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Improve the highscore related functions in plugin lib (FS#10350)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21578 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alexander Levin 2009-06-30 20:00:46 +00:00
parent e905ca61d4
commit 6a5245ae08
3 changed files with 113 additions and 63 deletions

View file

@ -34,8 +34,8 @@ int highscore_save(char *filename, struct highscore *scores, int num_scores)
for(i = 0;i < num_scores;i++)
{
rb->snprintf(buf, sizeof(buf)-1, "%s:%d:%d\n",
scores[i].name, scores[i].score, scores[i].level);
rb->snprintf(buf, sizeof(buf), "%d:%d:%s\n",
scores[i].score, scores[i].level, scores[i].name);
rc = rb->write(fd, buf, rb->strlen(buf));
if(rc < 0)
{
@ -52,72 +52,62 @@ int highscore_load(char *filename, struct highscore *scores, int num_scores)
int i;
int fd;
char buf[80];
char *name, *score, *level;
char *ptr;
char *score, *level, *name;
rb->memset(scores, 0, sizeof(struct highscore)*num_scores);
fd = rb->open(filename, O_RDONLY);
rb->memset(scores, 0, sizeof(struct highscore)*(num_scores+1));
if(fd < 0)
return -1;
i = -1;
while(rb->read_line(fd, buf, sizeof(buf)-1) && i < num_scores)
i = 0;
while(rb->read_line(fd, buf, sizeof(buf)) > 0 && i < num_scores)
{
i++;
DEBUGF("%s\n", buf);
name = buf;
ptr = rb->strchr(buf, ':');
if ( !ptr )
if ( !rb->settings_parseline(buf, &score, &level) )
continue;
*ptr = 0;
ptr++;
rb->strncpy(scores[i].name, name, sizeof(scores[i].name));
DEBUGF("%s\n", scores[i].name);
score = ptr;
ptr = rb->strchr(ptr, ':');
if ( !ptr )
if ( !rb->settings_parseline(level, &level, &name) )
continue;
*ptr = 0;
ptr++;
scores[i].score = rb->atoi(score);
level = ptr;
scores[i].level = rb->atoi(level);
rb->strncpy(scores[i].name, name, sizeof(scores[i].name)-1);
i++;
}
rb->close(fd);
return 0;
}
int highscore_update(int score, int level, struct highscore *scores, int num_scores)
int highscore_update(int score, int level, const char *name,
struct highscore *scores, int num_scores)
{
int i, j;
int new = 0;
int pos;
struct highscore *entry;
/* look through the scores and see if this one is in the top ones */
for(i = num_scores-1;i >= 0; i--)
if (!highscore_would_update(score, scores, num_scores))
return -1;
pos = num_scores-1;
while (pos > 0 && score > scores[pos-1].score)
{
if ((score > scores[i].score))
/* move down one */
rb->memcpy((void *)&scores[pos], (void *)&scores[pos-1],
sizeof(struct highscore));
pos--;
}
entry = scores + pos;
entry->score = score;
entry->level = level;
rb->strncpy(entry->name, name, sizeof(entry->name));
entry->name[sizeof(entry->name)-1] = '\0';
return pos;
}
bool highscore_would_update(int score, struct highscore *scores,
int num_scores)
{
/* Move the rest down one... */
if (i > 0)
{
for (j=1; j<=i; j++)
{
rb->memcpy((void *)&scores[j-1], (void *)&scores[j], sizeof(struct highscore));
}
}
scores[i].score = score;
scores[i].level = level;
/* Need to sort out entering a name... maybe old three letter arcade style */
new = 1;
break;
}
}
return new;
return (num_scores > 0) && (score > scores[num_scores-1].score);
}

View file

@ -21,6 +21,8 @@
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
/* see rockblox.c for the example of usage. */
struct highscore
{
char name[32];
@ -28,8 +30,56 @@ struct highscore
int level;
};
/* Saves the scores to a file
* - filename: name of the file to write the data to
* - scores : scores to store
* - num_scores: number of the elements in the array 'scores'
* Returns 0 on success or a negative value if an error occures
*/
int highscore_save(char *filename, struct highscore *scores, int num_scores);
/* Reads the scores from a file. The file must be a text file, each line
* represents a score entry.
*
* - filename: name of the file to read the data from
* - scores : where to put the read data
* - num_scores: max number of the scores to read (array capacity)
*
* Returns 0 on success or a negative value if an error occures
*/
int highscore_load(char *filename, struct highscore *scores, int num_scores);
int highscore_update(int score, int level, struct highscore *scores, int num_scores);
/* Inserts score and level into array of struct highscore in the
* descending order of scores, i.e. higher scores are at lower array
* indexes.
*
* - score : the new score value to insert
* - level : the game level at which the score was reached
* - name : the name of the new entry (whatever it means)
* - scores: the array of scores to insert the new value into
* - num_scores: number of elements in 'scores'
*
* Returns the 0-based position of the newly inserted score if it was
* inserted. Returns a negative value if the score was not inserted
* (i.e. it was less than the lowest score in the array).
*/
int highscore_update(int score, int level, const char *name,
struct highscore *scores, int num_scores);
/* Checks whether the new score would be inserted into the score table.
* This function can be used to find out whether a score with the given
* value would be inserted into the score table. If yes, the program
* can collect the name of the entry from the user (if it's done that
* way) and then really update the score table with 'highscore_update'.
*
* - score : the score value to check
* - scores: the array of existing scores
* - num_scores: number of elements in 'scores'
*
* Returns true iff the given score would be inserted into the score
* table by highscore_update.
*/
bool highscore_would_update(int score, struct highscore *scores,
int num_scores);
#endif

View file

@ -723,7 +723,7 @@ figures[BLOCKS_NUM] = {
#define MAX_HIGH_SCORES 5
/* Default High Scores... */
struct highscore Highest[MAX_HIGH_SCORES];
struct highscore highest[MAX_HIGH_SCORES];
/* get random number from (0) to (range-1) */
static int t_rand (int range)
@ -776,10 +776,11 @@ static void show_highscores (void)
int i;
char str[25]; /* for strings */
for (i = MAX_HIGH_SCORES-1; i>=0; i--)
for (i = 0; i<MAX_HIGH_SCORES; i++)
{
rb->snprintf (str, sizeof (str), "%06d" _SPACE "L%1d",Highest[i].score, Highest[i].level);
rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * ((MAX_HIGH_SCORES-1) - i)), str);
rb->snprintf (str, sizeof (str), "%06d" _SPACE "L%1d",
highest[i].score, highest[i].level);
rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * i), str);
}
}
#endif
@ -831,8 +832,17 @@ fail:
}
static void init_rockblox (bool resume)
{
highscore_update(rockblox_status.score, rockblox_status.level, Highest,
MAX_HIGH_SCORES);
char score_name[50];
struct tm* tm;
tm = rb->get_time();
rb->snprintf(score_name, sizeof(score_name), "%04d%02d%02d %02d%02d%02d",
tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
tm->tm_hour, tm->tm_min, tm->tm_sec);
highscore_update(rockblox_status.score, rockblox_status.level,
score_name, highest, MAX_HIGH_SCORES);
#ifdef HAVE_LCD_BITMAP
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
#else /* HAVE_LCD_CHARCELLS */
@ -1332,7 +1342,7 @@ enum plugin_status plugin_start (const void *parameter)
rb->srand (*rb->current_tick);
/* Load HighScore if any */
highscore_load(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
highscore_load(HIGH_SCORE, highest, MAX_HIGH_SCORES);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
@ -1357,7 +1367,7 @@ enum plugin_status plugin_start (const void *parameter)
pgfx_release();
#endif
/* Save user's HighScore */
highscore_save(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
highscore_save(HIGH_SCORE, highest, MAX_HIGH_SCORES);
backlight_use_settings(); /* backlight control in lib/helper.c */
dump_resume();