forked from len0rd/rockbox
Removed the grayscale framework, gets linked in from the plugin lib instead
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4652 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
71c83b9b6b
commit
6920aed858
1 changed files with 21 additions and 538 deletions
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@ -21,6 +21,7 @@
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP // this is not fun on the player
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# include "gray.h"
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static struct plugin_api* rb;
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static char buff[32];
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@ -34,527 +35,6 @@ static int max_iter;
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static unsigned char *gbuf;
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static unsigned int gbuf_size = 0;
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/*********************** Begin grayscale framework *************************/
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/* This is a generic framework to use grayscale display within rockbox
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* plugins. It obviously does not work for the player.
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*
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* If you want to use grayscale display within a plugin, copy this section
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* (up to "End grayscale framework") into your source and you are able to use
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* it. For detailed documentation look at the head of each public function.
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*
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* It requires a global Rockbox api pointer in "rb" and uses the rockbox
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* timer api so you cannot use that timer for other purposes while
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* displaying grayscale.
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*
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* The framework consists of 3 sections:
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*
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* - internal core functions and definitions
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* - public core functions
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* - public optional functions
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*
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* Usually you will use functions from the latter two sections in your code.
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* You can cut out functions from the third section that you do not need in
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* order to not waste space. Don't forget to cut the prototype as well.
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*/
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/**** internal core functions and definitions ****/
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/* You do not want to touch these if you don't know exactly what you're
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* doing. */
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#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
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#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
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typedef struct
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{
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int x;
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int by; /* 8-pixel units */
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int width;
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int height;
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int bheight; /* 8-pixel units */
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int plane_size;
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int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
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int cur_plane; /* for the timer isr */
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unsigned long randmask; /* mask for random value in graypixel() */
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unsigned long flags; /* various flags, see #defines */
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unsigned char *data; /* pointer to start of bitplane data */
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unsigned long *bitpattern; /* pointer to start of pattern table */
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} tGraybuf;
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static tGraybuf *graybuf = NULL;
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/** prototypes **/
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void timer_isr(void);
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void graypixel(int x, int y, unsigned long pattern);
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void grayinvertmasked(int x, int yb, unsigned char mask);
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/** implementation **/
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/* timer interrupt handler: display next bitplane */
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void timer_isr(void)
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{
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rb->lcd_blit(graybuf->data + (graybuf->plane_size * graybuf->cur_plane),
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graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
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graybuf->width);
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if (++graybuf->cur_plane >= graybuf->depth)
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graybuf->cur_plane = 0;
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if (graybuf->flags & GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
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{
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int x1 = MAX(graybuf->x, 0);
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int x2 = MIN(graybuf->x + graybuf->width, LCD_WIDTH);
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int y1 = MAX(graybuf->by << 3, 0);
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int y2 = MIN((graybuf->by + graybuf->bheight) << 3, LCD_HEIGHT);
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if (y1 > 0) /* refresh part above overlay, full width */
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rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
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if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
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rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
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if (x1 > 0) /* refresh part to the left of overlay */
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rb->lcd_update_rect(0, y1, x1, y2 - y1);
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if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
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rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
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graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
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}
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}
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/* Set a pixel to a specific bit pattern
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* This is the fundamental graphics primitive, asm optimized */
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void graypixel(int x, int y, unsigned long pattern)
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{
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static short random_buffer;
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register long address, mask, random;
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/* Some (pseudo-)random function must be used here to shift the bit
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* pattern randomly, otherwise you would get flicker and/or moire.
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* Since rand() is relatively slow, I've implemented a simple, but very
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* fast pseudo-random generator based on linear congruency in assembler.
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* It delivers 16 pseudo-random bits in each iteration. */
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/* simple but fast pseudo-random generator */
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asm(
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"mov.w @%1,%0 \n" /* load last value */
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"mov #75,r1 \n"
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"mulu %0,r1 \n" /* multiply by 75 */
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"sts macl,%0 \n" /* get result */
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"add #74,%0 \n" /* add another 74 */
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"mov.w %0,@%1 \n" /* store new value */
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/* Since the lower bits are not very random: */
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"shlr8 %0 \n" /* get bits 8..15 (need max. 5) */
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"and %2,%0 \n" /* mask out unneeded bits */
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: /* outputs */
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/* %0 */ "=&r"(random)
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: /* inputs */
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/* %1 */ "r"(&random_buffer),
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/* %2 */ "r"(graybuf->randmask)
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: /* clobbers */
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"r1","macl"
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);
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/* precalculate mask and byte address in first bitplane */
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asm(
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"mov %3,%0 \n" /* take y as base for address offset */
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"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
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"shlr %0 \n"
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"mulu %0,%2 \n" /* multiply with width */
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"and #7,%3 \n" /* get lower 3 bits of y */
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"sts macl,%0 \n" /* get mulu result */
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"add %4,%0 \n" /* add base + x to get final address */
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"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
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"mova .pp_table,%3 \n" /* get address of mask table in r0 */
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"bra .pp_end \n" /* skip the table */
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"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
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".align 2 \n"
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".pp_table: \n" /* mask table */
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".byte 0x01 \n"
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".byte 0x02 \n"
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".byte 0x04 \n"
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".byte 0x08 \n"
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".byte 0x10 \n"
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".byte 0x20 \n"
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".byte 0x40 \n"
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".byte 0x80 \n"
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".pp_end: \n"
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: /* outputs */
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/* %0 */ "=&r"(address),
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/* %1 */ "=&r"(mask)
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: /* inputs */
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/* %2 */ "r"(graybuf->width),
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/* %3 = r0 */ "z"(y),
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/* %4 */ "r"(graybuf->data + x)
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: /* clobbers */
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"macl"
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);
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/* the hard part: set bits in all bitplanes according to pattern */
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asm(
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"cmp/hs %1,%5 \n" /* random >= depth ? */
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"bf .p_ntrim \n"
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"sub %1,%5 \n" /* yes: random -= depth */
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/* it's sufficient to do this once, since the mask guarantees
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* random < 2 * depth */
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".p_ntrim: \n"
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/* calculate some addresses */
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"mulu %4,%1 \n" /* end address offset */
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"not %3,r1 \n" /* get inverse mask (for "and") */
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"sts macl,%1 \n" /* result of mulu */
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"mulu %4,%5 \n" /* address offset of <random>'th plane */
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"add %2,%1 \n" /* end offset -> end address */
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"sts macl,%5 \n" /* result of mulu */
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"add %2,%5 \n" /* address of <random>'th plane */
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"bra .p_start1 \n"
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"mov %5,r2 \n" /* copy address */
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/* first loop: set bits from <random>'th bitplane to last */
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".p_loop1: \n"
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"mov.b @r2,r3 \n" /* get data byte */
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"shlr %0 \n" /* shift bit mask, sets t bit */
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"and r1,r3 \n" /* reset bit (-> "white") */
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"bf .p_white1 \n" /* t=0? -> "white" bit */
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"or %3,r3 \n" /* set bit ("black" bit) */
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".p_white1: \n"
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"mov.b r3,@r2 \n" /* store data byte */
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"add %4,r2 \n" /* advance address to next bitplane */
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".p_start1: \n"
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"cmp/hi r2,%1 \n" /* address < end address ? */
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"bt .p_loop1 \n"
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"bra .p_start2 \n"
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"nop \n"
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/* second loop: set bits from first to <random-1>'th bitplane
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* Bit setting works the other way round here to equalize average
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* execution times for bright and dark pixels */
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".p_loop2: \n"
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"mov.b @%2,r3 \n" /* get data byte */
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"shlr %0 \n" /* shift bit mask, sets t bit */
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"or %3,r3 \n" /* set bit (-> "black") */
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"bt .p_black2 \n" /* t=1? -> "black" bit */
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"and r1,r3 \n" /* reset bit ("white" bit) */
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".p_black2: \n"
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"mov.b r3,@%2 \n" /* store data byte */
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"add %4,%2 \n" /* advance address to next bitplane */
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".p_start2: \n"
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"cmp/hi %2,%5 \n" /* address < <random>'th address ? */
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"bt .p_loop2 \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(pattern),
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/* %1 */ "r"(graybuf->depth),
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/* %2 */ "r"(address),
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/* %3 */ "r"(mask),
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/* %4 */ "r"(graybuf->plane_size),
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/* %5 */ "r"(random)
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: /* clobbers */
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"r1", "r2", "r3", "macl"
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);
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}
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/* Invert the bits for 1-8 pixels within the buffer */
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void grayinvertmasked(int x, int by, unsigned char mask)
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{
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asm(
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"mulu %4,%5 \n" /* width * by (offset of row) */
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"mov #0,r1 \n" /* current_plane = 0 */
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"sts macl,r2 \n" /* get mulu result */
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"add r2,%1 \n" /* -> address in 1st bitplane */
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".i_loop: \n"
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"mov.b @%1,r2 \n" /* get data byte */
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"add #1,r1 \n" /* current_plane++; */
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"xor %2,r2 \n" /* invert bits */
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"mov.b r2,@%1 \n" /* store data byte */
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"add %3,%1 \n" /* advance address to next bitplane */
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"cmp/hi r1,%0 \n" /* current_plane < depth ? */
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"bt .i_loop \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(graybuf->depth),
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/* %1 */ "r"(graybuf->data + x),
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/* %2 */ "r"(mask),
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/* %3 */ "r"(graybuf->plane_size),
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/* %4 */ "r"(graybuf->width),
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/* %5 */ "r"(by)
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: /* clobbers */
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"r1", "r2", "macl"
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);
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}
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/*** public core functions ***/
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/** prototypes **/
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int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
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int bheight, int depth);
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void gray_release_buffer(void);
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void gray_position_display(int x, int by);
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void gray_show_display(bool enable);
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/** implementation **/
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/* Prepare the grayscale display buffer
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*
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* arguments:
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* gbuf = pointer to the memory area to use (e.g. plugin buffer)
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* gbuf_size = max usable size of the buffer
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* width = width in pixels (1..112)
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* bheight = height in 8-pixel units (1..8)
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* depth = desired number of shades - 1 (1..32)
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*
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* result:
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* = depth if there was enough memory
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* < depth if there wasn't enough memory. The number of displayable
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* shades is smaller than desired, but it still works
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* = 0 if there wasn't even enough memory for 1 bitplane (black & white)
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*
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* You can request any depth from 1 to 32, not just powers of 2. The routine
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* performs "graceful degradation" if the memory is not sufficient for the
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* desired depth. As long as there is at least enough memory for 1 bitplane,
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* it creates as many bitplanes as fit into memory, although 1 bitplane will
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* only deliver black & white display.
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*
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* The total memory needed can be calculated as follows:
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* total_mem =
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* sizeof(tGraymap) (= 48 bytes currently)
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* + sizeof(long) (= 4 bytes)
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* + (width * bheight + sizeof(long)) * depth
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* + 0..3 (longword alignment of grayscale display buffer)
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*/
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int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
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int bheight, int depth)
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{
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int possible_depth, plane_size;
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int i, j;
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if (width > LCD_WIDTH || bheight > (LCD_HEIGHT >> 3) || depth < 1)
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return 0;
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while ((unsigned long)gbuf & 3) /* the buffer has to be long aligned */
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{
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gbuf++;
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gbuf_size--;
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}
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plane_size = width * bheight;
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possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(unsigned long))
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/ (plane_size + sizeof(unsigned long));
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if (possible_depth < 1)
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return 0;
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depth = MIN(depth, 32);
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depth = MIN(depth, possible_depth);
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graybuf = (tGraybuf *) gbuf; /* global pointer to buffer structure */
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graybuf->x = 0;
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graybuf->by = 0;
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graybuf->width = width;
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graybuf->height = bheight << 3;
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graybuf->bheight = bheight;
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graybuf->plane_size = plane_size;
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graybuf->depth = depth;
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graybuf->cur_plane = 0;
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graybuf->flags = 0;
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graybuf->data = gbuf + sizeof(tGraybuf);
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graybuf->bitpattern = (unsigned long *) (graybuf->data
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+ depth * plane_size);
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i = depth;
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j = 8;
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while (i != 0)
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{
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i >>= 1;
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j--;
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}
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graybuf->randmask = 0xFF >> j;
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/* initial state is all white */
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rb->memset(graybuf->data, 0, depth * plane_size);
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/* Precalculate the bit patterns for all possible pixel values */
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for (i = 0; i <= depth; i++)
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{
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unsigned long pattern = 0;
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int value = 0;
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for (j = 0; j < depth; j++)
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{
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pattern <<= 1;
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value += i;
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if (value >= depth)
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value -= depth; /* "white" bit */
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else
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pattern |= 1; /* "black" bit */
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}
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/* now the lower <depth> bits contain the pattern */
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graybuf->bitpattern[i] = pattern;
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}
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return depth;
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}
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/* Release the grayscale display buffer
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*
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* Switches the grayscale overlay off at first if it is still running,
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* then sets the pointer to NULL.
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* DO CALL either this function or at least gray_show_display(false)
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* before you exit, otherwise nasty things may happen.
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*/
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void gray_release_buffer(void)
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{
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gray_show_display(false);
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graybuf = NULL;
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}
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/* Set position of the top left corner of the grayscale overlay
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*
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* arguments:
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* x = left margin in pixels
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* by = top margin in 8-pixel units
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*
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* You may set this in a way that the overlay spills across the right or
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* bottom display border. In this case it will simply be clipped by the
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* LCD controller. You can even set negative values, this will clip at the
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* left or top border. I did not test it, but the limits may be +127 / -128
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*
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* If you use this while the grayscale overlay is running, the now-freed area
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* will be restored.
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*/
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void gray_position_display(int x, int by)
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{
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if (graybuf == NULL)
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return;
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graybuf->x = x;
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graybuf->by = by;
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if (graybuf->flags & GRAY_RUNNING)
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graybuf->flags |= GRAY_DEFERRED_UPDATE;
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}
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/* Switch the grayscale overlay on or off
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*
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* arguments:
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* enable = true: the grayscale overlay is switched on if initialized
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* = false: the grayscale overlay is switched off and the regular lcd
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* content is restored
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*
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* DO NOT call lcd_update() or any other api function that directly accesses
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* the lcd while the grayscale overlay is running! If you need to do
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* lcd_update() to update something outside the grayscale overlay area, use
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* gray_deferred_update() instead.
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*
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* Other functions to avoid are:
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* lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
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* lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
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*
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* The grayscale display consumes ~50 % CPU power (for a full screen overlay,
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* less if the overlay is smaller) when switched on. You can switch the overlay
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* on and off as many times as you want.
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*/
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void gray_show_display(bool enable)
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{
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if (graybuf == NULL)
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return;
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if (enable)
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{
|
||||
graybuf->flags |= GRAY_RUNNING;
|
||||
rb->plugin_register_timer(FREQ / 67, 1, timer_isr);
|
||||
}
|
||||
else
|
||||
{
|
||||
rb->plugin_unregister_timer();
|
||||
graybuf->flags &= ~GRAY_RUNNING;
|
||||
rb->lcd_update(); /* restore whatever there was before */
|
||||
}
|
||||
}
|
||||
|
||||
/*** public optional functions ***/
|
||||
|
||||
/* Here are the various graphics primitives. Cut out functions you do not
|
||||
* need in order to keep plugin code size down.
|
||||
*/
|
||||
|
||||
/** prototypes **/
|
||||
|
||||
/* functions affecting the whole display */
|
||||
void gray_clear_display(void);
|
||||
//void gray_black_display(void);
|
||||
//void gray_deferred_update(void);
|
||||
|
||||
/* scrolling functions */
|
||||
//void gray_scroll_left(int count, bool black_border);
|
||||
//void gray_scroll_right(int count, bool black_border);
|
||||
//void gray_scroll_up8(bool black_border);
|
||||
//void gray_scroll_down8(bool black_border);
|
||||
//void gray_scroll_up1(bool black_border);
|
||||
//void gray_scroll_down1(bool black_border);
|
||||
|
||||
/* pixel functions */
|
||||
void gray_drawpixel(int x, int y, int brightness);
|
||||
//void gray_invertpixel(int x, int y);
|
||||
|
||||
/* line functions */
|
||||
//void gray_drawline(int x1, int y1, int x2, int y2, int brightness);
|
||||
//void gray_invertline(int x1, int y1, int x2, int y2);
|
||||
|
||||
/* rectangle functions */
|
||||
//void gray_drawrect(int x1, int y1, int x2, int y2, int brightness);
|
||||
//void gray_fillrect(int x1, int y1, int x2, int y2, int brightness);
|
||||
//void gray_invertrect(int x1, int y1, int x2, int y2);
|
||||
|
||||
/* bitmap functions */
|
||||
//void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
|
||||
// int stride);
|
||||
//void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
|
||||
// int stride, bool draw_bg, int fg_brightness,
|
||||
// int bg_brightness);
|
||||
|
||||
/** implementation **/
|
||||
|
||||
/* Clear the grayscale display (sets all pixels to white)
|
||||
*/
|
||||
void gray_clear_display(void)
|
||||
{
|
||||
if (graybuf == NULL)
|
||||
return;
|
||||
|
||||
rb->memset(graybuf->data, 0, graybuf->depth * graybuf->plane_size);
|
||||
}
|
||||
|
||||
/* Set a pixel to a specific gray value
|
||||
*
|
||||
* brightness is 0..255 (black to white) regardless of real bit depth
|
||||
*/
|
||||
void gray_drawpixel(int x, int y, int brightness)
|
||||
{
|
||||
if (graybuf == NULL || x >= graybuf->width || y >= graybuf->height
|
||||
|| brightness > 255)
|
||||
return;
|
||||
|
||||
graypixel(x, y, graybuf->bitpattern[(brightness
|
||||
* (graybuf->depth + 1)) >> 8]);
|
||||
}
|
||||
|
||||
|
||||
/*********************** end grayscale framework ***************************/
|
||||
|
||||
|
||||
|
||||
void init_mandelbrot_set(void){
|
||||
x_min = -5<<25; // -2.0<<26
|
||||
|
@ -603,17 +83,17 @@ void calc_mandelbrot_set(void){
|
|||
y = 2 * x * y + b;
|
||||
x = x2 - y2 + a;
|
||||
}
|
||||
|
||||
|
||||
// "coloring"
|
||||
brightness = 0;
|
||||
brightness = 0;
|
||||
if (n_iter > max_iter){
|
||||
brightness = 0; // black
|
||||
} else {
|
||||
brightness = 255 - (31 * (n_iter & 7));
|
||||
}
|
||||
|
||||
gray_drawpixel( x_pixel, y_pixel, brightness);
|
||||
}
|
||||
brightness = 0; // black
|
||||
} else {
|
||||
brightness = 255 - (31 * (n_iter & 7));
|
||||
}
|
||||
|
||||
gray_drawpixel( x_pixel, y_pixel, brightness);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -627,19 +107,22 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
rb = api;
|
||||
(void)parameter;
|
||||
|
||||
/* This plugin uses the grayscale framework, so initialize */
|
||||
gray_init(api);
|
||||
|
||||
/* get the remainder of the plugin buffer */
|
||||
gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
|
||||
|
||||
/* initialize the grayscale buffer:
|
||||
* 112 pixels wide, 8 rows (64 pixels) high, (try to) reserve
|
||||
* 16 bitplanes for 17 shades of gray.*/
|
||||
grayscales = gray_init_buffer(gbuf, gbuf_size, 112, 8, 16) + 1;
|
||||
grayscales = gray_init_buffer(gbuf, gbuf_size, 112, 8, 16, NULL) + 1;
|
||||
if (grayscales != 17){
|
||||
rb->snprintf(buff, sizeof(buff), "%d", grayscales);
|
||||
rb->lcd_puts(0, 1, buff);
|
||||
rb->lcd_update();
|
||||
rb->sleep(HZ*2);
|
||||
return(0);
|
||||
rb->snprintf(buff, sizeof(buff), "%d", grayscales);
|
||||
rb->lcd_puts(0, 1, buff);
|
||||
rb->lcd_update();
|
||||
rb->sleep(HZ*2);
|
||||
return(0);
|
||||
}
|
||||
|
||||
gray_show_display(true); /* switch on grayscale overlay */
|
||||
|
@ -667,7 +150,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
delta = (x_max - x_min) >> 3;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
|
||||
|
||||
case BUTTON_PLAY:
|
||||
x_min += ((delta>>13)*(lcd_aspect_ratio>>13));
|
||||
|
@ -677,7 +160,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
delta = (x_max - x_min) >> 3;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
|
||||
case BUTTON_UP:
|
||||
y_min -= delta;
|
||||
y_max -= delta;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue