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minesweeper: bugfixes / code improvements

dont make out of array accesses to the minefield
dont flag positions already known
avoid using the same name for local & global variables
don't use modulo but only 1 conditional add/sub

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26956 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2010-06-19 08:06:31 +00:00
parent 1da9b71992
commit 694bc2a093

View file

@ -365,23 +365,17 @@ tile minefield[MAX_HEIGHT][MAX_WIDTH];
int mine_num = 0;
/* percentage of mines on minefield used during generation */
int p = 16;
int percent = 16;
/* number of tiles left on the game */
int tiles_left;
/* number of used flags on the game */
int flags_used;
/* Because mines are set after the first move... */
bool no_mines = true;
/* We need a stack (created on discover()) for the cascade algorithm. */
int stack_pos = 0;
/* a usefull string for snprintf */
char str[30];
#ifdef HAVE_TOUCHSCREEN
#include "lib/pluginlib_touchscreen.h"
@ -434,9 +428,10 @@ int neighbors_flagged( int y, int x )
bool discover( int y, int x, bool explore_neighbors )
{
/* Selected tile. */
if( x < 0 || y < 0 || x > width - 1 || y > height - 1
|| minefield[y][x].known
|| minefield[y][x].mine || minefield[y][x].flag )
if( x < 0 || y < 0 || x > width - 1 || y > height - 1)
return false;
if( minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag )
{
if( !minefield[y][x].flag && minefield[y][x].mine )
return true;
@ -492,18 +487,7 @@ bool discover( int y, int x, bool explore_neighbors )
/* Reset the whole board for a new game. */
void minesweeper_init( void )
{
int i,j;
for( i = 0; i < MAX_HEIGHT; i++ )
{
for( j = 0; j < MAX_WIDTH; j++ )
{
minefield[i][j].known = 0;
minefield[i][j].flag = 0;
minefield[i][j].mine = 0;
minefield[i][j].neighbors = 0;
}
}
rb->memset(minefield, 0, sizeof(minefield));
no_mines = true;
tiles_left = width*height;
}
@ -612,24 +596,24 @@ void mine_show( void )
int count_tiles_left( void )
{
int tiles_left = 0;
int tiles = 0;
int i, j;
for( i = 0; i < height; i++ )
for( j = 0; j < width; j++ )
if( minefield[i][j].known == 0 )
tiles_left++;
return tiles_left;
tiles++;
return tiles;
}
int count_flags( void )
{
int flags_used = 0;
int flags = 0;
int i, j;
for( i = 0; i < height; i++ )
for( j = 0; j < width; j++ )
if( minefield[i][j].flag == 1 )
flags_used++;
return flags_used;
flags++;
return flags;
}
/* welcome screen where player can chose mine percentage */
@ -657,7 +641,7 @@ enum minesweeper_status menu( void )
break;
case 1:
rb->set_int( "Mine Percentage", "%", UNIT_INT, &p, NULL,
rb->set_int( "Mine Percentage", "%", UNIT_INT, &percent, NULL,
1, 2, 98, NULL );
break;
@ -790,25 +774,29 @@ enum minesweeper_status minesweeper( void )
/* move cursor left */
case MINESWP_LEFT:
case MINESWP_LEFT|BUTTON_REPEAT:
x = ( x + width - 1 )%width;
if( --x < 0)
x += width;
break;
/* move cursor right */
case MINESWP_RIGHT:
case MINESWP_RIGHT|BUTTON_REPEAT:
x = ( x + 1 )%width;
if( ++x >= width )
x -= width;
break;
/* move cursor down */
case MINESWP_DOWN:
case MINESWP_DOWN|BUTTON_REPEAT:
y = ( y + 1 )%height;
if( ++y >= height )
y -= height;
break;
/* move cursor up */
case MINESWP_UP:
case MINESWP_UP|BUTTON_REPEAT:
y = ( y + height - 1 )%height;
if( --y < 0 )
y += height;
break;
/*move cursor though the entire field*/
@ -816,17 +804,21 @@ enum minesweeper_status minesweeper( void )
case MINESWP_NEXT:
case MINESWP_NEXT|BUTTON_REPEAT:
if (x == width -1 ) {
y = ( y + 1 )%height;
if( ++y >= height )
y -= height;
}
x = ( x + 1 )%width;
if( ++x >= width )
x -= width;
break;
case MINESWP_PREV:
case MINESWP_PREV|BUTTON_REPEAT:
if (x == 0) {
y = ( y + height - 1 )%height;
if( --y < 0 )
y += height;
}
x = ( x + width - 1 )%width;
if( --x < 0 )
x += width;
break;
#endif
/* discover a tile (and it's neighbors if .neighbors == 0) */
@ -838,7 +830,7 @@ enum minesweeper_status minesweeper( void )
/* we put the mines on the first "click" so that you don't
* lose on the first "click" */
if( tiles_left == width*height && no_mines )
minesweeper_putmines(p,x,y);
minesweeper_putmines(percent,x,y);
if( discover( y, x, true ) )
{
@ -862,7 +854,8 @@ enum minesweeper_status minesweeper( void )
#ifdef MINESWP_TOGGLE2
case MINESWP_TOGGLE2:
#endif
minefield[y][x].flag = ( minefield[y][x].flag + 1 )%2;
if( !minefield[y][x].known )
minefield[y][x].flag = !minefield[y][x].flag;
break;
/* show how many mines you think you have found and how many
@ -870,7 +863,7 @@ enum minesweeper_status minesweeper( void )
case MINESWP_INFO:
if( no_mines )
break;
flags_used = count_flags();
int flags_used = count_flags();
if (flags_used == 1) {
rb->splashf( HZ*2, "You marked 1 field. There are %d mines.",
mine_num );