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Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes

Bring Clipv1 & m200v4 plugin buffer down to this limit
zxbox, chessbox and rockboy build on the clip
rockboy doesn't build on m200v4 due to not enough buttons to make a keymap
Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2010-05-18 14:14:53 +00:00
parent 6e15b710c0
commit 681cedb4d8
11 changed files with 17 additions and 27 deletions

View file

@ -12,6 +12,7 @@ clock
#ifdef HAVE_LCD_BITMAP
#if (CONFIG_KEYPAD != ONDIO_PAD) /* not enough buttons */ \
&& (CONFIG_KEYPAD != SANSA_M200_PAD) /* not enough buttons */ \
&& (LCD_PIXELFORMAT != HORIZONTAL_PACKING) /* TODO */ \
&& (LCD_PIXELFORMAT != VERTICAL_INTERLEAVED) /* TODO */ \
&& (defined(HAVE_LCD_COLOR) || (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) || \