forked from len0rd/rockbox
Fuzev2: write pixel swapping in assembly for a some speed up
Unboosted: 73 fps -> 87.5 fps git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25476 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 15 additions and 2 deletions
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@ -143,10 +143,23 @@ static void dbop_write_data(const int16_t* p_bytes, int count)
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* switch to 32bit output if needed */
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dbop_set_mode(32);
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data = (int32_t*)p_bytes;
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const unsigned int mask = 0xff00ff;
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while (count > 1)
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{
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int pixels = *data++;
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pixels = (swap16(pixels >> 16) << 16) | (swap16(pixels & 0xffff));
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register unsigned int pixels = *data++;
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register unsigned int tmp;
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/* pixels == ABCD */
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asm(
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"and %[tmp], %[pixels], %[mask] \n" /* tmp = 0B0D */
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"and %[pixels], %[pixels], %[mask], lsl #8\n" /* %[pixels] = A0C0 */
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"mov %[pixels], %[pixels], lsr #8 \n" /* %[pixels] = 0A0C */
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"orr %[pixels], %[pixels], %[tmp], lsl #8 \n" /* %[pixels] = BADC */
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: [pixels]"+r"(pixels), [tmp]"=r"(tmp) /* output */
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: [mask]"r"(mask) /* input */
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);
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DBOP_DOUT32 = pixels;
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count -= 2;
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