level,
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score_name, highest, MAX_HIGH_SCORES);
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
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#else /* HAVE_LCD_CHARCELLS */
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@ -1332,7 +1342,7 @@ enum plugin_status plugin_start (const void *parameter)
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rb->srand (*rb->current_tick);
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/* Load HighScore if any */
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highscore_load(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
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highscore_load(HIGH_SCORE, highest, MAX_HIGH_SCORES);
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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@ -1357,7 +1367,7 @@ enum plugin_status plugin_start (const void *parameter)
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pgfx_release();
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#endif
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/* Save user's HighScore */
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highscore_save(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
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highscore_save(HIGH_SCORE, highest, MAX_HIGH_SCORES);
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backlight_use_settings(); /* backlight control in lib/helper.c */
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dump_resume();
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