forked from len0rd/rockbox
Update for Rockboy: - fix scaling for other color screens than H300 - full menu rewrite to display choices properly - some small tweaks to code - some formatting updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10137 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
db8316fa52
commit
6952f03a7d
21 changed files with 442 additions and 751 deletions
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@ -1,6 +1,3 @@
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#include "rockmacros.h"
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#include "defs.h"
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#include "regs.h"
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@ -382,8 +379,8 @@ int cpu_emulate(int cycles)
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byte op, cbop;
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int clen;
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static union reg acc;
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static byte b;
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static word w;
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static byte b IBSS_ATTR;
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static word w IBSS_ATTR;
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i = cycles;
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next:
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@ -276,15 +276,3 @@ static const byte daa_carry_table[64] ICONST_ATTR =
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FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC,
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FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, FC, 00, FC,
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};
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@ -1,5 +1,3 @@
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#ifndef __CPUREGS_H__
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#define __CPUREGS_H__
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@ -1,6 +1,3 @@
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#ifndef __DEFS_H__
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#define __DEFS_H__
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@ -14,7 +11,6 @@
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#define HI 0
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#endif
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typedef unsigned char byte;
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typedef unsigned char un8;
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@ -29,8 +25,4 @@ typedef un16 word;
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typedef word addr;
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#endif
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@ -1,6 +1,3 @@
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#include "rockmacros.h"
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#include "defs.h"
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#include "regs.h"
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@ -22,18 +19,10 @@ rcvar_t emu_exports[] =
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RCV_END
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};
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void emu_init(void)
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{
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}
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/*
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* emu_reset is called to initialize the state of the emulated
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* system. It should set cpu registers, hardware registers, etc. to
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@ -49,20 +38,13 @@ void emu_reset(void)
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sound_reset();
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}
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void emu_step(void)
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{
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cpu_emulate(cpu.lcdc);
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}
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struct options options;
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/* This mess needs to be moved to another module; it's just here to
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* make things work in the mean time. */
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//extern struct plugin_api* rb;
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void emu_run(void)
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{
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// void *timer = sys_timer();
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@ -113,29 +95,15 @@ void emu_run(void)
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}
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if(options.showstats)
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if(*rb->current_tick-timehun>=100)
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{
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if(*rb->current_tick-timehun>=100) {
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options.fps=frames;
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frames=0;
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timehun=*rb->current_tick;
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}
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}
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}
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(false);
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#endif
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}
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@ -51,11 +51,3 @@ int ev_getevent(event_t *ev)
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}
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return 1;
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}
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@ -14,7 +14,7 @@
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const byte himask[256];
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const byte hi_rmap[256] ICONST_ATTR =
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const byte hi_rmap[256] =
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{
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0, 0, R, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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S, S, S, S, S, S, S, S, S, S, S, S, S, S, S, S,
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@ -26,7 +26,7 @@ const byte hi_rmap[256] ICONST_ATTR =
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C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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const byte hi_wmap[256] ICONST_ATTR =
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const byte hi_wmap[256] =
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{
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R, R, R, R, R, R, R, R, R, R, R, R, R, R, R, R,
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S, S, S, S, S, S, S, S, S, S, S, S, S, S, S, S,
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@ -38,10 +38,10 @@ void hw_interrupt(byte i, byte mask) ICODE_ATTR;
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void hw_dma(byte b) ICODE_ATTR;
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void hw_hdma_cmd(byte c) ICODE_ATTR;
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void hw_hdma(void) ICODE_ATTR;
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void pad_refresh(void)ICODE_ATTR;
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void pad_press(byte k)ICODE_ATTR;
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void pad_release(byte k)ICODE_ATTR;
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void pad_set(byte k, int st)ICODE_ATTR;
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void pad_refresh(void) ICODE_ATTR;
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void pad_press(byte k) ICODE_ATTR;
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void pad_release(byte k) ICODE_ATTR;
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void pad_set(byte k, int st) ICODE_ATTR;
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void hw_reset(void);
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#endif
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@ -65,7 +65,7 @@ void spr_enum(void) ICODE_ATTR;
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void spr_scan(void) ICODE_ATTR;
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void lcd_begin(void) ICODE_ATTR;
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void lcd_refreshline(void) ICODE_ATTR;
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void pal_write(int i, byte b);
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void pal_write(int i, byte b) ICODE_ATTR;
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void pal_write_dmg(int i, int mapnum, byte d) ICODE_ATTR;
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void vram_write(int a, byte b) ICODE_ATTR;
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void vram_dirty(void) ICODE_ATTR;
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@ -1,5 +1,3 @@
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#include "rockmacros.h"
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#include "defs.h"
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#include "regs.h"
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@ -102,9 +100,6 @@ fb_data *vdest;
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#define MEMCPY8(d, s) memcpy((d), (s), 8)
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#endif
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#ifndef ASM_UPDATEPATPIX
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void updatepatpix(void)
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{
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@ -901,10 +896,11 @@ void spr_scan(void)
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// if (sprdebug) for (i = 0; i < NS; i++) BUF[i<<1] = 36;
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}
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// Scaling defines
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#define DX ((LCD_WIDTH<<16) / 160)
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#define DXI ((160<<16) / LCD_WIDTH)
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#define DY ((LCD_HEIGHT<<16) / 144)
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#define DYI ((144<<16) / LCD_HEIGHT)
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void lcd_begin(void)
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{
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@ -913,23 +909,70 @@ void lcd_begin(void)
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if (rgb332) pal_set332();
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else pal_expire();
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}
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while (scale * 160 > fb.w || scale * 144 > fb.h) scale--; */
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*/
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if(options.fullscreen)
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vdest = fb.ptr;
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else
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vdest = fb.ptr + ((LCD_HEIGHT-144)/2)*LCD_WIDTH + ((LCD_WIDTH-160)/2);
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vdest=fb.ptr+((LCD_HEIGHT-144)/2)*LCD_WIDTH + ((LCD_WIDTH-160)/2);
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WY = R_WY;
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}
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char frameout[25];
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int SCALEWL IDATA_ATTR=DY;
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int SCALEWS IDATA_ATTR=DYI;
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int SCALEHL IDATA_ATTR=DY;
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int SCALEHS IDATA_ATTR=DYI;
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int swidth IDATA_ATTR=(160*DY)>>16;
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int sremain IDATA_ATTR=LCD_WIDTH-((160*DY)>>16);
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void setvidmode(int mode)
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{
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switch(mode)
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{
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case 1: /* Full screen scale */
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SCALEWL=DX;
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SCALEWS=DXI;
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SCALEHL=DY;
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SCALEHS=DYI;
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break;
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case 2: /* Maintain Ratio */
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if (DY<DX)
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{
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SCALEWL=DY;
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SCALEWS=DYI;
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SCALEHL=DY;
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SCALEHS=DYI;
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}
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else
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{
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SCALEWL=DX;
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SCALEWS=DXI;
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SCALEHL=DX;
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SCALEHS=DXI;
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}
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break;
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default: /* No Scaling (or fullscreen for smaller screens) */
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#if LCD_WIDTH>160
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SCALEWL=1<<16;
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SCALEWS=1<<16;
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SCALEHL=1<<16;
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SCALEHS=1<<16;
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#else
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SCALEWL=DX;
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SCALEWS=DXI;
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SCALEHL=DY;
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SCALEHS=DYI;
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#endif
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}
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swidth=(160*SCALEWL)>>16;
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sremain=LCD_WIDTH-swidth;
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}
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char frameout[30];
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void lcd_refreshline(void)
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{
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#if LCD_HEIGHT>=144
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int cnt=0, two;
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#endif
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if (!fb.enabled) return;
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if(!insync) {
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if(R_LY!=0)
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return;
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@ -990,44 +1033,51 @@ void lcd_refreshline(void)
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recolor(BUF+WX, 0x04, 160-WX);
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}
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spr_scan();
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#if !defined(HAVE_LCD_COLOR)
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#if LCD_DEPTH == 1
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if (scanline_ind == 7)
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#elif LCD_DEPTH == 2
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if (scanline_ind == 3)
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#endif
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{
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#if LCD_HEIGHT < 144
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if(fb.mode!=3)
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vid_update(L);
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else
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vid_update(L-((int)(L/9)));
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#else
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{
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/* Universial Scaling pulled from PrBoom and modified for rockboy */
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/* Needs some thought for screens smaller than the gameboy though */
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for(two=0;two<( (options.showstats ? (L&0x07)==0x05 : (L&0x07)==0x05 || (L&0x0F)==0x08) && options.fullscreen)+1;two++)
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static int hpt IDATA_ATTR=0x8000;
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while((hpt>>16)<L+1)
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{
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while (cnt < 160)
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hpt+=SCALEHS;
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register unsigned int srcpt=0x8000;
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register unsigned int wcount=swidth;
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register unsigned int remain=sremain;
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while(wcount--)
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{
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*vdest++ = scan.pal2[scan.buf[cnt++]];
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if( ((cnt&0x03)==0x03 || (cnt&0x07)==0x06) && options.fullscreen ) *vdest++ = scan.pal2[scan.buf[cnt]];
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*vdest++ = scan.pal2[scan.buf[srcpt>>16]];
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srcpt+=SCALEWS;
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}
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if(!options.fullscreen)
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vdest+=(LCD_WIDTH-160);
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cnt=0;
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vdest+=remain;
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}
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if(L==143)
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{
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if(options.showstats) {
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snprintf(frameout,sizeof(frameout),"FPS: %d \t %d ",options.fps, options.frameskip);
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if(options.fullscreen) rb->lcd_putsxy(0,166,frameout);
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else rb->lcd_putsxy((LCD_WIDTH-160)/2,(LCD_HEIGHT-144)/2,frameout);
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if(options.showstats)
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{
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snprintf(frameout,sizeof(frameout),"FPS: %d Frameskip: %d ",options.fps, options.frameskip);
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rb->lcd_putsxy(0,LCD_HEIGHT-10,frameout);
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}
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if(options.fullscreen)
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hpt=0x8000;
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rb->lcd_update();
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else
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rb->lcd_update_rect( (LCD_WIDTH-160)/2, (LCD_HEIGHT-144)/2, 160, 144 );
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}
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#endif
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}
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#if LCD_DEPTH == 1
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#include "rockmacros.h"
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#include "defs.h"
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@ -7,6 +5,7 @@
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#include "cpu-gb.h"
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#include "regs.h"
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#include "lcd-gb.h"
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#include "fb.h"
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#define C (cpu.lcdc)
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@ -141,6 +140,7 @@ void lcdc_trans(void)
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stat_trigger();
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break;
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case 2:
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if (fb.enabled)
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lcd_refreshline();
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stat_change(3);
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C += 86;
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@ -1,4 +1,4 @@
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void stat_trigger(void) ICODE_ATTR;
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void stat_write(byte b)ICODE_ATTR;
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void lcdc_change(byte b)ICODE_ATTR;
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void lcdc_trans(void)ICODE_ATTR;
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void stat_write(byte b) ICODE_ATTR;
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void lcdc_change(byte b) ICODE_ATTR;
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void lcdc_trans(void) ICODE_ATTR;
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@ -1,4 +1,3 @@
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#ifndef __MEM_H__
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#define __MEM_H__
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@ -48,10 +47,6 @@ extern struct mbc mbc;
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extern struct rom rom;
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extern struct ram ram;
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void mem_updatemap(void) ICODE_ATTR;
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void ioreg_write(byte r, byte b) ICODE_ATTR;
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void mbc_write(int a, byte b) ICODE_ATTR;
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@ -60,7 +55,6 @@ byte mem_read(int a) ICODE_ATTR;
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void mbc_reset(void);
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#define READB(a) ( mbc.rmap[(a)>>12] \
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? mbc.rmap[(a)>>12][(a)] \
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: mem_read((a)) )
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@ -71,10 +65,4 @@ void mbc_reset(void);
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: ( mem_write((a), (b)), (b) ) )
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#define WRITEW(a, w) ( WRITEB((a), (w)&0xFF), WRITEB((a)+1, (w)>>8) )
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#endif
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@ -4,8 +4,6 @@
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/* Note: this file only exposes one function: do_user_menu(). */
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/*********************************************************************/
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#include "stdlib.h"
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#include "string.h"
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#include "button.h"
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#include "rockmacros.h"
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#include "mem.h"
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@ -15,126 +13,45 @@
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#define MENU_BUTTON_DOWN BUTTON_SCROLL_FWD
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#define MENU_BUTTON_LEFT BUTTON_LEFT
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#define MENU_BUTTON_RIGHT BUTTON_RIGHT
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#define MENU_BUTTON_CANCEL BUTTON_MENU
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define MENU_BUTTON_UP BUTTON_UP
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#define MENU_BUTTON_DOWN BUTTON_DOWN
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#define MENU_BUTTON_LEFT BUTTON_LEFT
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#define MENU_BUTTON_RIGHT BUTTON_RIGHT
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#define MENU_BUTTON_CANCEL BUTTON_A
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#else
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#define MENU_BUTTON_UP BUTTON_UP
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#define MENU_BUTTON_DOWN BUTTON_DOWN
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#define MENU_BUTTON_LEFT BUTTON_LEFT
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#define MENU_BUTTON_RIGHT BUTTON_RIGHT
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#define MENU_BUTTON_CANCEL BUTTON_OFF
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#endif
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void setvidmode(int);
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/* load/save state function declarations */
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static void do_slot_menu(bool is_load);
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static void do_opt_menu(void);
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static void do_slot_menu(bool is_load);
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static void munge_name(char *buf, size_t bufsiz);
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/* directory ROM save slots belong in */
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#define STATE_DIR "/.rockbox/rockboy"
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#define MENU_CANCEL (-1)
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static int do_menu(char *title, char **items, size_t num_items, int sel_item);
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/* main menu items */
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#define MAIN_MENU_TITLE "Rockboy"
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typedef enum {
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MM_ITEM_BACK,
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MM_ITEM_LOAD,
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MM_ITEM_SAVE,
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MM_ITEM_OPT,
|
||||
MM_ITEM_QUIT,
|
||||
MM_ITEM_LAST
|
||||
} MainMenuItem;
|
||||
|
||||
/* strings for the main menu */
|
||||
static const char *main_menu[] = {
|
||||
"Back to Game",
|
||||
"Load State...",
|
||||
"Save State...",
|
||||
"Options...",
|
||||
"Quit RockBoy"
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
SM_ITEM_SLOT1,
|
||||
SM_ITEM_SLOT2,
|
||||
SM_ITEM_SLOT3,
|
||||
SM_ITEM_SLOT4,
|
||||
SM_ITEM_SLOT5,
|
||||
SM_ITEM_FILE,
|
||||
SM_ITEM_BACK,
|
||||
SM_ITEM_LAST
|
||||
} SlotMenuItem;
|
||||
|
||||
/* this semi-evil, but we snprintf() into these strings later
|
||||
* Note: if you want more save slots, just add more lines
|
||||
* to this array */
|
||||
static const char *slot_menu[] = {
|
||||
"1. ",
|
||||
"2. ",
|
||||
"3. ",
|
||||
"4. ",
|
||||
"5. ",
|
||||
"Save to File... ",
|
||||
"Previous Menu... "
|
||||
};
|
||||
|
||||
#define OPT_MENU_TITLE "Options"
|
||||
typedef enum {
|
||||
OM_ITEM_FS,
|
||||
OM_ITEM_SOUND,
|
||||
OM_ITEM_STATS,
|
||||
OM_ITEM_FULLSCREEN,
|
||||
OM_ITEM_KEYS,
|
||||
OM_ITEM_BACK,
|
||||
OM_MENU_LAST
|
||||
} OptMenuItem;
|
||||
|
||||
static const char *opt_menu[] = {
|
||||
"Frameskip",
|
||||
"Sound ON/OFF",
|
||||
"Stats ON/OFF",
|
||||
"Fullscreen ON/OFF",
|
||||
"Set Keys (BUGGY)",
|
||||
"Previous Menu..."
|
||||
};
|
||||
|
||||
#define FS_MENU_TITLE "Frameskip"
|
||||
typedef enum {
|
||||
FS_ITEM_FS0,
|
||||
FS_ITEM_FS1,
|
||||
FS_ITEM_FS2,
|
||||
FS_ITEM_FS3,
|
||||
FS_ITEM_BACK,
|
||||
FS_MENU_LAST
|
||||
} FSMenuItem;
|
||||
|
||||
static const char *fs_menu[] = {
|
||||
"Frameskip 3 Max",
|
||||
"Frameskip 4 Max",
|
||||
"Frameskip 5 Max",
|
||||
"Frameskip 7 Max",
|
||||
"Previous Menu..."
|
||||
};
|
||||
|
||||
int getbutton(char *text)
|
||||
{
|
||||
rb->lcd_putsxy(0, 0, text);
|
||||
rb->lcd_update();
|
||||
rb->sleep(30);
|
||||
|
||||
while (rb->button_get(false) != BUTTON_NONE)
|
||||
rb->yield();
|
||||
|
||||
int button;
|
||||
while(true){
|
||||
while(true)
|
||||
{
|
||||
button = rb->button_get(true);
|
||||
button=button&0x00000FFF;
|
||||
switch(button) {
|
||||
|
||||
switch(button)
|
||||
{
|
||||
case MENU_BUTTON_LEFT:
|
||||
case MENU_BUTTON_RIGHT:
|
||||
case MENU_BUTTON_UP:
|
||||
|
|
@ -165,50 +82,57 @@ void setupkeys(void)
|
|||
*
|
||||
* Returns USER_MENU_QUIT if the user selected "quit", otherwise
|
||||
* returns zero.
|
||||
*
|
||||
* Note: this is the only non-static function in this file at the
|
||||
* moment. In the future I may turn do_menu/etc into a proper API, in
|
||||
* which case they'll be exposed as well.
|
||||
*
|
||||
*/
|
||||
int do_user_menu(void) {
|
||||
int mi, ret, num_items;
|
||||
bool done = false;
|
||||
bool done=false;
|
||||
int m, ret=0;
|
||||
int result;
|
||||
|
||||
/* Clean out the button Queue */
|
||||
while (rb->button_get(false) != BUTTON_NONE)
|
||||
rb->yield();
|
||||
|
||||
static const struct menu_item items[] = {
|
||||
{"Load Game", NULL },
|
||||
{"Save Game", NULL },
|
||||
{"Options", NULL },
|
||||
{"Quit", NULL },
|
||||
};
|
||||
|
||||
pcm_init();
|
||||
|
||||
/* set defaults */
|
||||
ret = 0; /* return value */
|
||||
mi = 0; /* initial menu selection */
|
||||
num_items = sizeof(main_menu) / sizeof(char*);
|
||||
m = rb->menu_init(items, sizeof(items) / sizeof(*items), NULL, NULL, NULL, NULL);
|
||||
|
||||
/* loop until we should exit menu */
|
||||
while (!done) {
|
||||
/* get item selection */
|
||||
mi = do_menu(MAIN_MENU_TITLE, (char**) main_menu, num_items, mi);
|
||||
while(!done)
|
||||
{
|
||||
result=rb->menu_show(m);
|
||||
|
||||
/* handle selected menu item */
|
||||
switch (mi) {
|
||||
case MM_ITEM_QUIT:
|
||||
ret = USER_MENU_QUIT;
|
||||
case MENU_CANCEL:
|
||||
case MM_ITEM_BACK:
|
||||
done = true;
|
||||
break;
|
||||
case MM_ITEM_LOAD:
|
||||
switch (result)
|
||||
{
|
||||
case 0: /* Load Game */
|
||||
do_slot_menu(true);
|
||||
break;
|
||||
case MM_ITEM_SAVE:
|
||||
case 1: /* Save Game */
|
||||
do_slot_menu(false);
|
||||
break;
|
||||
case MM_ITEM_OPT:
|
||||
case 2: /* Options */
|
||||
do_opt_menu();
|
||||
break;
|
||||
case 3: /* Quit */
|
||||
ret = USER_MENU_QUIT;
|
||||
done=true;
|
||||
break;
|
||||
default:
|
||||
done=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
rb->lcd_clear_display();
|
||||
rb->lcd_update();
|
||||
/* return somethin' */
|
||||
|
||||
rb->menu_exit(m);
|
||||
|
||||
rb->lcd_setfont(0); /* Reset the font */
|
||||
rb->lcd_clear_display(); /* Clear display for screen size changes */
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -238,7 +162,7 @@ static void build_slot_path(char *buf, size_t bufsiz, size_t slot_id) {
|
|||
char name_buf[40];
|
||||
|
||||
/* munge state file name */
|
||||
strncpy(name_buf, rom.name, sizeof(name_buf));
|
||||
strncpy(name_buf, rom.name, 40);
|
||||
name_buf[16] = '\0';
|
||||
munge_name(name_buf, strlen(name_buf));
|
||||
|
||||
|
|
@ -267,7 +191,8 @@ static bool do_file(char *path, char *desc, bool is_load) {
|
|||
return false;
|
||||
|
||||
/* load/save state */
|
||||
if (is_load) {
|
||||
if (is_load)
|
||||
{
|
||||
/* load description */
|
||||
read(fd, desc_buf, 20);
|
||||
|
||||
|
|
@ -275,13 +200,15 @@ static bool do_file(char *path, char *desc, bool is_load) {
|
|||
loadstate(fd);
|
||||
|
||||
/* print out a status message so the user knows the state loaded */
|
||||
snprintf(buf, sizeof(buf), "Loaded state from \"%s\"", path);
|
||||
snprintf(buf, 200, "Loaded state from \"%s\"", path);
|
||||
rb->splash(HZ * 1, true, buf);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* build description buffer */
|
||||
memset(desc_buf, 0, sizeof(desc_buf));
|
||||
memset(desc_buf, 0, 20);
|
||||
if (desc)
|
||||
strncpy(desc_buf, desc, sizeof(desc_buf));
|
||||
strncpy(desc_buf, desc, 20);
|
||||
|
||||
/* save state */
|
||||
write(fd, desc_buf, 20);
|
||||
|
|
@ -304,15 +231,15 @@ static bool do_slot(size_t slot_id, bool is_load) {
|
|||
char path_buf[256], desc_buf[20];
|
||||
|
||||
/* build slot filename, clear desc buf */
|
||||
build_slot_path(path_buf, sizeof(path_buf), slot_id);
|
||||
memset(desc_buf, 0, sizeof(desc_buf));
|
||||
build_slot_path(path_buf, 256, slot_id);
|
||||
memset(desc_buf, 0, 20);
|
||||
|
||||
/* if we're saving to a slot, then get a brief description */
|
||||
if (!is_load) {
|
||||
if (rb->kbd_input(desc_buf, sizeof(desc_buf)) || !strlen(desc_buf)) {
|
||||
memset(desc_buf, 0, sizeof(desc_buf));
|
||||
strncpy(desc_buf, "Untitled", sizeof(desc_buf));
|
||||
}
|
||||
if (!is_load)
|
||||
if (rb->kbd_input(desc_buf, 20) || !strlen(desc_buf))
|
||||
{
|
||||
memset(desc_buf, 0, 20);
|
||||
strncpy(desc_buf, "Untitled", 20);
|
||||
}
|
||||
|
||||
/* load/save file */
|
||||
|
|
@ -327,21 +254,26 @@ static void slot_info(char *info_buf, size_t info_bufsiz, size_t slot_id) {
|
|||
int fd;
|
||||
|
||||
/* get slot file path */
|
||||
build_slot_path(buf, sizeof(buf), slot_id);
|
||||
build_slot_path(buf, 256, slot_id);
|
||||
|
||||
/* attempt to open slot */
|
||||
if ((fd = open(buf, O_RDONLY)) >= 0) {
|
||||
if ((fd = open(buf, O_RDONLY)) >= 0)
|
||||
{
|
||||
/* this slot has a some data in it, read it */
|
||||
if (read(fd, buf, 20) > 0) {
|
||||
if (read(fd, buf, 20) > 0)
|
||||
{
|
||||
buf[20] = '\0';
|
||||
snprintf(info_buf, info_bufsiz, "%2d. %s", slot_id + 1, buf);
|
||||
} else {
|
||||
snprintf(info_buf, info_bufsiz, "%2d. ERROR", slot_id + 1);
|
||||
snprintf(info_buf, info_bufsiz, "%d. %s", slot_id + 1, buf);
|
||||
}
|
||||
else
|
||||
snprintf(info_buf, info_bufsiz, "%d. ERROR", slot_id + 1);
|
||||
|
||||
close(fd);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* if we couldn't open the file, then the slot is empty */
|
||||
snprintf(info_buf, info_bufsiz, "%2d.", slot_id + 1);
|
||||
snprintf(info_buf, info_bufsiz, "%d. %s", slot_id + 1, "<Empty>");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -349,291 +281,106 @@ static void slot_info(char *info_buf, size_t info_bufsiz, size_t slot_id) {
|
|||
* do_slot_menu - prompt the user for a load/save memory slot
|
||||
*/
|
||||
static void do_slot_menu(bool is_load) {
|
||||
int i, mi, ret, num_items;
|
||||
bool done = false;
|
||||
char *title, buf[256];
|
||||
bool done=false;
|
||||
|
||||
/* set defaults */
|
||||
ret = 0; /* return value */
|
||||
mi = 0; /* initial menu selection */
|
||||
num_items = sizeof(slot_menu) / sizeof(char*);
|
||||
char buf[5][20];
|
||||
|
||||
/* create menu items (the last two are file and previous menu,
|
||||
* so don't populate those) */
|
||||
for (i = 0; i < num_items - 2; i++)
|
||||
slot_info((char*) slot_menu[i], 20, i);
|
||||
int m;
|
||||
int result;
|
||||
int i;
|
||||
|
||||
/* set text of file item */
|
||||
snprintf((char*) slot_menu[SM_ITEM_FILE], 20, "%s File...", is_load ? "Load from" : "Save to");
|
||||
struct menu_item items[] = {
|
||||
{ buf[0] , NULL },
|
||||
{ buf[1] , NULL },
|
||||
{ buf[2] , NULL },
|
||||
{ buf[3] , NULL },
|
||||
{ buf[4] , NULL },
|
||||
};
|
||||
|
||||
/* set menu title */
|
||||
title = is_load ? "Load State" : "Save State";
|
||||
int num_items = sizeof(items) / sizeof(*items);
|
||||
|
||||
/* loop until we should exit menu */
|
||||
while (!done) {
|
||||
/* get item selection */
|
||||
mi = do_menu(title, (char**) slot_menu, num_items, mi);
|
||||
/* create menu items */
|
||||
for (i = 0; i < num_items; i++)
|
||||
slot_info(buf[i], 20, i);
|
||||
|
||||
/* handle selected menu item */
|
||||
m = rb->menu_init(items, num_items, NULL, NULL, NULL, NULL);
|
||||
|
||||
while(!done)
|
||||
{
|
||||
result=rb->menu_show(m);
|
||||
|
||||
if (result<num_items && result >= 0 )
|
||||
done = do_slot(result, is_load);
|
||||
else
|
||||
done = true;
|
||||
if (mi != MENU_CANCEL && mi != SM_ITEM_BACK) {
|
||||
if (mi == SM_ITEM_FILE) {
|
||||
char rom_name_buf[40];
|
||||
|
||||
/* munge rom name to valid filename */
|
||||
strncpy(rom_name_buf, rom.name, 16);
|
||||
munge_name(rom_name_buf, sizeof(rom_name_buf));
|
||||
|
||||
/* create default filename */
|
||||
snprintf(buf, sizeof(buf), "/%s.rbs", rom_name_buf);
|
||||
|
||||
/* prompt for output filename, save to file */
|
||||
if (!rb->kbd_input(buf, sizeof(buf)))
|
||||
done = do_file(buf, NULL, is_load);
|
||||
} else {
|
||||
done = do_slot(mi, is_load);
|
||||
}
|
||||
|
||||
/* if we couldn't save the state file, then print out an
|
||||
* error message */
|
||||
if (!is_load && !done)
|
||||
rb->splash(HZ * 2, true, "Couldn't save state file.");
|
||||
}
|
||||
}
|
||||
rb->menu_exit(m);
|
||||
}
|
||||
|
||||
static void do_fs_menu(void) {
|
||||
int mi, ret, num_items;
|
||||
bool done = false;
|
||||
static void do_opt_menu(void)
|
||||
{
|
||||
bool done=false;
|
||||
int m;
|
||||
int result;
|
||||
|
||||
/* set defaults */
|
||||
ret = 0; /* return value */
|
||||
mi = 0; /* initial menu selection */
|
||||
num_items = sizeof(fs_menu) / sizeof(char*);
|
||||
static const struct opt_items onoff[2] = {
|
||||
{ "Off", NULL },
|
||||
{ "On" , NULL },
|
||||
};
|
||||
|
||||
/* loop until we should exit menu */
|
||||
while (!done) {
|
||||
/* get item selection */
|
||||
mi = do_menu(FS_MENU_TITLE, (char**) fs_menu, num_items, mi);
|
||||
static const struct opt_items fullscreen[]= {
|
||||
{ "Off", NULL },
|
||||
{ "Fullscreen", NULL },
|
||||
{ "Full - Maintain Ratio", NULL },
|
||||
};
|
||||
|
||||
/* handle selected menu item */
|
||||
switch (mi) {
|
||||
case MENU_CANCEL:
|
||||
case FS_ITEM_BACK:
|
||||
done = true;
|
||||
break;
|
||||
case FS_ITEM_FS0:
|
||||
options.maxskip=3;
|
||||
break;
|
||||
case FS_ITEM_FS1:
|
||||
options.maxskip=4;
|
||||
break;
|
||||
case FS_ITEM_FS2:
|
||||
options.maxskip=5;
|
||||
break;
|
||||
case FS_ITEM_FS3:
|
||||
options.maxskip=7;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
static const struct opt_items frameskip[]= {
|
||||
{ "3 Max", NULL },
|
||||
{ "4 Max", NULL },
|
||||
{ "5 Max", NULL },
|
||||
{ "6 Max", NULL },
|
||||
};
|
||||
|
||||
static void do_opt_menu(void) {
|
||||
int mi, num_items;
|
||||
bool done = false;
|
||||
static const struct menu_item items[] = {
|
||||
{"Max Frameskip", NULL },
|
||||
{"Sound" , NULL },
|
||||
{"Stats" , NULL },
|
||||
{"Fullscreen" , NULL },
|
||||
{"Set Keys (Buggy)", NULL },
|
||||
};
|
||||
|
||||
/* set a couple of defaults */
|
||||
num_items = sizeof(opt_menu) / sizeof(char*);
|
||||
mi = 0;
|
||||
m = rb->menu_init(items, sizeof(items) / sizeof(*items), NULL, NULL, NULL, NULL);
|
||||
|
||||
while (!done) {
|
||||
mi = do_menu(OPT_MENU_TITLE, (char**) opt_menu, num_items, mi);
|
||||
switch (mi) {
|
||||
case OM_ITEM_FS:
|
||||
do_fs_menu();
|
||||
while(!done)
|
||||
{
|
||||
|
||||
result=rb->menu_show(m);
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case 0: /* Frameskip */
|
||||
options.maxskip-=3;
|
||||
rb->set_option(items[0].desc, &options.maxskip, INT, frameskip, 4, NULL );
|
||||
options.maxskip+=3;
|
||||
break;
|
||||
case OM_ITEM_SOUND:
|
||||
options.sound=!options.sound;
|
||||
case 1: /* Sound */
|
||||
if(options.sound>1) options.sound=1;
|
||||
rb->set_option(items[1].desc, &options.sound, INT, onoff, 2, NULL );
|
||||
break;
|
||||
case OM_ITEM_STATS:
|
||||
options.showstats=!options.showstats;
|
||||
case 2: /* Stats */
|
||||
rb->set_option(items[2].desc, &options.showstats, INT, onoff, 2, NULL );
|
||||
break;
|
||||
case OM_ITEM_FULLSCREEN:
|
||||
options.fullscreen=!options.fullscreen;
|
||||
case 3: /* Fullscreen */
|
||||
rb->set_option(items[3].desc, &options.fullscreen, INT, fullscreen, 3, NULL );
|
||||
setvidmode(options.fullscreen);
|
||||
break;
|
||||
case OM_ITEM_KEYS:
|
||||
case 4: /* Keys */
|
||||
setupkeys();
|
||||
break;
|
||||
case MENU_CANCEL:
|
||||
case OM_ITEM_BACK:
|
||||
done = true;
|
||||
default:
|
||||
done=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************/
|
||||
/* MENU FUNCTIONS */
|
||||
/*********************************************************************/
|
||||
/* at some point i'll make this a generic menu interface, but for now,
|
||||
* these defines will suffice */
|
||||
#define MENU_X 10
|
||||
#define MENU_Y 8
|
||||
#define MENU_WIDTH (LCD_WIDTH - 2 * MENU_X)
|
||||
#define MENU_HEIGHT (LCD_HEIGHT - 2 * MENU_Y)
|
||||
#define MENU_RECT MENU_X, MENU_Y, MENU_WIDTH, MENU_HEIGHT
|
||||
#define SHADOW_RECT MENU_X + 1, MENU_Y + 1, MENU_WIDTH, MENU_HEIGHT
|
||||
#define MENU_ITEM_PAD 2
|
||||
|
||||
/*
|
||||
* select_item - select menu item (after deselecting current item)
|
||||
*/
|
||||
static void select_item(char *title, int curr_item, size_t item_i) {
|
||||
int x, y, w, h;
|
||||
|
||||
/* get size of title, use that as height ofr all lines */
|
||||
rb->lcd_getstringsize(title, &w, &h);
|
||||
h += MENU_ITEM_PAD * 2;
|
||||
|
||||
/* calc x and width */
|
||||
x = MENU_X + MENU_ITEM_PAD;
|
||||
w = MENU_WIDTH - 2 * MENU_ITEM_PAD;
|
||||
|
||||
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
|
||||
/* if there is a current item, then deselect it */
|
||||
if (curr_item >= 0) {
|
||||
/* deselect old item */
|
||||
y = MENU_Y + h + MENU_ITEM_PAD * 2; /* account for title */
|
||||
y += h * curr_item;
|
||||
rb->lcd_fillrect(x, y, w, h);
|
||||
}
|
||||
|
||||
/* select new item */
|
||||
curr_item = item_i;
|
||||
|
||||
/* select new item */
|
||||
y = MENU_Y + h + MENU_ITEM_PAD * 2; /* account for title */
|
||||
y += h * curr_item;
|
||||
rb->lcd_fillrect(x, y, w, h);
|
||||
rb->lcd_set_drawmode(DRMODE_SOLID);
|
||||
|
||||
/* update the menu window */
|
||||
rb->lcd_update_rect(MENU_RECT);
|
||||
}
|
||||
|
||||
/*
|
||||
* draw_menu - draw menu on screen
|
||||
*
|
||||
* Returns MENU_CANCEL if the user cancelled, or the item number of the
|
||||
* selected item.
|
||||
*
|
||||
*/
|
||||
static void draw_menu(char *title, char **items, size_t num_items) {
|
||||
size_t i;
|
||||
int x, y, w, h, by;
|
||||
|
||||
/* set to default? font */
|
||||
rb->lcd_setfont(0);
|
||||
|
||||
/* draw the outline */
|
||||
rb->lcd_fillrect(SHADOW_RECT);
|
||||
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
||||
rb->lcd_fillrect(MENU_RECT);
|
||||
rb->lcd_set_drawmode(DRMODE_SOLID);
|
||||
rb->lcd_drawrect(MENU_RECT);
|
||||
|
||||
/* calculate x/y */
|
||||
x = MENU_X + MENU_ITEM_PAD;
|
||||
y = MENU_Y + MENU_ITEM_PAD * 2;
|
||||
rb->lcd_getstringsize(title, &w, &h);
|
||||
h += MENU_ITEM_PAD * 2;
|
||||
|
||||
/* draw menu stipple */
|
||||
for (i = MENU_Y; i < (size_t) y + h; i += 2)
|
||||
rb->lcd_drawline(MENU_X, i, MENU_X + MENU_WIDTH, i);
|
||||
|
||||
/* clear title rect */
|
||||
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
||||
rb->lcd_fillrect((LCD_WIDTH - w) / 2 - 2, y - 2, w + 4, h);
|
||||
rb->lcd_set_drawmode(DRMODE_SOLID);
|
||||
|
||||
/* draw centered title on screen */
|
||||
rb->lcd_putsxy((LCD_WIDTH - w)/2, y, title);
|
||||
|
||||
/* calculate base Y for items */
|
||||
by = y + h + MENU_ITEM_PAD;
|
||||
|
||||
/* iterate over each item and draw it on the screen */
|
||||
for (i = 0; i < num_items; i++)
|
||||
rb->lcd_putsxy(x, by + h * i, items[i]);
|
||||
|
||||
/* update the screen */
|
||||
rb->lcd_update();
|
||||
}
|
||||
|
||||
/*
|
||||
* do_menu - draw menu on screen.
|
||||
*
|
||||
* Draw a menu titled @title on the screen, with @num_items elements
|
||||
* from @items, and select the @sel element. If in doubt, set @sel to
|
||||
* -1 :).
|
||||
*
|
||||
*/
|
||||
static int do_menu(char *title, char **items, size_t num_items, int sel) {
|
||||
int btn, sel_item, ret, curr_item;
|
||||
bool done = false;
|
||||
ret = MENU_CANCEL;
|
||||
|
||||
/* draw menu on screen and select the first item */
|
||||
draw_menu(title, items, num_items);
|
||||
curr_item = -1;
|
||||
select_item(title, curr_item, sel);
|
||||
curr_item = sel;
|
||||
|
||||
/* make sure button state is empty */
|
||||
while (rb->button_get(false) != BUTTON_NONE)
|
||||
rb->yield();
|
||||
|
||||
/* loop until the menu is finished */
|
||||
while (!done) {
|
||||
/* grab a button */
|
||||
btn = rb->button_get(true);
|
||||
|
||||
/* handle the button */
|
||||
switch (btn) {
|
||||
case MENU_BUTTON_DOWN:
|
||||
/* select next item in list */
|
||||
sel_item = curr_item + 1;
|
||||
if (sel_item >= (int) num_items)
|
||||
sel_item = 0;
|
||||
select_item(title, curr_item, sel_item);
|
||||
curr_item = sel_item;
|
||||
break;
|
||||
case MENU_BUTTON_UP:
|
||||
/* select prev item in list */
|
||||
sel_item = curr_item - 1;
|
||||
if (sel_item < 0)
|
||||
sel_item = num_items - 1;
|
||||
select_item(title, curr_item, sel_item);
|
||||
curr_item = sel_item;
|
||||
break;
|
||||
case MENU_BUTTON_RIGHT:
|
||||
/* select current item */
|
||||
ret = curr_item;
|
||||
done = true;
|
||||
break;
|
||||
case MENU_BUTTON_LEFT:
|
||||
case MENU_BUTTON_CANCEL:
|
||||
/* cancel out of menu */
|
||||
ret = MENU_CANCEL;
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
|
||||
/* give the OS some love */
|
||||
rb->yield();
|
||||
}
|
||||
|
||||
/* return selected item */
|
||||
return ret;
|
||||
rb->menu_exit(m);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,6 @@
|
|||
|
||||
|
||||
|
||||
#ifndef __RC_H__
|
||||
#define __RC_H__
|
||||
|
||||
|
||||
|
||||
typedef enum rctype
|
||||
{
|
||||
rcv_end,
|
||||
|
|
@ -65,7 +60,3 @@ void rc_dokey(int key, int st);
|
|||
int rc_command(char *line);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,26 +1,12 @@
|
|||
|
||||
|
||||
|
||||
|
||||
#include <string.h>
|
||||
#include "rockmacros.h"
|
||||
|
||||
#include "defs.h"
|
||||
#include "rc.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static rcvar_t rcvars[150];
|
||||
|
||||
static int nvars;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void rc_export(rcvar_t *v)
|
||||
{
|
||||
const rcvar_t end = RCV_END;
|
||||
|
|
@ -223,11 +209,3 @@ char *rc_getstr(char *name)
|
|||
{
|
||||
return rc_getstr_n(rc_findvar(name));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -174,8 +174,3 @@
|
|||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -47,6 +47,8 @@ void die(char *message, ...)
|
|||
errormsg=message;
|
||||
}
|
||||
|
||||
struct options options IBSS_ATTR;
|
||||
|
||||
void *audio_bufferbase;
|
||||
void *audio_bufferpointer;
|
||||
unsigned int audio_buffer_free;
|
||||
|
|
@ -76,7 +78,10 @@ void setmallocpos(void *pointer)
|
|||
audio_buffer_free = audio_bufferpointer - audio_bufferbase;
|
||||
}
|
||||
|
||||
void setoptions (void) {
|
||||
void setvidmode(int);
|
||||
|
||||
void setoptions (void)
|
||||
{
|
||||
int fd;
|
||||
DIR* dir;
|
||||
char optionsave[sizeof(savedir)+sizeof(optionname)];
|
||||
|
|
@ -144,6 +149,8 @@ void setoptions (void) {
|
|||
else
|
||||
read(fd,&options, sizeof(options));
|
||||
|
||||
setvidmode(options.fullscreen);
|
||||
|
||||
close(fd);
|
||||
}
|
||||
|
||||
|
|
@ -167,6 +174,10 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
|
||||
rb->lcd_setfont(0);
|
||||
|
||||
rb->lcd_set_foreground(LCD_WHITE);
|
||||
rb->lcd_set_background(LCD_BLACK);
|
||||
rb->lcd_clear_display();
|
||||
|
||||
if (!parameter) {
|
||||
rb->splash(HZ*3, true, "Play gameboy ROM file! (.gb/.gbc)");
|
||||
return PLUGIN_OK;
|
||||
|
|
|
|||
|
|
@ -105,7 +105,7 @@ void* memcpy(void* dst, const void* src, size_t size);
|
|||
struct options {
|
||||
int A, B, START, SELECT, MENU;
|
||||
int frameskip, fps, maxskip;
|
||||
bool sound, fullscreen, showstats;
|
||||
int sound, fullscreen, showstats;
|
||||
};
|
||||
|
||||
extern struct options options;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
#ifndef __SOUND_H__
|
||||
#define __SOUND_H__
|
||||
|
||||
|
|
@ -16,7 +14,6 @@ struct sndchan
|
|||
int envol, endir;
|
||||
};
|
||||
|
||||
|
||||
struct snd
|
||||
{
|
||||
int rate;
|
||||
|
|
@ -24,7 +21,6 @@ struct snd
|
|||
byte wave[16];
|
||||
};
|
||||
|
||||
|
||||
extern struct snd snd;
|
||||
|
||||
#if defined(ICODE_ATTR) && defined(CPU_ARM)
|
||||
|
|
@ -33,15 +29,14 @@ extern struct snd snd;
|
|||
#endif
|
||||
|
||||
byte sound_read(byte r) ICODE_ATTR;
|
||||
void sound_write(byte r, byte b)ICODE_ATTR;
|
||||
void sound_dirty(void)ICODE_ATTR;
|
||||
void sound_write(byte r, byte b) ICODE_ATTR;
|
||||
void sound_dirty(void) ICODE_ATTR;
|
||||
void sound_off(void);
|
||||
void sound_reset(void);
|
||||
void sound_mix(void)ICODE_ATTR;
|
||||
void sound_mix(void) ICODE_ATTR;
|
||||
void s1_init(void);
|
||||
void s2_init(void);
|
||||
void s3_init(void);
|
||||
void s4_init(void);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -185,7 +185,8 @@ void vid_init(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
#if LCD_HEIGHT<144
|
||||
#if !defined(HAVE_LCD_COLOR)
|
||||
/* Color targets are handled in lcd.c */
|
||||
fb_data *frameb;
|
||||
void vid_update(int scanline)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue