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Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes

Bring Clipv1 & m200v4 plugin buffer down to this limit
zxbox, chessbox and rockboy build on the clip
rockboy doesn't build on m200v4 due to not enough buttons to make a keymap
Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2010-05-18 14:14:53 +00:00
parent 6e15b710c0
commit 681cedb4d8
11 changed files with 17 additions and 27 deletions

View file

@ -22,8 +22,6 @@
****************************************************************************/
#include "plugin.h"
#if MEM <= 8 && !defined(SIMULATOR)
#include "lib/overlay.h"
PLUGIN_HEADER
@ -33,4 +31,3 @@ enum plugin_status plugin_start(const void* parameter)
{
return run_overlay(parameter, PLUGIN_GAMES_DIR "/chessbox.ovl", "ChessBox");
}
#endif